My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel P.E.K.K.A Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Sparky
Giant Snowball
Skeletons Cannon Skeleton Barrel
Zap
Skeletons Cannon Skeleton Barrel Sparky
Barbarian Barrel
Skeletons Cannon Skeleton Barrel Sparky
The Log
Skeletons Cannon Skeleton Barrel Sparky
Earthquake
Skeletons Cannon
Arrows
Skeletons Skeleton Barrel
Royal Delivery
Skeletons Skeleton Barrel P.E.K.K.A Mother Witch Sparky
Fireball
Cannon Skeleton Barrel Mother Witch Sparky
Poison
Cannon Skeleton Barrel Mother Witch Sparky
Lightning
Cannon Mother Witch Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rage P.E.K.K.A Mother Witch Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Rage Cannon Skeleton Barrel Mother Witch Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Rage Cannon

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
P.E.K.K.A Sparky Skeleton Barrel Mother Witch
Cannon
Skeleton Barrel
Zap Sparky
Rage
Sparky Mother Witch
P.E.K.K.A
Zap Mother Witch
Mother Witch
Zap Rage P.E.K.K.A
Sparky
Zap Rage Skeleton Barrel

Defense Synergies 2 9

Skeletons
Cannon Zap P.E.K.K.A Sparky
Zap
Cannon Skeletons Skeleton Barrel P.E.K.K.A Mother Witch Sparky
Cannon
Skeletons Zap Mother Witch Sparky
Skeleton Barrel
Zap
Rage
P.E.K.K.A
Skeletons Zap
Mother Witch
Zap Cannon
Sparky
Skeletons Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Skeleton Barrel Sparky
P.E.K.K.A Sparky Skeletons Zap Cannon
Cannon P.E.K.K.A Sparky Skeletons
Cannon P.E.K.K.A Sparky Skeletons
P.E.K.K.A Sparky
Skeletons Zap Cannon Mother Witch
Zap Cannon
Zap Cannon Skeleton Barrel P.E.K.K.A Sparky
Cannon P.E.K.K.A Sparky Skeletons
Skeletons Cannon Sparky
Mother Witch Skeletons Zap Cannon
Zap
Cannon P.E.K.K.A Sparky Skeletons Zap
Sparky Zap Cannon P.E.K.K.A
P.E.K.K.A Sparky Cannon
Zap Cannon P.E.K.K.A Sparky
Sparky Skeletons Cannon P.E.K.K.A
Cannon Zap
Zap Cannon Mother Witch
P.E.K.K.A Sparky Cannon
Cannon P.E.K.K.A Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A Sparky
Zap Skeleton Barrel
P.E.K.K.A Skeletons Zap Sparky
P.E.K.K.A Zap Sparky
P.E.K.K.A Skeletons Cannon Sparky
Mother Witch Skeletons Zap Skeleton Barrel
P.E.K.K.A Sparky Skeletons
P.E.K.K.A Sparky
Zap P.E.K.K.A Skeletons Sparky
P.E.K.K.A Skeletons Cannon Sparky
P.E.K.K.A Sparky
P.E.K.K.A Zap
P.E.K.K.A Skeletons Cannon Sparky
Cannon Sparky
Sparky Skeletons Zap P.E.K.K.A
Zap Cannon P.E.K.K.A Mother Witch Sparky
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Sparky
Zap Skeleton Barrel
Skeleton Barrel Sparky
Skeleton Barrel Sparky
Zap Sparky
Mother Witch Zap Skeleton Barrel
Sparky
Zap Skeleton Barrel
Zap Skeleton Barrel
Sparky
Zap Skeleton Barrel Sparky
Zap
Skeleton Barrel Sparky
Skeleton Barrel
Zap Skeleton Barrel Sparky
Zap Skeleton Barrel Sparky
Skeleton Barrel Sparky
Sparky
Sparky
Zap Skeleton Barrel Sparky
Zap Skeleton Barrel Mother Witch
Sparky
Sparky
Zap Skeleton Barrel
Zap Mother Witch Sparky
Zap Skeleton Barrel Sparky
Zap Skeleton Barrel Sparky
Zap Skeleton Barrel Sparky
Zap Mother Witch Sparky
Zap Skeleton Barrel
Sparky
Zap Sparky
Zap Sparky
P.E.K.K.A Sparky
Sparky
Zap Skeleton Barrel
Zap
Sparky
Zap Skeleton Barrel
Zap Sparky
P.E.K.K.A Sparky
Zap Sparky
Zap
Zap Skeleton Barrel Sparky
P.E.K.K.A Sparky
Sparky

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