My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Royal Giant Wizard Hunter Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons
Zap
Skeletons Royal Giant
Barbarian Barrel
Skeletons Knight Wizard Hunter Executioner
The Log
Skeletons Royal Giant Mini P.E.K.K.A Hunter
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Knight Mini P.E.K.K.A Wizard Hunter Executioner
Fireball
Wizard Hunter Executioner
Poison
Wizard Hunter Executioner
Lightning
Knight Mini P.E.K.K.A Wizard Hunter Executioner
Rocket
Wizard Hunter Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Hunter Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Knight Mini P.E.K.K.A Hunter Wizard Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Knight Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Knight Royal Giant Mini P.E.K.K.A Hunter Executioner
Knight
Executioner Zap Wizard Hunter
Royal Giant
Hunter Zap Wizard Executioner
Mini P.E.K.K.A
Zap Wizard Hunter
Wizard
Knight Royal Giant Mini P.E.K.K.A
Hunter
Royal Giant Zap Knight Mini P.E.K.K.A
Executioner
Knight Zap Royal Giant

Defense Synergies 3 14

Skeletons
Zap Knight Mini P.E.K.K.A Wizard Hunter Executioner
Zap
Mini P.E.K.K.A Skeletons Knight Hunter Executioner
Knight
Hunter Executioner Skeletons Zap Mini P.E.K.K.A Wizard
Royal Giant
Mini P.E.K.K.A
Zap Skeletons Knight Wizard Hunter Executioner
Wizard
Skeletons Knight Mini P.E.K.K.A
Hunter
Knight Skeletons Zap Mini P.E.K.K.A
Executioner
Knight Skeletons Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Executioner
Mini P.E.K.K.A Hunter Skeletons Zap Knight Executioner
Mini P.E.K.K.A Hunter Skeletons Knight Executioner
Mini P.E.K.K.A Hunter Skeletons Knight
Mini P.E.K.K.A
Skeletons Zap Hunter Executioner
Hunter Zap Wizard Executioner
Zap
Mini P.E.K.K.A Hunter Skeletons
Knight Skeletons Mini P.E.K.K.A Hunter
Executioner Skeletons Zap Knight Wizard Hunter
Hunter Executioner Zap Wizard
Mini P.E.K.K.A Hunter Skeletons Zap Knight Wizard
Wizard Executioner Zap Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Knight Hunter
Zap Mini P.E.K.K.A Hunter
Wizard Skeletons Knight Mini P.E.K.K.A Hunter Executioner
Zap Knight Wizard Hunter Executioner
Zap Wizard Hunter Executioner Knight
Mini P.E.K.K.A Hunter
Wizard Knight Mini P.E.K.K.A Hunter Executioner
Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons Zap
Zap Knight Mini P.E.K.K.A Wizard Hunter Executioner
Skeletons Zap Knight Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter Zap Knight
Skeletons Knight Mini P.E.K.K.A Hunter Executioner
Wizard Executioner Skeletons Zap Hunter
Mini P.E.K.K.A Skeletons Knight Hunter
Mini P.E.K.K.A Knight Hunter
Zap Skeletons Knight Mini P.E.K.K.A
Skeletons
Knight Mini P.E.K.K.A Hunter
Zap
Mini P.E.K.K.A Skeletons Knight Wizard Hunter Executioner
Wizard Executioner
Skeletons Zap Knight Mini P.E.K.K.A Hunter Executioner
Executioner Zap Mini P.E.K.K.A Wizard Hunter
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Executioner
Knight
Wizard Executioner Zap
Wizard Executioner Zap Hunter
Wizard Executioner
Zap Wizard Hunter Executioner
Zap Wizard
Mini P.E.K.K.A
Zap Knight Wizard
Zap Wizard Executioner
Knight Hunter Executioner
Zap
Zap Wizard Hunter Executioner
Wizard Executioner
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Hunter Executioner
Zap Wizard
Wizard
Zap
Zap Wizard Hunter Executioner
Zap Wizard Hunter Executioner
Zap Wizard
Zap
Zap Wizard Hunter Executioner
Zap Wizard
Mini P.E.K.K.A
Zap Wizard Hunter
Zap
Wizard
Zap
Zap Wizard Hunter Executioner
Knight Mini P.E.K.K.A Wizard Hunter Executioner
Zap Wizard Executioner
Zap
Executioner
Zap
Zap Executioner
Zap Executioner
Wizard

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