My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Musketeer Inferno Tower Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Royal Ghost Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Dart Goblin Musketeer Ram Rider
Zap
Firecracker Dart Goblin Inferno Tower Ram Rider
Barbarian Barrel
Firecracker Dart Goblin Musketeer Inferno Tower Royal Ghost Electro Wizard
The Log
Firecracker Dart Goblin Musketeer Ram Rider
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Dart Goblin Musketeer Royal Ghost Electro Wizard Ram Rider
Fireball
Firecracker Dart Goblin Musketeer Inferno Tower Electro Wizard Ram Rider
Poison
Firecracker Dart Goblin Musketeer Inferno Tower Electro Wizard
Lightning
Musketeer Inferno Tower Electro Wizard Ram Rider
Rocket
Musketeer Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Dart Goblin Royal Ghost Musketeer Electro Wizard Inferno Tower Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Dart Goblin Royal Ghost

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Ram Rider Dart Goblin Musketeer Royal Ghost
Firecracker
Zap Dart Goblin Ram Rider
Dart Goblin
Zap Firecracker Ram Rider
Musketeer
Zap Royal Ghost Ram Rider
Inferno Tower
Royal Ghost
Zap Musketeer Electro Wizard Ram Rider
Electro Wizard
Zap Royal Ghost Ram Rider
Ram Rider
Zap Firecracker Dart Goblin Musketeer Royal Ghost Electro Wizard

Defense Synergies 2 21

Zap
Electro Wizard Firecracker Dart Goblin Musketeer Inferno Tower Royal Ghost Ram Rider
Firecracker
Zap Dart Goblin Musketeer Inferno Tower Electro Wizard
Dart Goblin
Zap Firecracker Musketeer Inferno Tower Electro Wizard Ram Rider
Musketeer
Zap Firecracker Dart Goblin Inferno Tower Royal Ghost Electro Wizard Ram Rider
Inferno Tower
Electro Wizard Zap Firecracker Dart Goblin Musketeer Royal Ghost
Royal Ghost
Zap Musketeer Inferno Tower Electro Wizard
Electro Wizard
Zap Inferno Tower Firecracker Dart Goblin Musketeer Royal Ghost Ram Rider
Ram Rider
Zap Dart Goblin Musketeer Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin Musketeer Inferno Tower Electro Wizard Ram Rider
Inferno Tower Zap Firecracker Dart Goblin Musketeer Electro Wizard Ram Rider
Inferno Tower Ram Rider Dart Goblin Musketeer Electro Wizard
Inferno Tower Firecracker Dart Goblin Musketeer Electro Wizard Ram Rider
Firecracker
Zap Firecracker Dart Goblin Musketeer Royal Ghost Electro Wizard
Dart Goblin Musketeer Inferno Tower Electro Wizard Ram Rider Zap Firecracker
Zap Dart Goblin Musketeer Inferno Tower Electro Wizard Ram Rider
Inferno Tower Musketeer
Firecracker Dart Goblin Musketeer Inferno Tower Royal Ghost Electro Wizard
Dart Goblin Electro Wizard Zap Firecracker Musketeer Royal Ghost Ram Rider
Musketeer Inferno Tower Zap Firecracker Dart Goblin Electro Wizard Ram Rider
Inferno Tower Zap Musketeer Electro Wizard Ram Rider
Zap Firecracker Dart Goblin Royal Ghost Electro Wizard
Inferno Tower Electro Wizard Ram Rider
Inferno Tower Zap Electro Wizard Ram Rider
Firecracker Musketeer Inferno Tower Electro Wizard
Zap Firecracker Dart Goblin Musketeer Royal Ghost Electro Wizard Ram Rider
Zap Firecracker Dart Goblin Musketeer Royal Ghost Electro Wizard Ram Rider
Dart Goblin Musketeer Inferno Tower Electro Wizard Ram Rider
Royal Ghost Firecracker Dart Goblin Musketeer Electro Wizard
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Royal Ghost Electro Wizard
Electro Wizard Zap Firecracker Musketeer Royal Ghost
Zap Musketeer Inferno Tower Electro Wizard Ram Rider
Zap Musketeer Inferno Tower Electro Wizard Ram Rider
Inferno Tower Musketeer Ram Rider
Firecracker Zap Dart Goblin Musketeer Electro Wizard Ram Rider
Dart Goblin Musketeer Inferno Tower Electro Wizard Ram Rider
Inferno Tower
Zap Electro Wizard Firecracker Inferno Tower
Inferno Tower Dart Goblin Musketeer
Dart Goblin Musketeer Inferno Tower
Zap Electro Wizard
Inferno Tower Ram Rider
Firecracker Dart Goblin Musketeer
Inferno Tower Electro Wizard Zap Firecracker Dart Goblin Musketeer
Zap Firecracker Dart Goblin Musketeer Inferno Tower Royal Ghost Electro Wizard
Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Musketeer Royal Ghost
Firecracker Zap Dart Goblin Musketeer Royal Ghost Electro Wizard Ram Rider
Dart Goblin
Firecracker Dart Goblin Musketeer
Zap Firecracker
Firecracker Zap Dart Goblin Musketeer Ram Rider
Firecracker Dart Goblin Musketeer
Zap Firecracker Dart Goblin Ram Rider
Zap Firecracker Dart Goblin Ram Rider
Musketeer Electro Wizard
Firecracker Zap Dart Goblin Musketeer Electro Wizard Ram Rider
Zap Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer
Zap Firecracker Dart Goblin Musketeer
Zap Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer
Zap Firecracker Dart Goblin Musketeer Electro Wizard
Zap Firecracker Dart Goblin
Musketeer
Musketeer
Zap Musketeer
Zap Firecracker
Firecracker Zap Dart Goblin Musketeer Royal Ghost Electro Wizard Ram Rider
Zap Musketeer Ram Rider
Zap Firecracker Dart Goblin Musketeer
Zap Firecracker Dart Goblin Musketeer Electro Wizard
Zap Electro Wizard Firecracker Dart Goblin Musketeer
Zap Dart Goblin Musketeer
Zap Firecracker Electro Wizard
Firecracker
Zap Electro Wizard Dart Goblin Musketeer
Zap Firecracker Dart Goblin Musketeer Electro Wizard Ram Rider
Firecracker Dart Goblin Musketeer Electro Wizard
Zap Firecracker Dart Goblin Musketeer
Zap
Firecracker Dart Goblin Musketeer
Zap Firecracker Dart Goblin Musketeer Electro Wizard
Firecracker Zap Dart Goblin Musketeer Electro Wizard
Zap Firecracker Dart Goblin Musketeer Royal Ghost Electro Wizard
Firecracker Dart Goblin

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