My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Royal Giant Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Dark Prince
Giant Snowball
Cannon Skeleton Dragons
Zap
Cannon Royal Giant Dark Prince
Barbarian Barrel
Cannon Elite Barbarians Dark Prince
The Log
Cannon Royal Giant Elite Barbarians Dark Prince
Earthquake
Cannon
Arrows
Skeleton Dragons
Royal Delivery
Skeleton Dragons Elite Barbarians Dark Prince
Fireball
Cannon Skeleton Dragons Elite Barbarians
Poison
Cannon Skeleton Dragons
Lightning
Cannon Skeleton Dragons Elite Barbarians Dark Prince
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Zap Skeleton Dragons Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Skeleton Dragons Dark Prince Royal Giant Elite Barbarians Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Cannon Skeleton Dragons Dark Prince

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Skeleton Dragons Royal Giant Dark Prince Mega Knight
Cannon
Skeleton Dragons
Zap Royal Giant Dark Prince Mega Knight
Royal Giant
Lightning Zap Skeleton Dragons Elite Barbarians Dark Prince
Elite Barbarians
Zap Royal Giant Mega Knight
Dark Prince
Zap Skeleton Dragons Royal Giant Lightning
Lightning
Royal Giant Dark Prince
Mega Knight
Zap Skeleton Dragons Elite Barbarians

Defense Synergies 4 7

Zap
Cannon Skeleton Dragons Mega Knight Elite Barbarians Dark Prince
Cannon
Zap Skeleton Dragons Dark Prince
Skeleton Dragons
Zap Cannon Dark Prince Mega Knight
Royal Giant
Elite Barbarians
Dark Prince Zap Mega Knight
Dark Prince
Elite Barbarians Zap Cannon Skeleton Dragons
Lightning
Mega Knight
Zap Skeleton Dragons Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Cannon Skeleton Dragons
Elite Barbarians Zap Cannon Skeleton Dragons Dark Prince Mega Knight
Cannon Mega Knight Skeleton Dragons Elite Barbarians Dark Prince Lightning
Cannon Elite Barbarians Skeleton Dragons Dark Prince Mega Knight
Lightning Elite Barbarians Dark Prince Mega Knight
Zap Cannon Skeleton Dragons Dark Prince Mega Knight
Skeleton Dragons Lightning Zap Cannon
Lightning Zap Cannon Skeleton Dragons Mega Knight
Cannon Elite Barbarians
Elite Barbarians Cannon Dark Prince Mega Knight
Skeleton Dragons Zap Cannon Dark Prince Mega Knight
Skeleton Dragons Zap
Cannon Mega Knight Zap Skeleton Dragons Elite Barbarians Dark Prince Lightning
Mega Knight Zap Cannon Skeleton Dragons Dark Prince
Elite Barbarians Cannon Mega Knight
Zap Cannon Elite Barbarians Lightning Mega Knight
Mega Knight Cannon Skeleton Dragons Elite Barbarians Dark Prince
Cannon Mega Knight Zap Skeleton Dragons Elite Barbarians Dark Prince
Zap Cannon Skeleton Dragons Dark Prince Mega Knight
Cannon Elite Barbarians
Skeleton Dragons Dark Prince Mega Knight Cannon Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Dark Prince
Zap Skeleton Dragons Elite Barbarians Lightning Mega Knight
Mega Knight Zap Elite Barbarians Dark Prince Lightning
Dark Prince Lightning Mega Knight Zap Elite Barbarians
Cannon Elite Barbarians Dark Prince Mega Knight
Skeleton Dragons Zap
Dark Prince Elite Barbarians Lightning
Mega Knight Elite Barbarians Dark Prince
Zap Lightning Mega Knight Skeleton Dragons Elite Barbarians Dark Prince
Cannon Skeleton Dragons
Mega Knight Elite Barbarians Dark Prince
Lightning Mega Knight Zap Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Lightning Mega Knight Cannon
Cannon Skeleton Dragons Mega Knight
Elite Barbarians Zap Skeleton Dragons Dark Prince Lightning
Mega Knight Zap Cannon Skeleton Dragons Elite Barbarians Dark Prince
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Skeleton Dragons
Zap Skeleton Dragons
Lightning Skeleton Dragons
Lightning Skeleton Dragons Dark Prince
Zap Skeleton Dragons Dark Prince Mega Knight
Skeleton Dragons Zap
Skeleton Dragons
Zap Skeleton Dragons Lightning
Zap Skeleton Dragons Lightning
Lightning Elite Barbarians
Lightning Zap Skeleton Dragons Dark Prince
Lightning Zap Skeleton Dragons
Lightning Skeleton Dragons Elite Barbarians
Lightning Skeleton Dragons
Lightning Zap Skeleton Dragons Elite Barbarians
Lightning Zap Skeleton Dragons
Lightning Skeleton Dragons Mega Knight
Lightning
Skeleton Dragons Lightning
Lightning Zap Skeleton Dragons Dark Prince Mega Knight
Lightning Zap Skeleton Dragons Mega Knight
Lightning Skeleton Dragons Mega Knight
Lightning Skeleton Dragons
Lightning
Lightning Zap Skeleton Dragons
Zap Skeleton Dragons Dark Prince Mega Knight
Zap Skeleton Dragons Lightning
Lightning Zap Skeleton Dragons Mega Knight
Lightning Zap Skeleton Dragons
Elite Barbarians Lightning Zap Skeleton Dragons
Zap Lightning Skeleton Dragons
Lightning Elite Barbarians
Lightning Zap Skeleton Dragons Mega Knight
Zap Lightning Skeleton Dragons
Mega Knight
Lightning
Zap Lightning Dark Prince
Lightning Zap Skeleton Dragons
Lightning Skeleton Dragons Dark Prince Mega Knight
Zap Skeleton Dragons Lightning
Lightning Zap
Skeleton Dragons Elite Barbarians Dark Prince Mega Knight
Zap Skeleton Dragons Elite Barbarians Lightning
Zap Skeleton Dragons Lightning
Lightning Zap Dark Prince Mega Knight

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