My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Inferno Dragon Lava Hound Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Inferno Dragon Lava Hound
Giant Snowball
Guards Balloon Inferno Dragon Lava Hound
Zap
Guards Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Valkyrie Guards
The Log
Guards
Earthquake
Guards
Arrows
Guards Lava Hound
Royal Delivery
Valkyrie Guards Balloon Inferno Dragon Lava Hound
Fireball
Balloon Inferno Dragon Lava Hound
Poison
Guards Balloon Lava Hound
Lightning
Valkyrie Balloon Inferno Dragon Monk
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Valkyrie Inferno Dragon Balloon Monk Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Guards Valkyrie

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Valkyrie Guards Lava Hound
Arrows
Zap Balloon Lava Hound
Valkyrie
Balloon Zap
Guards
Zap Lava Hound
Balloon
Zap Arrows Valkyrie Lava Hound
Inferno Dragon
Lava Hound
Lava Hound
Arrows Balloon Inferno Dragon Zap Guards
Monk

Defense Synergies 0 6

Zap
Arrows Valkyrie Guards Inferno Dragon
Arrows
Zap Valkyrie Monk
Valkyrie
Zap Arrows
Guards
Zap
Balloon
Inferno Dragon
Zap
Lava Hound
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Inferno Dragon Zap Valkyrie Monk
Valkyrie Inferno Dragon
Inferno Dragon Valkyrie Guards Monk
Arrows Valkyrie Monk
Arrows Zap Valkyrie Guards
Inferno Dragon Zap Arrows
Zap Arrows Valkyrie Monk
Inferno Dragon
Guards Valkyrie
Valkyrie Guards Zap Arrows
Arrows Inferno Dragon Zap
Zap Valkyrie Guards
Valkyrie Zap Arrows Guards
Inferno Dragon
Monk Zap Inferno Dragon
Arrows Valkyrie
Arrows Valkyrie Zap Guards
Zap Arrows Valkyrie Guards Inferno Dragon
Inferno Dragon
Valkyrie Arrows Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap
Zap Arrows Valkyrie Inferno Dragon Monk
Guards Zap Valkyrie
Valkyrie Guards Zap Monk
Valkyrie Guards Inferno Dragon
Arrows Zap Monk
Guards Valkyrie
Valkyrie Inferno Dragon
Zap Valkyrie Inferno Dragon Monk
Guards Inferno Dragon
Inferno Dragon Valkyrie Guards
Monk Zap Arrows Valkyrie Guards
Valkyrie Guards
Valkyrie
Guards Zap Valkyrie Inferno Dragon Monk
Arrows Valkyrie Zap Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards Monk
Arrows Monk Zap
Arrows
Arrows Valkyrie Guards
Zap Arrows Valkyrie
Arrows Zap Monk
Arrows
Arrows Zap
Arrows Monk Zap
Guards
Monk Zap Arrows Valkyrie
Monk Zap Arrows
Arrows Monk
Zap Arrows
Zap Arrows
Arrows
Monk Arrows
Zap Arrows Monk
Zap Arrows Valkyrie Monk
Monk
Arrows
Monk
Zap Arrows Monk
Zap Arrows Valkyrie
Inferno Dragon
Arrows Zap Monk
Zap Arrows Monk
Zap Arrows
Zap Arrows
Zap Guards
Zap Arrows
Zap Arrows Monk
Arrows Monk
Zap Guards
Zap Arrows Monk
Arrows
Valkyrie
Arrows Zap
Monk Zap Arrows
Zap Guards
Zap
Zap Monk
Inferno Dragon
Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: