My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Electro Wizard Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Ram Rider
Giant Snowball
Goblin Barrel Ram Rider Little Prince
Zap
Inferno Tower Goblin Barrel Ram Rider Little Prince
Barbarian Barrel
Inferno Tower Wizard Goblin Barrel Electro Wizard Little Prince
The Log
Goblin Barrel Ram Rider Little Prince
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblin Barrel Little Prince
Royal Delivery
Wizard Goblin Barrel Electro Wizard Ram Rider Little Prince
Fireball
Inferno Tower Wizard Goblin Barrel Electro Wizard Ram Rider Little Prince
Poison
Inferno Tower Wizard Electro Wizard Little Prince
Lightning
Inferno Tower Wizard Electro Wizard Ram Rider Little Prince
Rocket
Inferno Tower Wizard Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Little Prince Electro Wizard Giant Inferno Tower Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Little Prince Electro Wizard

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Ram Rider Little Prince
Giant
Zap Goblin Barrel Wizard Electro Wizard Little Prince
Inferno Tower
Wizard
Giant Ram Rider
Goblin Barrel
Giant Ram Rider
Electro Wizard
Zap Giant Ram Rider
Ram Rider
Zap Wizard Goblin Barrel Electro Wizard
Little Prince
Zap Giant

Defense Synergies 2 6

Zap
Electro Wizard Inferno Tower Ram Rider Little Prince
Giant
Inferno Tower
Electro Wizard Zap
Wizard
Electro Wizard
Goblin Barrel
Electro Wizard
Zap Inferno Tower Wizard Ram Rider Little Prince
Ram Rider
Zap Electro Wizard
Little Prince
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard Electro Wizard Ram Rider
Inferno Tower Zap Electro Wizard Ram Rider
Inferno Tower Ram Rider Electro Wizard
Inferno Tower Electro Wizard Ram Rider
Zap Electro Wizard
Inferno Tower Electro Wizard Ram Rider Zap Wizard Little Prince
Zap Inferno Tower Electro Wizard Ram Rider
Inferno Tower
Inferno Tower Electro Wizard Little Prince
Electro Wizard Zap Wizard Ram Rider
Inferno Tower Zap Wizard Electro Wizard Ram Rider
Inferno Tower Zap Wizard Electro Wizard Ram Rider
Wizard Zap Electro Wizard
Inferno Tower Electro Wizard Ram Rider
Inferno Tower Zap Electro Wizard Ram Rider
Wizard Inferno Tower Electro Wizard
Zap Wizard Electro Wizard Ram Rider Little Prince
Zap Wizard Electro Wizard Ram Rider Little Prince
Inferno Tower Electro Wizard Ram Rider
Wizard Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Electro Wizard
Electro Wizard Zap Wizard
Zap Inferno Tower Electro Wizard Ram Rider
Zap Inferno Tower Electro Wizard Ram Rider
Inferno Tower Ram Rider
Wizard Zap Electro Wizard Ram Rider
Inferno Tower Electro Wizard Ram Rider
Inferno Tower
Zap Electro Wizard Inferno Tower
Inferno Tower
Inferno Tower
Zap Electro Wizard
Inferno Tower Wizard Ram Rider
Wizard
Inferno Tower Electro Wizard Zap Little Prince
Zap Inferno Tower Wizard Electro Wizard
Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard Ram Rider
Wizard Zap
Wizard Zap Ram Rider
Wizard
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Electro Wizard
Zap Wizard Electro Wizard Ram Rider
Zap Wizard
Zap
Zap Wizard
Wizard
Zap Wizard Electro Wizard
Zap Wizard Little Prince
Wizard
Zap
Zap Wizard Little Prince
Zap Wizard Electro Wizard Ram Rider
Zap Wizard Ram Rider
Zap
Zap Wizard Electro Wizard Little Prince
Zap Electro Wizard Wizard
Zap Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard
Zap Wizard Electro Wizard Ram Rider
Wizard Electro Wizard
Zap Wizard
Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard Little Prince
Wizard

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