My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Royal Ghost Mother Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Lava Hound
Giant Snowball
Barbarians Zappies Lava Hound
Zap
Zappies Lava Hound
Barbarian Barrel
Barbarians Zappies Royal Ghost
The Log
Barbarians Zappies
Earthquake
Barbarians Zappies
Arrows
Zappies Lava Hound
Royal Delivery
Barbarians Zappies Royal Ghost Mother Witch Lava Hound
Fireball
Barbarians Zappies Mother Witch Lava Hound
Poison
Barbarians Zappies Mother Witch Lava Hound
Lightning
Mother Witch
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Tornado Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Royal Ghost Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Tornado Royal Ghost Zappies Mother Witch Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Arrows Tornado Royal Ghost

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Barbarians Tornado Royal Ghost Mother Witch Lava Hound
Arrows
Lava Hound Mother Witch
Barbarians
Giant Snowball
Zappies
Royal Ghost Lava Hound
Tornado
Giant Snowball
Royal Ghost
Giant Snowball Zappies Mother Witch
Mother Witch
Giant Snowball Arrows Royal Ghost
Lava Hound
Arrows Giant Snowball Zappies

Defense Synergies 0 12

Giant Snowball
Barbarians Zappies Royal Ghost Mother Witch
Arrows
Barbarians Tornado Mother Witch
Barbarians
Giant Snowball Arrows Zappies
Zappies
Giant Snowball Barbarians Tornado Mother Witch
Tornado
Arrows Zappies Mother Witch
Royal Ghost
Giant Snowball Mother Witch
Mother Witch
Giant Snowball Arrows Zappies Tornado Royal Ghost
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies
Barbarians Zappies
Barbarians Tornado Giant Snowball Zappies
Barbarians Zappies
Arrows Barbarians Tornado
Arrows Tornado Giant Snowball Zappies Royal Ghost Mother Witch
Giant Snowball Tornado Arrows Zappies
Arrows Barbarians
Barbarians Zappies Tornado
Tornado Giant Snowball Barbarians Zappies Royal Ghost
Barbarians Mother Witch Giant Snowball Arrows Zappies Tornado Royal Ghost
Arrows Giant Snowball Zappies Tornado
Barbarians Giant Snowball Zappies
Giant Snowball Arrows Barbarians Zappies Tornado Royal Ghost
Barbarians Zappies
Barbarians Tornado Giant Snowball Zappies
Barbarians Arrows Zappies Tornado
Arrows Giant Snowball Barbarians Zappies Tornado Royal Ghost
Giant Snowball Arrows Tornado Barbarians Zappies Royal Ghost Mother Witch
Barbarians Zappies Tornado
Royal Ghost Giant Snowball Arrows Barbarians Zappies Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Snowball Zappies Royal Ghost
Giant Snowball Arrows Royal Ghost
Barbarians Zappies
Barbarians Zappies Tornado
Barbarians Zappies
Arrows Mother Witch Giant Snowball Zappies Tornado
Barbarians Zappies
Barbarians Zappies
Giant Snowball Barbarians Zappies Tornado
Barbarians Zappies
Barbarians Zappies
Giant Snowball Arrows Barbarians Tornado
Barbarians Zappies
Barbarians Zappies
Barbarians Zappies Tornado
Arrows Giant Snowball Barbarians Zappies Royal Ghost Mother Witch
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Giant Snowball Tornado Royal Ghost
Arrows
Arrows Barbarians
Giant Snowball Arrows
Arrows Mother Witch Giant Snowball Tornado
Arrows Tornado
Arrows Giant Snowball Tornado
Arrows Giant Snowball Tornado
Giant Snowball Tornado
Arrows Tornado
Giant Snowball Arrows Tornado
Giant Snowball
Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Arrows
Giant Snowball Arrows Tornado
Giant Snowball Arrows
Giant Snowball Arrows Tornado Mother Witch
Giant Snowball Arrows Tornado
Tornado
Giant Snowball Arrows Barbarians
Giant Snowball Arrows Tornado Mother Witch
Arrows Giant Snowball Tornado Royal Ghost
Giant Snowball Arrows Tornado
Arrows Tornado
Giant Snowball Arrows Tornado Mother Witch
Giant Snowball Zappies
Giant Snowball
Giant Snowball Arrows
Giant Snowball Arrows Zappies
Giant Snowball Arrows
Barbarians Zappies
Giant Snowball Arrows Zappies Tornado
Arrows
Arrows Giant Snowball
Giant Snowball Arrows Tornado
Giant Snowball Zappies Tornado
Giant Snowball Zappies Tornado
Giant Snowball Tornado Royal Ghost

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