My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram Zappies Goblin Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Fisherman
Giant Snowball
Battle Ram Zappies Fisherman
Zap
Battle Ram Zappies Goblin Giant Fisherman
Barbarian Barrel
Tesla Battle Ram Zappies
The Log
Battle Ram Zappies Fisherman
Earthquake
Tesla Zappies
Arrows
Zappies
Royal Delivery
Battle Ram Zappies Fisherman
Fireball
Tesla Battle Ram Zappies Fisherman
Poison
Zappies Fisherman
Lightning
Tesla Battle Ram Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Barbarian Barrel Void Fisherman Tesla Battle Ram Zappies Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Berserker Barbarian Barrel Void Fisherman

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Tesla
Battle Ram
Zappies Barbarian Barrel
Zappies
Battle Ram Barbarian Barrel Goblin Giant
Barbarian Barrel
Battle Ram Zappies Goblin Giant
Void
Goblin Giant
Goblin Giant
Zappies Barbarian Barrel Void Fisherman
Fisherman
Goblin Giant

Defense Synergies 0 4

Berserker
Tesla
Zappies Barbarian Barrel
Battle Ram
Zappies
Tesla Barbarian Barrel Fisherman
Barbarian Barrel
Tesla Zappies
Void
Goblin Giant
Fisherman
Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Zappies Barbarian Barrel Void Goblin Giant
Tesla Zappies Fisherman
Tesla Fisherman Zappies Void
Tesla Zappies Fisherman
Barbarian Barrel
Barbarian Barrel Tesla Zappies
Tesla Zappies Void
Tesla Barbarian Barrel Void Goblin Giant
Tesla Zappies Fisherman
Tesla Zappies Barbarian Barrel Fisherman
Berserker Tesla Zappies Barbarian Barrel Goblin Giant Fisherman
Tesla Zappies
Tesla Zappies
Tesla Zappies Barbarian Barrel
Tesla Zappies
Tesla Zappies Fisherman
Tesla Zappies Fisherman
Tesla Zappies Barbarian Barrel Fisherman
Barbarian Barrel Tesla Zappies Fisherman
Tesla Zappies Fisherman
Tesla Zappies Barbarian Barrel Goblin Giant Fisherman
Tesla Zappies Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Zappies Barbarian Barrel Void Fisherman
Void Tesla Barbarian Barrel Fisherman
Zappies Goblin Giant Fisherman
Tesla Zappies Barbarian Barrel Goblin Giant Fisherman
Tesla Zappies Goblin Giant Fisherman
Tesla Zappies Goblin Giant
Tesla Zappies Void Goblin Giant
Tesla Zappies Goblin Giant Fisherman
Void Zappies Barbarian Barrel
Tesla Zappies Goblin Giant
Tesla Zappies
Void Goblin Giant
Tesla Zappies Goblin Giant
Tesla Zappies
Tesla Zappies Barbarian Barrel Goblin Giant Fisherman
Tesla Zappies Barbarian Barrel
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Barbarian Barrel
Void Barbarian Barrel Fisherman
Barbarian Barrel Void Goblin Giant
Barbarian Barrel Void
Barbarian Barrel
Goblin Giant
Barbarian Barrel
Void Fisherman
Void Fisherman
Void Barbarian Barrel Fisherman
Void
Barbarian Barrel Void Fisherman
Barbarian Barrel Void Fisherman
Barbarian Barrel Fisherman
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Fisherman
Void Barbarian Barrel Fisherman
Barbarian Barrel Void
Void
Void
Void Fisherman
Barbarian Barrel Void
Barbarian Barrel
Fisherman
Void Barbarian Barrel Fisherman
Void Fisherman
Void Barbarian Barrel Fisherman
Void
Zappies Void
Void
Void
Void Zappies
Zappies Barbarian Barrel Void
Zappies
Barbarian Barrel
Void
Void
Zappies
Zappies Void
Void Barbarian Barrel Goblin Giant
Void
Void Fisherman

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