My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Zappies Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Zappies Wizard Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Valkyrie Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Zappies
Zap
Fire Spirit Zappies Goblin Giant
Barbarian Barrel
Fire Spirit Valkyrie Bomb Tower Zappies Wizard Royal Ghost
The Log
Fire Spirit Zappies
Earthquake
Bomb Tower Zappies
Arrows
Fire Spirit Zappies
Royal Delivery
Fire Spirit Valkyrie Zappies Wizard Royal Ghost
Fireball
Bomb Tower Zappies Wizard
Poison
Bomb Tower Zappies Wizard
Lightning
Ice Golem Valkyrie Bomb Tower Wizard
Rocket
Valkyrie Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Valkyrie Bomb Tower Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Valkyrie Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Royal Ghost Valkyrie Bomb Tower Zappies Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Ice Golem Royal Ghost Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Ice Golem Goblin Giant
Ice Golem
Fire Spirit Zappies
Valkyrie
Fire Spirit Zappies Wizard Royal Ghost
Bomb Tower
Zappies
Ice Golem Valkyrie Goblin Giant Royal Ghost
Wizard
Valkyrie Goblin Giant Royal Ghost
Goblin Giant
Fire Spirit Zappies Wizard
Royal Ghost
Valkyrie Zappies Wizard

Defense Synergies 1 9

Fire Spirit
Ice Golem Valkyrie
Ice Golem
Bomb Tower Fire Spirit Zappies Wizard Royal Ghost
Valkyrie
Fire Spirit Bomb Tower Zappies Wizard
Bomb Tower
Ice Golem Valkyrie
Zappies
Ice Golem Valkyrie
Wizard
Ice Golem Valkyrie Royal Ghost
Goblin Giant
Royal Ghost
Ice Golem Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Valkyrie Zappies Wizard Goblin Giant
Bomb Tower Valkyrie Zappies
Bomb Tower Fire Spirit Valkyrie Zappies
Bomb Tower Valkyrie Zappies
Valkyrie Bomb Tower
Fire Spirit Valkyrie Bomb Tower Zappies Royal Ghost
Fire Spirit Bomb Tower Zappies Wizard
Ice Golem Valkyrie Bomb Tower Goblin Giant
Zappies Bomb Tower
Fire Spirit Ice Golem Valkyrie Zappies Royal Ghost
Valkyrie Ice Golem Bomb Tower Zappies Wizard Goblin Giant Royal Ghost
Zappies Wizard
Bomb Tower Fire Spirit Valkyrie Zappies Wizard
Fire Spirit Valkyrie Bomb Tower Wizard Zappies Royal Ghost
Bomb Tower Zappies
Bomb Tower Zappies
Bomb Tower Wizard Valkyrie Zappies
Fire Spirit Bomb Tower Valkyrie Zappies Wizard Royal Ghost
Valkyrie Bomb Tower Wizard Fire Spirit Ice Golem Zappies Royal Ghost
Bomb Tower Zappies
Valkyrie Wizard Royal Ghost Fire Spirit Bomb Tower Zappies Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Ice Golem Zappies Royal Ghost
Ice Golem Valkyrie Bomb Tower Wizard Royal Ghost
Zappies Ice Golem Valkyrie Bomb Tower Goblin Giant
Valkyrie Ice Golem Zappies Goblin Giant
Valkyrie Zappies Goblin Giant
Fire Spirit Wizard Ice Golem Bomb Tower Zappies Goblin Giant
Ice Golem Valkyrie Bomb Tower Zappies Goblin Giant
Valkyrie Bomb Tower Zappies Goblin Giant
Ice Golem Valkyrie Bomb Tower Zappies
Zappies Goblin Giant
Valkyrie Bomb Tower Zappies
Valkyrie Goblin Giant
Ice Golem Valkyrie Bomb Tower Zappies Wizard Goblin Giant
Wizard Valkyrie Bomb Tower Zappies
Zappies Ice Golem Valkyrie Bomb Tower Goblin Giant
Valkyrie Ice Golem Bomb Tower Zappies Wizard Royal Ghost
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Valkyrie Royal Ghost
Royal Ghost
Goblin Giant
Ice Golem Valkyrie
Wizard Fire Spirit Valkyrie
Wizard Fire Spirit Ice Golem Goblin Giant
Fire Spirit Wizard
Fire Spirit Ice Golem Wizard
Wizard
Fire Spirit
Valkyrie Wizard
Fire Spirit Wizard
Fire Spirit Ice Golem
Ice Golem
Wizard
Wizard
Fire Spirit Wizard
Fire Spirit Valkyrie Wizard
Wizard
Ice Golem Fire Spirit Valkyrie Wizard
Wizard Royal Ghost
Wizard
Fire Spirit Ice Golem Wizard
Zappies Wizard
Wizard
Zappies
Wizard
Fire Spirit Zappies
Fire Spirit Zappies Wizard
Valkyrie Wizard
Ice Golem Wizard
Zappies
Zappies
Goblin Giant Royal Ghost
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: