My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Wizard Electro Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Goblin Barrel Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Ice Golem Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Goblin Barrel
Giant Snowball
Goblin Barrel Lumberjack
Zap
Royal Giant Goblin Barrel
Barbarian Barrel
Elite Barbarians Wizard Goblin Barrel Lumberjack
The Log
Royal Giant Elite Barbarians Goblin Barrel Lumberjack
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Elite Barbarians Wizard Goblin Barrel Lumberjack
Fireball
Elite Barbarians Wizard Goblin Barrel Lumberjack
Poison
Wizard
Lightning
Elite Barbarians Ice Golem Wizard Lumberjack
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Goblin Barrel Lumberjack Wizard Royal Giant Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem The Log Goblin Barrel Lumberjack

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Goblin Barrel Elite Barbarians Ice Golem Wizard The Log Lumberjack
Elite Barbarians
Royal Giant Ice Golem Wizard The Log Lumberjack
Ice Golem
Goblin Barrel Lumberjack Royal Giant Elite Barbarians
Wizard
Royal Giant Elite Barbarians Lumberjack
Goblin Barrel
Royal Giant Ice Golem Lumberjack
Electro Giant
Lumberjack
The Log
Royal Giant Elite Barbarians Lumberjack
Lumberjack
Ice Golem Royal Giant Elite Barbarians Wizard Goblin Barrel Electro Giant The Log

Defense Synergies 0 9

Royal Giant
Elite Barbarians
Ice Golem Wizard The Log
Ice Golem
Elite Barbarians Wizard The Log Lumberjack
Wizard
Elite Barbarians Ice Golem The Log Lumberjack
Goblin Barrel
Electro Giant
The Log
Elite Barbarians Ice Golem Wizard Lumberjack
Lumberjack
Ice Golem Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Wizard The Log
Elite Barbarians Lumberjack The Log
Lumberjack Elite Barbarians
Elite Barbarians Lumberjack
Elite Barbarians The Log Lumberjack
The Log Lumberjack
Wizard
Ice Golem Electro Giant The Log
Elite Barbarians Lumberjack
Elite Barbarians Ice Golem Lumberjack
Ice Golem Wizard Electro Giant The Log Lumberjack
Wizard
Lumberjack Elite Barbarians Wizard The Log
Wizard The Log Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians Electro Giant The Log Lumberjack
Wizard Elite Barbarians Lumberjack
Elite Barbarians Wizard The Log Lumberjack
Wizard The Log Ice Golem Lumberjack
Elite Barbarians Lumberjack
Wizard Elite Barbarians Electro Giant The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Ice Golem Electro Giant
Elite Barbarians Ice Golem Wizard The Log Lumberjack
Lumberjack Elite Barbarians Ice Golem The Log
Lumberjack Elite Barbarians Ice Golem The Log
Elite Barbarians Lumberjack
Wizard Electro Giant Ice Golem
Elite Barbarians Ice Golem Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians Ice Golem The Log
Elite Barbarians Lumberjack
Elite Barbarians Electro Giant The Log
Elite Barbarians Ice Golem Wizard Lumberjack
Wizard Electro Giant
Elite Barbarians Electro Giant Ice Golem The Log Lumberjack
Elite Barbarians Ice Golem Wizard Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
The Log
The Log
Ice Golem The Log
Wizard The Log
Wizard Electro Giant Ice Golem
Wizard The Log
The Log Ice Golem Wizard
The Log Wizard
Elite Barbarians Lumberjack
Wizard The Log
Wizard
Elite Barbarians Ice Golem The Log
Elite Barbarians Ice Golem The Log
Wizard The Log
Wizard The Log
Wizard The Log
Wizard Electro Giant The Log
The Log
Wizard
The Log
The Log
Ice Golem Electro Giant The Log Wizard
The Log Wizard
Wizard The Log
The Log
Elite Barbarians Ice Golem Wizard Electro Giant
Wizard Electro Giant
Elite Barbarians
Wizard The Log
Wizard The Log
Wizard
The Log
Wizard Lumberjack
The Log Ice Golem Wizard
Electro Giant
Elite Barbarians
Electro Giant Elite Barbarians The Log
Electro Giant The Log
Wizard

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