My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Executioner Golem Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army Witch Lumberjack
Zap
Skeleton Army Witch
Barbarian Barrel
Elite Barbarians Skeleton Army Witch Executioner Magic Archer Lumberjack
The Log
Elite Barbarians Skeleton Army Witch Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elite Barbarians Skeleton Army Witch Executioner Magic Archer Lumberjack
Fireball
Elite Barbarians Skeleton Army Witch Executioner Magic Archer Lumberjack
Poison
Skeleton Army Witch Executioner Magic Archer
Lightning
Elite Barbarians Witch Executioner Magic Archer Lumberjack
Rocket
Elite Barbarians Witch Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Witch Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Executioner Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison Executioner Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Poison Magic Archer Lumberjack Witch Executioner Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Poison Magic Archer Lumberjack

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Lumberjack
Skeleton Army
Poison
Golem
Witch
Golem Lumberjack
Executioner
Golem
Golem
Poison Witch Executioner Magic Archer Lumberjack
Magic Archer
Golem Lumberjack
Lumberjack
Elite Barbarians Witch Golem Magic Archer

Defense Synergies 0 6

Elite Barbarians
Skeleton Army
Executioner Magic Archer Lumberjack
Poison
Witch
Lumberjack
Executioner
Skeleton Army Lumberjack
Golem
Magic Archer
Skeleton Army Lumberjack
Lumberjack
Skeleton Army Witch Executioner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Magic Archer
Elite Barbarians Skeleton Army Lumberjack Witch Executioner
Skeleton Army Witch Lumberjack Elite Barbarians Executioner
Elite Barbarians Skeleton Army Witch Lumberjack
Elite Barbarians Skeleton Army Poison Lumberjack
Skeleton Army Executioner Magic Archer Lumberjack
Poison Witch Executioner Magic Archer
Poison Magic Archer
Witch Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Skeleton Army Poison Witch Executioner Magic Archer Lumberjack
Executioner Poison Witch Magic Archer
Skeleton Army Lumberjack Elite Barbarians Witch
Skeleton Army Executioner Poison Witch Magic Archer Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Skeleton Army Elite Barbarians Lumberjack
Elite Barbarians Skeleton Army Poison Witch Executioner Lumberjack
Elite Barbarians Skeleton Army Witch Executioner Magic Archer Lumberjack
Poison Witch Executioner Magic Archer Lumberjack
Elite Barbarians Lumberjack
Skeleton Army Elite Barbarians Poison Witch Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Elite Barbarians Witch
Poison Elite Barbarians Executioner Magic Archer Lumberjack
Skeleton Army Lumberjack Elite Barbarians Witch
Skeleton Army Lumberjack Elite Barbarians
Elite Barbarians Skeleton Army Witch Executioner Lumberjack
Poison Executioner Witch Magic Archer
Skeleton Army Elite Barbarians Witch Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Poison Witch Magic Archer
Witch Skeleton Army
Elite Barbarians Witch Lumberjack
Skeleton Army Elite Barbarians Poison
Elite Barbarians Skeleton Army Witch Executioner Lumberjack
Skeleton Army Witch Executioner Magic Archer
Elite Barbarians Skeleton Army Witch Poison Executioner Magic Archer Lumberjack
Poison Executioner Elite Barbarians Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer
Poison Executioner Magic Archer
Poison Magic Archer
Poison
Poison Executioner Magic Archer
Poison Executioner Witch Magic Archer
Poison Witch Executioner Magic Archer
Poison Executioner Magic Archer
Poison
Elite Barbarians Poison Lumberjack
Poison Magic Archer
Poison Executioner Magic Archer
Poison Elite Barbarians Executioner Magic Archer
Poison Magic Archer
Elite Barbarians Poison Magic Archer
Poison Witch Executioner Magic Archer
Magic Archer Poison Executioner
Poison
Poison Executioner Magic Archer
Poison Witch Magic Archer
Poison Magic Archer
Poison
Poison
Poison Witch Executioner Magic Archer
Witch
Poison Witch Executioner Magic Archer
Poison Witch Magic Archer
Poison Magic Archer
Elite Barbarians Poison Witch Executioner Magic Archer
Poison Witch
Elite Barbarians
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Skeleton Army Witch Magic Archer
Poison Witch Executioner Magic Archer
Poison Executioner Magic Archer Lumberjack
Poison Executioner Magic Archer
Poison
Elite Barbarians Executioner
Elite Barbarians Poison Witch Magic Archer
Poison Witch Executioner Magic Archer
Poison Witch Executioner Magic Archer

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