My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Goblin Hut Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Hut Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Goblin Hut
Zap
Goblin Gang Firecracker Goblin Hut
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Goblin Hut
The Log
Goblin Gang Firecracker Elite Barbarians Goblin Hut
Earthquake
Goblin Gang Firecracker Goblin Hut
Arrows
Goblin Gang Firecracker Goblin Hut
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Goblin Hut Mother Witch
Fireball
Goblin Gang Firecracker Elite Barbarians Goblin Hut Mother Witch
Poison
Goblin Gang Firecracker Goblin Hut Mother Witch
Lightning
Elite Barbarians Goblin Hut Mother Witch
Rocket
Elite Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Gang Firecracker Tornado Mother Witch Goblin Hut Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Goblin Gang Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mirror Mother Witch
Goblin Gang
Firecracker Goblin Hut Mirror
Firecracker
Goblin Gang Elite Barbarians Goblin Hut Mirror Tornado
Elite Barbarians
Arrows Firecracker
Goblin Hut
Goblin Gang Firecracker Mirror
Mirror
Arrows Goblin Gang Firecracker Goblin Hut Tornado
Tornado
Firecracker Mirror
Mother Witch
Arrows

Defense Synergies 3 12

Arrows
Mirror Goblin Hut Tornado Mother Witch
Goblin Gang
Firecracker Goblin Hut Mirror
Firecracker
Goblin Gang Goblin Hut Mirror Tornado
Elite Barbarians
Mother Witch
Goblin Hut
Arrows Goblin Gang Firecracker Mirror Mother Witch
Mirror
Arrows Tornado Goblin Gang Firecracker Goblin Hut
Tornado
Mirror Arrows Firecracker Mother Witch
Mother Witch
Elite Barbarians Arrows Goblin Hut Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Hut
Elite Barbarians Goblin Gang Firecracker Goblin Hut
Goblin Gang Goblin Hut Tornado Elite Barbarians
Elite Barbarians Goblin Hut Goblin Gang Firecracker
Arrows Firecracker Elite Barbarians Tornado
Arrows Goblin Gang Tornado Firecracker Mother Witch
Tornado Arrows Goblin Gang Firecracker Goblin Hut
Arrows
Goblin Gang Elite Barbarians Goblin Hut Tornado
Goblin Gang Elite Barbarians Tornado Firecracker
Goblin Gang Mother Witch Arrows Firecracker Goblin Hut Tornado
Arrows Goblin Gang Firecracker Goblin Hut Tornado
Goblin Hut Goblin Gang Elite Barbarians
Arrows Goblin Gang Firecracker Goblin Hut Tornado
Elite Barbarians Goblin Gang Goblin Hut
Tornado Goblin Gang Elite Barbarians Goblin Hut
Arrows Goblin Gang Firecracker Elite Barbarians Goblin Hut Tornado
Arrows Goblin Gang Firecracker Elite Barbarians Goblin Hut Tornado
Arrows Tornado Firecracker Goblin Hut Mother Witch
Elite Barbarians Goblin Hut Tornado
Goblin Gang Arrows Firecracker Elite Barbarians Mother Witch
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Goblin Hut
Arrows Goblin Gang Firecracker Elite Barbarians
Goblin Gang Elite Barbarians Goblin Hut
Goblin Gang Elite Barbarians Tornado
Goblin Gang Elite Barbarians Goblin Hut
Arrows Firecracker Mother Witch Goblin Gang Goblin Hut Tornado
Goblin Gang Elite Barbarians Goblin Hut
Elite Barbarians
Firecracker Elite Barbarians Goblin Hut Tornado
Goblin Gang Goblin Hut
Elite Barbarians Goblin Hut
Arrows Elite Barbarians Tornado
Elite Barbarians Goblin Gang
Firecracker
Goblin Gang Elite Barbarians Goblin Hut Firecracker Tornado
Arrows Firecracker Elite Barbarians Goblin Hut Mother Witch
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Tornado
Arrows Goblin Hut
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mother Witch Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Goblin Gang Elite Barbarians Tornado
Firecracker Arrows Tornado
Arrows Firecracker Tornado
Firecracker Elite Barbarians Goblin Hut
Arrows Firecracker
Arrows Firecracker Elite Barbarians Goblin Hut
Arrows Firecracker Goblin Hut
Arrows Firecracker Goblin Hut
Arrows Tornado
Arrows Firecracker
Arrows Firecracker Tornado Mother Witch
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Mother Witch
Arrows Firecracker Tornado
Arrows Tornado
Arrows Firecracker Tornado
Elite Barbarians Arrows Firecracker Tornado Mother Witch
Firecracker Goblin Hut
Elite Barbarians
Arrows
Arrows Firecracker
Arrows Firecracker
Goblin Gang Goblin Hut
Arrows Firecracker Tornado
Arrows
Goblin Gang Firecracker
Arrows Firecracker
Arrows Tornado
Firecracker Elite Barbarians
Goblin Gang Firecracker Elite Barbarians Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker

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