My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Tesla Elixir Golem Battle Ram Baby Dragon Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Elixir Golem Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians Elixir Golem Mini P.E.K.K.A Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elite Barbarians Elixir Golem Battle Ram
Giant Snowball
Skeleton Barrel Battle Ram Baby Dragon
Zap
Skeleton Barrel Battle Ram
Barbarian Barrel
Skeleton Barrel Tesla Elite Barbarians Elixir Golem Battle Ram Hunter
The Log
Skeleton Barrel Elite Barbarians Elixir Golem Mini P.E.K.K.A Battle Ram Hunter
Earthquake
Tesla Elixir Golem
Arrows
Skeleton Barrel
Royal Delivery
Skeleton Barrel Elite Barbarians Elixir Golem Mini P.E.K.K.A Battle Ram Baby Dragon Hunter
Fireball
Skeleton Barrel Tesla Elite Barbarians Elixir Golem Battle Ram Baby Dragon Hunter
Poison
Skeleton Barrel Elixir Golem Hunter
Lightning
Tesla Elite Barbarians Mini P.E.K.K.A Battle Ram Baby Dragon Hunter
Rocket
Elite Barbarians Hunter

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Elixir Golem Mini P.E.K.K.A Battle Ram Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Elixir Golem Tesla Mini P.E.K.K.A Battle Ram Baby Dragon Hunter Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Barrel Elixir Golem Tesla Mini P.E.K.K.A

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Elixir Golem Mini P.E.K.K.A Battle Ram
Tesla
Elite Barbarians
Battle Ram
Elixir Golem
Skeleton Barrel Mini P.E.K.K.A Baby Dragon Hunter
Mini P.E.K.K.A
Skeleton Barrel Elixir Golem Baby Dragon Hunter
Battle Ram
Skeleton Barrel Elite Barbarians Baby Dragon Hunter
Baby Dragon
Elixir Golem Mini P.E.K.K.A Battle Ram
Hunter
Elixir Golem Mini P.E.K.K.A Battle Ram

Defense Synergies 0 6

Skeleton Barrel
Tesla
Mini P.E.K.K.A Baby Dragon
Elite Barbarians
Mini P.E.K.K.A Hunter
Elixir Golem
Mini P.E.K.K.A
Tesla Elite Barbarians Baby Dragon Hunter
Battle Ram
Baby Dragon
Tesla Mini P.E.K.K.A
Hunter
Elite Barbarians Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tesla Baby Dragon
Elite Barbarians Mini P.E.K.K.A Hunter Tesla
Tesla Mini P.E.K.K.A Hunter Elite Barbarians
Tesla Elite Barbarians Mini P.E.K.K.A Hunter
Elite Barbarians Mini P.E.K.K.A
Tesla Baby Dragon Hunter
Tesla Hunter Baby Dragon
Skeleton Barrel Tesla Baby Dragon
Tesla Mini P.E.K.K.A Hunter Elite Barbarians
Elite Barbarians Tesla Mini P.E.K.K.A Hunter
Tesla Baby Dragon Hunter
Tesla Hunter Baby Dragon
Tesla Mini P.E.K.K.A Hunter Elite Barbarians
Tesla Mini P.E.K.K.A Baby Dragon Hunter
Elite Barbarians Mini P.E.K.K.A Tesla Hunter
Tesla Elite Barbarians Mini P.E.K.K.A Hunter
Tesla Elite Barbarians Mini P.E.K.K.A Hunter
Tesla Elite Barbarians Baby Dragon Hunter
Baby Dragon Hunter Tesla
Mini P.E.K.K.A Tesla Elite Barbarians Hunter
Tesla Elite Barbarians Mini P.E.K.K.A Baby Dragon Hunter
Tesla Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Elite Barbarians
Skeleton Barrel Tesla Elite Barbarians Mini P.E.K.K.A Baby Dragon Hunter
Elite Barbarians Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter Tesla Elite Barbarians
Tesla Elite Barbarians Mini P.E.K.K.A Hunter
Skeleton Barrel Tesla Baby Dragon Hunter
Mini P.E.K.K.A Tesla Elite Barbarians Hunter
Mini P.E.K.K.A Tesla Elite Barbarians Hunter
Elite Barbarians Mini P.E.K.K.A Baby Dragon
Tesla
Tesla Elite Barbarians Mini P.E.K.K.A Hunter
Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Tesla Hunter
Tesla Baby Dragon
Tesla Elite Barbarians Mini P.E.K.K.A Baby Dragon Hunter
Tesla Elite Barbarians Mini P.E.K.K.A Baby Dragon Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel
Baby Dragon
Skeleton Barrel Baby Dragon Hunter
Baby Dragon
Skeleton Barrel Baby Dragon Hunter
Skeleton Barrel
Elite Barbarians Mini P.E.K.K.A
Skeleton Barrel
Baby Dragon
Skeleton Barrel Elite Barbarians Baby Dragon Hunter
Skeleton Barrel Baby Dragon
Skeleton Barrel Elite Barbarians Baby Dragon
Skeleton Barrel Baby Dragon Hunter
Skeleton Barrel Baby Dragon
Mini P.E.K.K.A
Skeleton Barrel Mini P.E.K.K.A Baby Dragon Hunter
Skeleton Barrel Baby Dragon
Baby Dragon
Skeleton Barrel Baby Dragon
Baby Dragon Hunter
Skeleton Barrel Baby Dragon Hunter
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Elite Barbarians Baby Dragon Hunter
Skeleton Barrel
Elite Barbarians Mini P.E.K.K.A
Hunter
Skeleton Barrel
Baby Dragon Hunter
Mini P.E.K.K.A Baby Dragon Hunter
Skeleton Barrel Baby Dragon
Elite Barbarians
Elite Barbarians Baby Dragon
Skeleton Barrel Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: