My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ice Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Knight Goblin Gang Firecracker Elite Barbarians Ice Wizard
The Log
Goblin Gang Firecracker Elite Barbarians
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Elite Barbarians Ice Wizard
Fireball
Goblin Gang Firecracker Elite Barbarians Ice Wizard
Poison
Goblin Gang Firecracker Ice Wizard
Lightning
Knight Elite Barbarians Ice Golem Ice Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Earthquake Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Knight Goblin Gang Firecracker Earthquake Ice Wizard Fireball Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Knight Goblin Gang Firecracker

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Elite Barbarians Earthquake Fireball Ice Wizard
Goblin Gang
Knight Ice Golem Firecracker
Firecracker
Knight Goblin Gang Elite Barbarians Ice Golem Earthquake
Elite Barbarians
Knight Firecracker Ice Golem Fireball
Ice Golem
Goblin Gang Firecracker Elite Barbarians
Earthquake
Knight Firecracker Fireball
Fireball
Knight Elite Barbarians Earthquake
Ice Wizard
Knight

Defense Synergies 4 14

Knight
Goblin Gang Firecracker Ice Wizard Earthquake Fireball
Goblin Gang
Knight Firecracker Ice Golem Ice Wizard
Firecracker
Knight Ice Golem Goblin Gang Earthquake Ice Wizard
Elite Barbarians
Ice Golem
Ice Golem
Firecracker Goblin Gang Elite Barbarians Earthquake Fireball Ice Wizard
Earthquake
Knight Firecracker Ice Golem Fireball Ice Wizard
Fireball
Knight Ice Golem Earthquake Ice Wizard
Ice Wizard
Knight Goblin Gang Firecracker Ice Golem Earthquake Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker Ice Golem Fireball
Elite Barbarians Knight Goblin Gang Firecracker Ice Wizard
Goblin Gang Knight Elite Barbarians Ice Wizard
Elite Barbarians Knight Goblin Gang Firecracker Ice Wizard
Firecracker Elite Barbarians Earthquake Fireball
Goblin Gang Fireball Firecracker Earthquake Ice Wizard
Goblin Gang Firecracker Fireball Ice Wizard
Earthquake Ice Golem Fireball
Goblin Gang Elite Barbarians Ice Wizard
Knight Goblin Gang Elite Barbarians Firecracker Ice Golem Ice Wizard
Goblin Gang Ice Wizard Knight Firecracker Ice Golem Earthquake Fireball
Goblin Gang Firecracker Fireball Ice Wizard
Knight Goblin Gang Elite Barbarians Earthquake Fireball Ice Wizard
Fireball Goblin Gang Firecracker Earthquake
Elite Barbarians Knight Goblin Gang
Goblin Gang Elite Barbarians Fireball
Knight Goblin Gang Firecracker Elite Barbarians Fireball
Fireball Knight Goblin Gang Firecracker Elite Barbarians Ice Wizard
Earthquake Knight Firecracker Ice Golem Fireball Ice Wizard
Elite Barbarians
Goblin Gang Knight Firecracker Elite Barbarians Earthquake Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Elite Barbarians Ice Golem Fireball
Fireball Knight Goblin Gang Firecracker Elite Barbarians Ice Golem
Goblin Gang Knight Elite Barbarians Ice Golem
Goblin Gang Knight Elite Barbarians Ice Golem Fireball
Knight Goblin Gang Elite Barbarians
Firecracker Fireball Goblin Gang Ice Golem Ice Wizard
Goblin Gang Knight Elite Barbarians Ice Golem Fireball Ice Wizard
Knight Elite Barbarians
Knight Firecracker Elite Barbarians Ice Golem Fireball
Goblin Gang
Knight Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians Knight Goblin Gang Ice Golem Fireball
Firecracker Fireball
Goblin Gang Elite Barbarians Knight Firecracker Ice Golem Fireball
Firecracker Elite Barbarians Ice Golem Earthquake Fireball Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Knight Firecracker Ice Golem
Firecracker Fireball Ice Wizard
Earthquake Fireball
Earthquake Knight Firecracker Ice Golem Fireball
Fireball Firecracker Earthquake
Firecracker Fireball Ice Golem Ice Wizard
Firecracker Earthquake
Earthquake Fireball Firecracker Ice Golem Ice Wizard
Fireball Firecracker
Goblin Gang Elite Barbarians Fireball
Firecracker Knight Earthquake Fireball
Fireball Firecracker
Earthquake Knight Firecracker Elite Barbarians Ice Golem Fireball
Earthquake Firecracker Fireball
Earthquake Firecracker Elite Barbarians Ice Golem Fireball
Earthquake Firecracker Fireball
Earthquake Firecracker Fireball
Earthquake Fireball
Firecracker Earthquake Fireball
Firecracker Earthquake Fireball
Earthquake Fireball
Fireball
Earthquake Fireball
Firecracker Ice Golem Earthquake Fireball Ice Wizard
Firecracker Fireball Earthquake Ice Wizard
Fireball
Fireball Firecracker
Elite Barbarians Firecracker Ice Golem Fireball Ice Wizard
Firecracker Fireball
Elite Barbarians Fireball
Earthquake Fireball
Firecracker Fireball
Firecracker Earthquake Fireball
Earthquake Goblin Gang Fireball
Fireball Firecracker Ice Wizard
Fireball
Fireball Knight Goblin Gang Firecracker
Firecracker Ice Golem Earthquake Fireball
Fireball
Firecracker Elite Barbarians
Goblin Gang Firecracker Elite Barbarians Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Firecracker

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