My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Skeleton Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblin Gang Elite Barbarians Giant Skeleton Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Giant Skeleton Mighty Miner
Giant Snowball
Fire Spirit Goblin Gang Lumberjack Mighty Miner
Zap
Fire Spirit Goblin Gang Mighty Miner
Barbarian Barrel
Fire Spirit Ice Spirit Goblin Gang Elite Barbarians Giant Skeleton Lumberjack
The Log
Fire Spirit Ice Spirit Goblin Gang Elite Barbarians Giant Skeleton Lumberjack
Earthquake
Goblin Gang
Arrows
Fire Spirit Ice Spirit Goblin Gang
Royal Delivery
Fire Spirit Ice Spirit Goblin Gang Elite Barbarians Giant Skeleton Lumberjack
Fireball
Goblin Gang Elite Barbarians Lumberjack Mighty Miner
Poison
Goblin Gang
Lightning
Elite Barbarians Lumberjack Mighty Miner
Rocket
Elite Barbarians Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Giant Skeleton Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit The Log Goblin Gang Lumberjack Mighty Miner Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit The Log Goblin Gang

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Giant Skeleton Lumberjack
Ice Spirit
Elite Barbarians Giant Skeleton Lumberjack
Goblin Gang
Giant Skeleton
Elite Barbarians
Fire Spirit Ice Spirit The Log Lumberjack
Giant Skeleton
Fire Spirit Ice Spirit Goblin Gang The Log Lumberjack
The Log
Elite Barbarians Giant Skeleton Lumberjack
Lumberjack
Fire Spirit Ice Spirit Elite Barbarians Giant Skeleton The Log
Mighty Miner

Defense Synergies 1 14

Fire Spirit
Ice Spirit Giant Skeleton The Log
Ice Spirit
Goblin Gang Fire Spirit Elite Barbarians Giant Skeleton The Log Lumberjack
Goblin Gang
Ice Spirit Giant Skeleton The Log Lumberjack
Elite Barbarians
Ice Spirit The Log
Giant Skeleton
Fire Spirit Ice Spirit Goblin Gang The Log Lumberjack
The Log
Fire Spirit Ice Spirit Goblin Gang Elite Barbarians Giant Skeleton Lumberjack
Lumberjack
Ice Spirit Goblin Gang Giant Skeleton The Log
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Elite Barbarians Lumberjack Ice Spirit Goblin Gang The Log
Goblin Gang Lumberjack Fire Spirit Elite Barbarians Giant Skeleton
Elite Barbarians Lumberjack Goblin Gang
Elite Barbarians Giant Skeleton The Log Lumberjack
Goblin Gang The Log Fire Spirit Lumberjack
Fire Spirit Ice Spirit Goblin Gang
Giant Skeleton The Log
Mighty Miner Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Fire Spirit Ice Spirit Giant Skeleton Lumberjack
Goblin Gang Giant Skeleton The Log Lumberjack
Goblin Gang
Lumberjack Fire Spirit Ice Spirit Goblin Gang Elite Barbarians Giant Skeleton The Log
Fire Spirit Ice Spirit Goblin Gang The Log Lumberjack
Elite Barbarians Goblin Gang Lumberjack
Ice Spirit Goblin Gang Elite Barbarians The Log Lumberjack
Goblin Gang Elite Barbarians Lumberjack
Fire Spirit Ice Spirit Goblin Gang Elite Barbarians The Log Lumberjack
The Log Fire Spirit Ice Spirit Giant Skeleton Lumberjack
Elite Barbarians Lumberjack
Goblin Gang Fire Spirit Elite Barbarians Giant Skeleton The Log Lumberjack
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Elite Barbarians Giant Skeleton
Goblin Gang Elite Barbarians The Log Lumberjack
Goblin Gang Giant Skeleton Lumberjack Ice Spirit Elite Barbarians The Log
Goblin Gang Giant Skeleton Lumberjack Elite Barbarians The Log
Giant Skeleton Goblin Gang Elite Barbarians Lumberjack Mighty Miner
Fire Spirit Ice Spirit Goblin Gang
Goblin Gang Elite Barbarians Giant Skeleton Lumberjack
Giant Skeleton Mighty Miner Elite Barbarians Lumberjack
Giant Skeleton Ice Spirit Elite Barbarians The Log
Goblin Gang
Elite Barbarians Giant Skeleton Lumberjack
Elite Barbarians Giant Skeleton The Log
Elite Barbarians Giant Skeleton Goblin Gang Lumberjack
Goblin Gang Elite Barbarians Ice Spirit Giant Skeleton The Log Lumberjack Mighty Miner
Elite Barbarians Giant Skeleton The Log Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log
Giant Skeleton The Log
Giant Skeleton The Log
Fire Spirit The Log
Fire Spirit Ice Spirit
Fire Spirit The Log
The Log Fire Spirit Ice Spirit
The Log
Fire Spirit Goblin Gang Elite Barbarians Lumberjack
The Log
Fire Spirit
Fire Spirit Elite Barbarians The Log
Elite Barbarians The Log
The Log
The Log
Fire Spirit The Log
Fire Spirit The Log
Giant Skeleton The Log
The Log
The Log
The Log Fire Spirit Ice Spirit
The Log
The Log
The Log
Elite Barbarians Fire Spirit
Ice Spirit
Elite Barbarians
The Log
Ice Spirit
Mighty Miner Giant Skeleton
The Log
Fire Spirit Ice Spirit Goblin Gang
Fire Spirit
The Log
Goblin Gang Lumberjack
The Log
Giant Skeleton
Elite Barbarians
Ice Spirit Goblin Gang Elite Barbarians Giant Skeleton The Log
Giant Skeleton The Log

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