My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

3 problems 2 warnings Why?

Missing cards in your collection

Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Elite Barbarians Mini P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit Lumberjack
Zap
Fire Spirit
Barbarian Barrel
Electro Spirit Fire Spirit Elite Barbarians Lumberjack
The Log
Electro Spirit Fire Spirit Elite Barbarians Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Electro Spirit Fire Spirit
Royal Delivery
Electro Spirit Fire Spirit Elite Barbarians Mini P.E.K.K.A Lumberjack
Fireball
Elite Barbarians Lumberjack
Poison
Lightning
Elite Barbarians Mini P.E.K.K.A Lumberjack Goblinstein
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Giant Snowball Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Giant Snowball Arrows Mini P.E.K.K.A Lumberjack Goblinstein Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Fire Spirit Giant Snowball Arrows

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Elite Barbarians Lumberjack
Fire Spirit
Giant Snowball Elite Barbarians Mini P.E.K.K.A Lumberjack
Giant Snowball
Electro Spirit Fire Spirit Elite Barbarians Lumberjack
Arrows
Elite Barbarians Mini P.E.K.K.A Lumberjack
Elite Barbarians
Arrows Electro Spirit Fire Spirit Giant Snowball Lumberjack
Mini P.E.K.K.A
Fire Spirit Arrows Lumberjack
Lumberjack
Electro Spirit Fire Spirit Giant Snowball Arrows Elite Barbarians Mini P.E.K.K.A
Goblinstein

Defense Synergies 0 10

Electro Spirit
Giant Snowball Lumberjack
Fire Spirit
Giant Snowball Mini P.E.K.K.A
Giant Snowball
Electro Spirit Fire Spirit Elite Barbarians Mini P.E.K.K.A Lumberjack
Arrows
Mini P.E.K.K.A Lumberjack
Elite Barbarians
Giant Snowball Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Giant Snowball Arrows Elite Barbarians
Lumberjack
Electro Spirit Giant Snowball Arrows
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack Fire Spirit Giant Snowball Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Lumberjack
Arrows Elite Barbarians Mini P.E.K.K.A Lumberjack
Arrows Electro Spirit Fire Spirit Giant Snowball Lumberjack
Giant Snowball Electro Spirit Fire Spirit Arrows
Electro Spirit Arrows
Mini P.E.K.K.A Elite Barbarians Lumberjack
Elite Barbarians Fire Spirit Giant Snowball Mini P.E.K.K.A Lumberjack
Electro Spirit Giant Snowball Arrows Lumberjack
Arrows Giant Snowball
Mini P.E.K.K.A Lumberjack Fire Spirit Giant Snowball Elite Barbarians
Fire Spirit Electro Spirit Giant Snowball Arrows Mini P.E.K.K.A Lumberjack
Elite Barbarians Mini P.E.K.K.A Lumberjack
Giant Snowball Elite Barbarians Mini P.E.K.K.A Lumberjack
Arrows Elite Barbarians Mini P.E.K.K.A Lumberjack
Fire Spirit Arrows Electro Spirit Giant Snowball Elite Barbarians Lumberjack
Giant Snowball Arrows Electro Spirit Fire Spirit Lumberjack
Mini P.E.K.K.A Elite Barbarians Lumberjack
Electro Spirit Fire Spirit Giant Snowball Arrows Elite Barbarians Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Giant Snowball Elite Barbarians
Giant Snowball Arrows Elite Barbarians Mini P.E.K.K.A Lumberjack
Lumberjack Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Lumberjack
Fire Spirit Arrows Electro Spirit Giant Snowball
Mini P.E.K.K.A Elite Barbarians Lumberjack
Mini P.E.K.K.A Elite Barbarians Lumberjack
Electro Spirit Giant Snowball Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Lumberjack
Giant Snowball Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Lumberjack
Elite Barbarians Electro Spirit Mini P.E.K.K.A Lumberjack
Arrows Electro Spirit Giant Snowball Elite Barbarians Mini P.E.K.K.A
Electro Spirit Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Giant Snowball
Arrows
Arrows
Fire Spirit Giant Snowball Arrows
Arrows Electro Spirit Fire Spirit Giant Snowball
Fire Spirit Arrows
Arrows Fire Spirit Giant Snowball
Arrows Giant Snowball
Fire Spirit Giant Snowball Elite Barbarians Mini P.E.K.K.A Lumberjack
Arrows
Fire Spirit Giant Snowball Arrows
Fire Spirit Giant Snowball Elite Barbarians
Arrows
Giant Snowball Arrows Elite Barbarians
Giant Snowball Arrows
Arrows
Giant Snowball Arrows
Mini P.E.K.K.A
Fire Spirit Giant Snowball Arrows Mini P.E.K.K.A
Fire Spirit Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Electro Spirit Fire Spirit
Arrows Giant Snowball
Giant Snowball Arrows
Arrows
Elite Barbarians Fire Spirit Giant Snowball Arrows
Electro Spirit Giant Snowball
Giant Snowball Elite Barbarians Mini P.E.K.K.A
Giant Snowball Arrows
Electro Spirit Giant Snowball Arrows
Giant Snowball Arrows
Electro Spirit Fire Spirit
Fire Spirit Giant Snowball Arrows
Arrows
Mini P.E.K.K.A Lumberjack
Arrows Giant Snowball
Giant Snowball Arrows
Elite Barbarians
Electro Spirit Giant Snowball Elite Barbarians
Giant Snowball
Giant Snowball

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