My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Bad
Versatility
Bad
F2P score
RIP

3 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Giant Skeleton Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Giant Skeleton Miner Fisherman
Giant Snowball
Mega Minion Battle Ram Miner Fisherman
Zap
Battle Ram Fisherman
Barbarian Barrel
Elite Barbarians Battle Ram Giant Skeleton
The Log
Elite Barbarians Battle Ram Giant Skeleton Fisherman
Earthquake
Arrows
Royal Delivery
Elite Barbarians Mega Minion Battle Ram Giant Skeleton Miner Fisherman
Fireball
Elite Barbarians Mega Minion Battle Ram Fisherman
Poison
Mega Minion Fisherman
Lightning
Elite Barbarians Mega Minion Battle Ram Fisherman
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Rage Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Mega Minion Miner Fisherman Battle Ram Elite Barbarians Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Mega Minion Miner Fisherman

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Battle Ram
Mega Minion
Giant Skeleton Miner
Battle Ram
Elite Barbarians Lightning
Rage
Elite Barbarians Giant Skeleton
Giant Skeleton
Mega Minion Rage Lightning Miner Fisherman
Lightning
Battle Ram Giant Skeleton
Miner
Mega Minion Giant Skeleton
Fisherman
Giant Skeleton

Defense Synergies 0 4

Elite Barbarians
Mega Minion
Mega Minion
Elite Barbarians Giant Skeleton Miner Fisherman
Battle Ram
Rage
Giant Skeleton
Mega Minion
Lightning
Miner
Mega Minion
Fisherman
Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion
Elite Barbarians Mega Minion Fisherman
Fisherman Elite Barbarians Mega Minion Giant Skeleton Lightning
Elite Barbarians Mega Minion Fisherman
Lightning Elite Barbarians Giant Skeleton
Mega Minion
Mega Minion Lightning
Lightning Giant Skeleton
Elite Barbarians Fisherman
Elite Barbarians Giant Skeleton Miner Fisherman
Mega Minion Giant Skeleton Fisherman
Mega Minion
Elite Barbarians Giant Skeleton Lightning
Mega Minion
Elite Barbarians
Elite Barbarians Lightning Fisherman
Elite Barbarians Fisherman
Elite Barbarians Mega Minion Fisherman
Mega Minion Giant Skeleton Fisherman
Elite Barbarians Fisherman
Elite Barbarians Giant Skeleton Fisherman
Elite Barbarians Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Giant Skeleton Fisherman
Elite Barbarians Mega Minion Lightning Miner Fisherman
Giant Skeleton Elite Barbarians Lightning Fisherman
Giant Skeleton Lightning Elite Barbarians Fisherman
Giant Skeleton Elite Barbarians Fisherman
Elite Barbarians Mega Minion Giant Skeleton Lightning
Giant Skeleton Elite Barbarians Fisherman
Giant Skeleton Lightning Elite Barbarians Mega Minion
Mega Minion
Elite Barbarians Mega Minion Giant Skeleton
Lightning Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Lightning
Elite Barbarians Mega Minion Giant Skeleton Lightning Fisherman
Elite Barbarians Mega Minion Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Giant Skeleton
Miner Fisherman
Lightning Giant Skeleton Miner
Lightning Giant Skeleton
Mega Minion
Lightning
Miner Lightning Fisherman
Lightning Elite Barbarians Fisherman
Lightning Miner Fisherman
Lightning
Lightning Elite Barbarians Miner Fisherman
Lightning Fisherman
Lightning Elite Barbarians Fisherman
Lightning
Lightning
Lightning
Lightning Fisherman
Lightning Mega Minion Fisherman
Lightning Miner
Lightning Giant Skeleton
Lightning
Lightning Fisherman
Lightning
Mega Minion Fisherman
Miner Lightning Fisherman
Lightning Miner Fisherman
Lightning Miner Fisherman
Elite Barbarians Lightning
Lightning Mega Minion
Lightning Elite Barbarians Mega Minion
Lightning Miner
Lightning
Giant Skeleton
Lightning
Lightning
Lightning Mega Minion
Lightning Miner Mega Minion
Lightning
Lightning Giant Skeleton
Elite Barbarians Mega Minion
Elite Barbarians Giant Skeleton Lightning
Lightning
Lightning Giant Skeleton Miner
Lightning
Fisherman

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