My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Elite Barbarians Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits
Giant Snowball
Fire Spirit Royal Recruits
Zap
Fire Spirit Inferno Tower
Barbarian Barrel
Fire Spirit Knight Elite Barbarians Royal Recruits Inferno Tower Electro Wizard
The Log
Fire Spirit Elite Barbarians Royal Recruits
Earthquake
Inferno Tower
Arrows
Fire Spirit Royal Recruits
Royal Delivery
Fire Spirit Knight Elite Barbarians Royal Recruits Electro Wizard
Fireball
Elite Barbarians Inferno Tower Electro Wizard
Poison
Royal Recruits Inferno Tower Electro Wizard
Lightning
Knight Elite Barbarians Inferno Tower Electro Wizard
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Royal Recruits Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Knight Electro Wizard Inferno Tower Elite Barbarians Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Fire Spirit Knight Electro Wizard

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Elite Barbarians Royal Recruits
Knight
Fire Spirit Elite Barbarians Electro Wizard
Elite Barbarians
Fire Spirit Knight
Royal Recruits
Fire Spirit Electro Wizard
Inferno Tower
Mirror
Lightning
Lightning
Mirror
Electro Wizard
Knight Royal Recruits

Defense Synergies 4 5

Fire Spirit
Knight Royal Recruits Inferno Tower Electro Wizard
Knight
Fire Spirit Inferno Tower Electro Wizard
Elite Barbarians
Royal Recruits
Fire Spirit
Inferno Tower
Knight Electro Wizard Fire Spirit Mirror
Mirror
Inferno Tower Electro Wizard
Lightning
Electro Wizard
Knight Inferno Tower Fire Spirit Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Royal Recruits Inferno Tower Electro Wizard
Elite Barbarians Inferno Tower Knight Royal Recruits Electro Wizard
Inferno Tower Fire Spirit Knight Elite Barbarians Royal Recruits Lightning Electro Wizard
Elite Barbarians Royal Recruits Inferno Tower Knight Electro Wizard
Lightning Elite Barbarians Royal Recruits
Fire Spirit Electro Wizard
Inferno Tower Lightning Electro Wizard Fire Spirit
Lightning Royal Recruits Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Royal Recruits
Knight Elite Barbarians Fire Spirit Royal Recruits Inferno Tower Electro Wizard
Electro Wizard Knight Royal Recruits
Inferno Tower Electro Wizard
Royal Recruits Inferno Tower Fire Spirit Knight Elite Barbarians Lightning Electro Wizard
Fire Spirit Royal Recruits Electro Wizard
Elite Barbarians Royal Recruits Inferno Tower Knight Electro Wizard
Inferno Tower Elite Barbarians Royal Recruits Lightning Electro Wizard
Knight Elite Barbarians Royal Recruits Inferno Tower Electro Wizard
Fire Spirit Knight Elite Barbarians Royal Recruits Electro Wizard
Fire Spirit Knight Royal Recruits Electro Wizard
Elite Barbarians Royal Recruits Inferno Tower Electro Wizard
Royal Recruits Fire Spirit Knight Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Elite Barbarians Inferno Tower Electro Wizard
Electro Wizard Knight Elite Barbarians Lightning
Royal Recruits Knight Elite Barbarians Inferno Tower Lightning Electro Wizard
Royal Recruits Lightning Knight Elite Barbarians Inferno Tower Electro Wizard
Royal Recruits Inferno Tower Knight Elite Barbarians
Fire Spirit Electro Wizard
Royal Recruits Knight Elite Barbarians Inferno Tower Lightning Electro Wizard
Inferno Tower Knight Elite Barbarians Royal Recruits
Royal Recruits Lightning Electro Wizard Knight Elite Barbarians Inferno Tower
Royal Recruits Inferno Tower
Knight Elite Barbarians Royal Recruits Inferno Tower
Royal Recruits Lightning Elite Barbarians Electro Wizard
Elite Barbarians Royal Recruits Lightning Knight Inferno Tower
Royal Recruits
Elite Barbarians Royal Recruits Inferno Tower Electro Wizard Knight Lightning
Elite Barbarians Royal Recruits Inferno Tower Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Royal Recruits
Electro Wizard
Lightning
Lightning Knight Royal Recruits
Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit Lightning
Lightning
Lightning Fire Spirit Elite Barbarians Electro Wizard
Lightning Knight Royal Recruits Electro Wizard
Lightning Fire Spirit
Lightning Fire Spirit Knight Elite Barbarians
Lightning
Lightning Elite Barbarians
Lightning
Lightning Royal Recruits
Lightning
Lightning
Lightning Fire Spirit Electro Wizard
Lightning Fire Spirit
Lightning
Lightning
Lightning
Lightning Royal Recruits
Fire Spirit
Lightning Electro Wizard
Lightning
Lightning
Elite Barbarians Lightning Fire Spirit Electro Wizard
Lightning Electro Wizard
Lightning Elite Barbarians
Lightning
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Fire Spirit Royal Recruits
Lightning Fire Spirit Electro Wizard
Lightning Knight Electro Wizard
Lightning
Lightning
Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Lightning Electro Wizard
Lightning Electro Wizard
Lightning Royal Recruits Electro Wizard
Lightning

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