My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Musketeer Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Musketeer
The Log
Goblin Gang Elite Barbarians Musketeer Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Musketeer Hog Rider Bowler
Fireball
Goblin Gang Elite Barbarians Musketeer Hog Rider Bowler
Poison
Goblin Gang Musketeer
Lightning
Elite Barbarians Musketeer Bowler
Rocket
Elite Barbarians Musketeer Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Tornado Musketeer Hog Rider Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Tornado

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Hog Rider Tornado Musketeer Bowler
Arrows
Zap Elite Barbarians Hog Rider Bowler
Goblin Gang
Hog Rider Bowler
Elite Barbarians
Zap Arrows Hog Rider
Musketeer
Hog Rider Zap Bowler
Hog Rider
Zap Arrows Goblin Gang Musketeer Elite Barbarians Tornado Bowler
Tornado
Zap Hog Rider Bowler
Bowler
Zap Arrows Goblin Gang Musketeer Hog Rider Tornado

Defense Synergies 2 10

Zap
Arrows Goblin Gang Elite Barbarians Musketeer Tornado Bowler
Arrows
Zap Tornado Bowler
Goblin Gang
Musketeer Zap
Elite Barbarians
Zap
Musketeer
Goblin Gang Zap Tornado Bowler
Hog Rider
Tornado
Bowler Zap Arrows Musketeer
Bowler
Tornado Zap Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Musketeer
Elite Barbarians Zap Goblin Gang Musketeer
Goblin Gang Tornado Bowler Elite Barbarians Musketeer
Elite Barbarians Goblin Gang Musketeer Bowler
Arrows Elite Barbarians Tornado Bowler
Arrows Goblin Gang Tornado Bowler Zap Musketeer
Musketeer Tornado Zap Arrows Goblin Gang
Bowler Zap Arrows Musketeer
Goblin Gang Elite Barbarians Musketeer Tornado
Goblin Gang Elite Barbarians Tornado Musketeer Bowler
Goblin Gang Zap Arrows Musketeer Tornado Bowler
Arrows Musketeer Zap Goblin Gang Tornado
Bowler Zap Goblin Gang Elite Barbarians Musketeer
Bowler Zap Arrows Goblin Gang Tornado
Elite Barbarians Goblin Gang
Tornado Zap Goblin Gang Elite Barbarians Bowler
Arrows Goblin Gang Elite Barbarians Musketeer Tornado Bowler
Arrows Zap Goblin Gang Elite Barbarians Musketeer Tornado Bowler
Zap Arrows Tornado Musketeer Bowler
Elite Barbarians Musketeer Tornado
Goblin Gang Bowler Arrows Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Bowler
Zap Arrows Goblin Gang Elite Barbarians Musketeer Bowler
Goblin Gang Zap Elite Barbarians Musketeer Bowler
Goblin Gang Bowler Zap Elite Barbarians Musketeer Tornado
Goblin Gang Elite Barbarians Musketeer Bowler
Arrows Zap Goblin Gang Musketeer Tornado
Goblin Gang Elite Barbarians Musketeer Bowler
Elite Barbarians
Zap Elite Barbarians Tornado
Goblin Gang Musketeer
Elite Barbarians Musketeer Bowler
Zap Arrows Elite Barbarians Tornado Bowler
Elite Barbarians Bowler Goblin Gang
Musketeer Bowler
Goblin Gang Elite Barbarians Zap Musketeer Tornado Bowler
Arrows Bowler Zap Elite Barbarians Musketeer
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer Tornado Bowler
Arrows
Arrows Musketeer
Zap Arrows Bowler
Arrows Zap Musketeer Tornado
Arrows Musketeer Tornado Bowler
Arrows Zap Tornado Bowler
Arrows Zap Tornado
Goblin Gang Elite Barbarians Musketeer Tornado Bowler
Zap Arrows Musketeer Tornado Bowler
Zap Arrows Musketeer Tornado
Elite Barbarians Musketeer Bowler
Arrows Musketeer
Zap Arrows Elite Barbarians Musketeer
Zap Arrows Musketeer Bowler
Arrows Musketeer Bowler
Arrows Tornado
Zap Arrows Musketeer Bowler
Zap Arrows Tornado Bowler
Musketeer Bowler
Arrows Tornado
Musketeer Tornado Bowler
Zap Arrows Musketeer
Zap Arrows Tornado Bowler
Arrows Zap Musketeer Tornado Bowler
Zap Arrows Musketeer Tornado Bowler
Zap Arrows Musketeer Tornado
Elite Barbarians Zap Arrows Musketeer Tornado
Zap Musketeer
Elite Barbarians Bowler
Zap Arrows Musketeer
Zap Arrows
Arrows Bowler
Zap Goblin Gang Musketeer
Zap Arrows Musketeer Tornado
Arrows
Goblin Gang Musketeer Bowler
Arrows Zap Musketeer Bowler
Zap Arrows Tornado
Elite Barbarians Musketeer
Zap Goblin Gang Elite Barbarians Musketeer Tornado Bowler
Zap Musketeer Tornado
Zap Musketeer Tornado Bowler
Bowler

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