My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Wizard Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Archers Electro Dragon
Zap
Archers
Barbarian Barrel
Archers Tesla Elite Barbarians Wizard
The Log
Archers Elite Barbarians Mini P.E.K.K.A
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Mini P.E.K.K.A Wizard Electro Dragon
Fireball
Archers Tesla Elite Barbarians Wizard Electro Dragon
Poison
Archers Wizard Electro Dragon
Lightning
Tesla Elite Barbarians Mini P.E.K.K.A Wizard Electro Dragon
Rocket
Elite Barbarians Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Tesla Mini P.E.K.K.A Wizard Electro Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Arrows Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Elite Barbarians Mini P.E.K.K.A Electro Dragon
Arrows
Elite Barbarians Archers Mini P.E.K.K.A
Tesla
Elite Barbarians
Arrows Archers Wizard The Log
Mini P.E.K.K.A
Archers Arrows Wizard The Log
Wizard
Elite Barbarians Mini P.E.K.K.A
Electro Dragon
Archers
The Log
Elite Barbarians Mini P.E.K.K.A

Defense Synergies 2 14

Archers
Tesla Mini P.E.K.K.A The Log
Arrows
Tesla Mini P.E.K.K.A
Tesla
The Log Archers Arrows Mini P.E.K.K.A Wizard
Elite Barbarians
Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A
The Log Archers Arrows Tesla Elite Barbarians Wizard Electro Dragon
Wizard
Tesla Elite Barbarians Mini P.E.K.K.A The Log
Electro Dragon
Mini P.E.K.K.A The Log
The Log
Tesla Mini P.E.K.K.A Archers Elite Barbarians Wizard Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Electro Dragon The Log
Elite Barbarians Mini P.E.K.K.A Tesla Electro Dragon The Log
Tesla Mini P.E.K.K.A Archers Elite Barbarians Electro Dragon
Tesla Elite Barbarians Mini P.E.K.K.A Electro Dragon
Arrows Elite Barbarians Mini P.E.K.K.A The Log
Arrows The Log Archers Tesla Electro Dragon
Tesla Archers Arrows Wizard Electro Dragon
Arrows Tesla Electro Dragon The Log
Tesla Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Archers Tesla Mini P.E.K.K.A
Archers Arrows Tesla Wizard Electro Dragon The Log
Arrows Tesla Archers Wizard Electro Dragon
Tesla Mini P.E.K.K.A Elite Barbarians Wizard Electro Dragon The Log
Wizard Arrows Tesla Mini P.E.K.K.A Electro Dragon The Log
Elite Barbarians Mini P.E.K.K.A Tesla
Tesla Elite Barbarians Mini P.E.K.K.A The Log
Tesla Wizard Arrows Elite Barbarians Mini P.E.K.K.A Electro Dragon
Arrows Tesla Archers Elite Barbarians Wizard Electro Dragon The Log
Arrows Wizard The Log Archers Tesla Electro Dragon
Mini P.E.K.K.A Tesla Elite Barbarians
Wizard Archers Arrows Tesla Elite Barbarians Mini P.E.K.K.A Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Tesla Elite Barbarians
Archers Arrows Tesla Elite Barbarians Mini P.E.K.K.A Wizard Electro Dragon The Log
Elite Barbarians Mini P.E.K.K.A Electro Dragon The Log
Mini P.E.K.K.A Tesla Elite Barbarians The Log
Tesla Elite Barbarians Mini P.E.K.K.A
Arrows Wizard Archers Tesla Electro Dragon
Mini P.E.K.K.A Archers Tesla Elite Barbarians
Mini P.E.K.K.A Tesla Elite Barbarians
Electro Dragon Elite Barbarians Mini P.E.K.K.A The Log
Tesla
Tesla Elite Barbarians Mini P.E.K.K.A Electro Dragon
Arrows Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Tesla Wizard
Wizard Archers Tesla Electro Dragon
Tesla Elite Barbarians Electro Dragon Archers Mini P.E.K.K.A The Log
Arrows Archers Tesla Elite Barbarians Mini P.E.K.K.A Wizard Electro Dragon The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows The Log
Wizard Arrows The Log
Arrows Wizard Electro Dragon
Archers Arrows Wizard The Log
Arrows The Log Wizard Electro Dragon
Arrows The Log Wizard Electro Dragon
Elite Barbarians Mini P.E.K.K.A Electro Dragon
Arrows Wizard Electro Dragon The Log
Archers Arrows Wizard Electro Dragon
Elite Barbarians The Log
Arrows Electro Dragon
Arrows Elite Barbarians The Log
Arrows Wizard Electro Dragon The Log
Arrows Wizard Electro Dragon The Log
Arrows
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Wizard Electro Dragon The Log
Arrows Wizard Electro Dragon The Log
The Log
Arrows Wizard
The Log
Arrows Electro Dragon The Log
Arrows The Log Wizard Electro Dragon
Arrows The Log Wizard Electro Dragon
Arrows Wizard Electro Dragon The Log
Arrows The Log
Elite Barbarians Archers Arrows Wizard Electro Dragon
Electro Dragon Wizard
Elite Barbarians Mini P.E.K.K.A
Arrows Wizard Electro Dragon The Log
Arrows Electro Dragon
Arrows Wizard The Log
Archers Electro Dragon
Archers Arrows Wizard Electro Dragon
Arrows The Log
Mini P.E.K.K.A Wizard Electro Dragon
Arrows The Log Wizard Electro Dragon
Arrows
Elite Barbarians Electro Dragon
Electro Dragon Elite Barbarians The Log
Electro Dragon
Electro Dragon The Log
Wizard Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: