My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Electro Dragon Cannon Cart Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Cannon Cart Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Cannon Cart
Giant Snowball
Bomber Guards Baby Dragon Electro Dragon
Zap
Bomber Guards Cannon Cart
Barbarian Barrel
Bomber Guards Cannon Cart
The Log
Bomber Guards Cannon Cart
Earthquake
Bomber Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Guards Baby Dragon Electro Dragon Cannon Cart
Fireball
Bomber Baby Dragon Electro Dragon Cannon Cart
Poison
Bomber Guards Electro Dragon
Lightning
Baby Dragon Electro Dragon Cannon Cart
Rocket
Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Baby Dragon Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Baby Dragon Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Guards Tornado Baby Dragon Electro Dragon Cannon Cart Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Guards Tornado

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Baby Dragon Cannon Cart
Guards
The Log
Tornado
Baby Dragon Electro Dragon Cannon Cart Golem The Log
Baby Dragon
Tornado Golem Bomber Electro Dragon Cannon Cart
Electro Dragon
Golem Tornado Baby Dragon Cannon Cart
Cannon Cart
Golem The Log Bomber Tornado Baby Dragon Electro Dragon
Golem
Bomber Baby Dragon Electro Dragon Cannon Cart Tornado The Log
The Log
Cannon Cart Guards Tornado Golem

Defense Synergies 0 16

Bomber
Guards Tornado The Log
Guards
Bomber Baby Dragon Electro Dragon Cannon Cart The Log
Tornado
Bomber Baby Dragon Electro Dragon Cannon Cart The Log
Baby Dragon
Guards Tornado Electro Dragon Cannon Cart The Log
Electro Dragon
Guards Tornado Baby Dragon Cannon Cart The Log
Cannon Cart
Guards Tornado Baby Dragon Electro Dragon
Golem
The Log
Bomber Guards Tornado Baby Dragon Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Bomber Baby Dragon Electro Dragon The Log
Electro Dragon Cannon Cart The Log
Tornado Bomber Electro Dragon Cannon Cart
Guards Electro Dragon Cannon Cart
Bomber Tornado The Log
Tornado The Log Bomber Guards Baby Dragon Electro Dragon Cannon Cart
Tornado Baby Dragon Electro Dragon
Baby Dragon Electro Dragon Cannon Cart The Log
Tornado
Guards Tornado Bomber Cannon Cart
Guards Bomber Tornado Baby Dragon Electro Dragon Cannon Cart The Log
Tornado Baby Dragon Electro Dragon
Bomber Guards Electro Dragon Cannon Cart The Log
Bomber Guards Tornado Baby Dragon Electro Dragon Cannon Cart The Log
Cannon Cart
Tornado The Log
Bomber Tornado Electro Dragon Cannon Cart
Bomber Guards Tornado Baby Dragon Electro Dragon Cannon Cart The Log
Tornado Baby Dragon The Log Bomber Guards Electro Dragon Cannon Cart
Tornado Cannon Cart
Bomber Guards Baby Dragon Electro Dragon Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Cannon Cart
Bomber Baby Dragon Electro Dragon Cannon Cart The Log
Guards Electro Dragon Cannon Cart The Log
Guards Tornado Cannon Cart The Log
Guards Cannon Cart
Tornado Baby Dragon Electro Dragon
Guards Cannon Cart
Cannon Cart
Electro Dragon Tornado Baby Dragon Cannon Cart The Log
Guards
Guards Electro Dragon Cannon Cart
Guards Tornado The Log
Cannon Cart Guards
Bomber Baby Dragon Electro Dragon Cannon Cart
Guards Electro Dragon Bomber Tornado Baby Dragon Cannon Cart The Log
Bomber Baby Dragon Electro Dragon Cannon Cart The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon Electro Dragon The Log
Tornado Baby Dragon Electro Dragon The Log
Baby Dragon Electro Dragon Cannon Cart The Log
Cannon Cart Guards The Log
Bomber Baby Dragon The Log
Tornado Baby Dragon Electro Dragon
Bomber Tornado Baby Dragon The Log
The Log Tornado Baby Dragon Electro Dragon
The Log Tornado Electro Dragon
Guards Tornado Electro Dragon
Tornado Electro Dragon Cannon Cart The Log
Tornado Baby Dragon Electro Dragon
Baby Dragon Cannon Cart The Log
Baby Dragon Electro Dragon Cannon Cart
Baby Dragon Cannon Cart The Log
Bomber Baby Dragon Electro Dragon Cannon Cart The Log
Baby Dragon Electro Dragon Cannon Cart The Log
Tornado
Bomber
Bomber Baby Dragon Electro Dragon The Log
Bomber Tornado Baby Dragon Electro Dragon The Log
Baby Dragon The Log
Tornado
Tornado The Log
Baby Dragon Electro Dragon Cannon Cart The Log
Tornado The Log Bomber Baby Dragon Electro Dragon
The Log Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon Electro Dragon The Log
Tornado Baby Dragon The Log
Tornado Baby Dragon Electro Dragon
Electro Dragon Guards
Bomber Electro Dragon The Log
Electro Dragon
The Log
Guards Electro Dragon Cannon Cart
Tornado Baby Dragon Electro Dragon
The Log
Baby Dragon Electro Dragon Cannon Cart
The Log Bomber Baby Dragon Electro Dragon
Tornado
Electro Dragon Cannon Cart
Electro Dragon Guards Tornado Baby Dragon The Log
Tornado Electro Dragon
Electro Dragon Tornado Baby Dragon Cannon Cart The Log
Cannon Cart
Electro Dragon

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