My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Sparky
Giant Snowball
Electro Dragon
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Giant Skeleton Sparky
The Log
Firecracker Giant Skeleton Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Healer Electro Dragon Giant Skeleton Sparky
Fireball
Firecracker Battle Healer Electro Dragon Sparky
Poison
Firecracker Battle Healer Electro Dragon Sparky
Lightning
Battle Healer Electro Dragon Sparky
Rocket
Battle Healer Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Freeze Electro Dragon The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Freeze Giant Skeleton Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Battle Healer Freeze Electro Dragon Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Firecracker Battle Healer

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Sparky Battle Healer Freeze Electro Dragon Giant Skeleton The Log
Firecracker
Zap Battle Healer Giant Skeleton Sparky
Battle Healer
Electro Dragon Zap Firecracker Giant Skeleton Sparky
Freeze
Zap
Electro Dragon
Battle Healer Zap Giant Skeleton Sparky
Giant Skeleton
Zap Firecracker Battle Healer Electro Dragon The Log Sparky
The Log
Zap Giant Skeleton Sparky
Sparky
Zap Firecracker Battle Healer Electro Dragon Giant Skeleton The Log

Defense Synergies 2 17

Zap
Firecracker Battle Healer Electro Dragon Giant Skeleton The Log Sparky
Firecracker
The Log Zap Battle Healer Electro Dragon Giant Skeleton
Battle Healer
Electro Dragon Zap Firecracker Giant Skeleton The Log Sparky
Freeze
Sparky
Electro Dragon
Battle Healer Zap Firecracker Giant Skeleton The Log
Giant Skeleton
Zap Firecracker Battle Healer Electro Dragon The Log
The Log
Firecracker Zap Battle Healer Electro Dragon Giant Skeleton Sparky
Sparky
Zap Battle Healer Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Dragon The Log Sparky
Sparky Zap Firecracker Battle Healer Electro Dragon The Log
Sparky Freeze Electro Dragon Giant Skeleton
Sparky Firecracker Electro Dragon
Firecracker Battle Healer Giant Skeleton The Log Sparky
Freeze The Log Zap Firecracker Electro Dragon
Zap Firecracker Freeze Electro Dragon
Zap Battle Healer Electro Dragon Giant Skeleton The Log Sparky
Sparky
Firecracker Battle Healer Giant Skeleton Sparky
Zap Firecracker Freeze Electro Dragon Giant Skeleton The Log
Zap Firecracker Electro Dragon
Sparky Zap Battle Healer Freeze Electro Dragon Giant Skeleton The Log
Sparky Zap Firecracker Freeze Electro Dragon The Log
Sparky
Zap Freeze The Log Sparky
Sparky Firecracker Electro Dragon
Zap Firecracker Battle Healer Electro Dragon The Log
Zap Freeze The Log Firecracker Battle Healer Electro Dragon Giant Skeleton
Sparky
Firecracker Battle Healer Electro Dragon Giant Skeleton The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Battle Healer Giant Skeleton Sparky
Zap Firecracker Battle Healer Electro Dragon The Log
Giant Skeleton Zap Battle Healer Electro Dragon The Log Sparky
Giant Skeleton Zap Battle Healer The Log Sparky
Giant Skeleton Battle Healer Sparky
Firecracker Zap Freeze Electro Dragon
Sparky Battle Healer Giant Skeleton
Giant Skeleton Battle Healer Sparky
Zap Freeze Electro Dragon Giant Skeleton Firecracker The Log Sparky
Sparky
Electro Dragon Giant Skeleton Sparky
Zap Giant Skeleton The Log
Giant Skeleton Sparky
Firecracker Electro Dragon Sparky
Electro Dragon Sparky Zap Firecracker Battle Healer Freeze Giant Skeleton The Log
Zap Firecracker Battle Healer Freeze Electro Dragon Giant Skeleton The Log Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Electro Dragon Giant Skeleton The Log Sparky
Firecracker Zap Electro Dragon The Log
Electro Dragon Giant Skeleton The Log Sparky
Firecracker Freeze Giant Skeleton The Log Sparky
Zap Firecracker The Log Sparky
Firecracker Zap Freeze Electro Dragon
Firecracker The Log Sparky
The Log Zap Firecracker Freeze Electro Dragon
The Log Zap Firecracker Electro Dragon
Electro Dragon Sparky
Firecracker Zap Electro Dragon The Log Sparky
Zap Firecracker Electro Dragon
Firecracker The Log Sparky
Firecracker Freeze Electro Dragon
Zap Firecracker The Log Sparky
Zap Firecracker Electro Dragon The Log Sparky
Firecracker Electro Dragon The Log Sparky
Freeze Sparky
Sparky
Zap Firecracker Electro Dragon The Log Sparky
Zap Firecracker Electro Dragon The Log
Giant Skeleton The Log Sparky
The Log Sparky
Zap Electro Dragon The Log
Zap Firecracker Freeze The Log Electro Dragon Sparky
Firecracker The Log Zap Electro Dragon Sparky
Zap Electro Dragon The Log Sparky
Zap Firecracker The Log Sparky
Zap Firecracker Electro Dragon Sparky
Zap Electro Dragon Firecracker Freeze
Sparky
Zap Electro Dragon The Log Sparky
Zap Firecracker Freeze Electro Dragon Sparky
Giant Skeleton Sparky
Firecracker The Log Sparky
Zap Freeze Electro Dragon
Zap Firecracker Electro Dragon
Freeze
The Log
Firecracker Electro Dragon Sparky
The Log Zap Firecracker Electro Dragon
Zap Giant Skeleton Sparky
Firecracker Electro Dragon Sparky
Zap Electro Dragon Firecracker Freeze Giant Skeleton The Log Sparky
Firecracker Zap Electro Dragon
Electro Dragon Zap Firecracker Freeze Giant Skeleton The Log Sparky
Sparky
Firecracker Electro Dragon Sparky

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