My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Electro Dragon
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Inferno Tower
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Electro Dragon
Fireball
Firecracker Hog Rider Inferno Tower Electro Dragon
Poison
Firecracker Inferno Tower Electro Dragon
Lightning
Inferno Tower Electro Dragon Monk
Rocket
Hog Rider Inferno Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Tornado Fireball Hog Rider Inferno Tower Electro Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Tornado Fireball

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Hog Rider Tornado Electro Dragon
Firecracker
Zap Hog Rider Tornado Monk
Fireball
Zap Hog Rider Tornado
Hog Rider
Zap Firecracker Fireball Tornado
Inferno Tower
Tornado
Zap Fireball Firecracker Hog Rider Electro Dragon
Electro Dragon
Zap Tornado
Monk
Firecracker

Defense Synergies 2 11

Zap
Fireball Firecracker Inferno Tower Tornado Electro Dragon
Firecracker
Zap Inferno Tower Tornado Electro Dragon
Fireball
Zap Tornado Inferno Tower
Hog Rider
Inferno Tower
Zap Firecracker Fireball Tornado Electro Dragon
Tornado
Fireball Zap Firecracker Inferno Tower Electro Dragon
Electro Dragon
Zap Firecracker Inferno Tower Tornado
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Inferno Tower Electro Dragon
Inferno Tower Zap Firecracker Electro Dragon Monk
Inferno Tower Tornado Electro Dragon
Inferno Tower Firecracker Electro Dragon Monk
Firecracker Fireball Tornado Monk
Fireball Tornado Zap Firecracker Electro Dragon
Inferno Tower Tornado Zap Firecracker Fireball Electro Dragon
Zap Fireball Inferno Tower Electro Dragon Monk
Inferno Tower Tornado
Tornado Firecracker Inferno Tower
Zap Firecracker Fireball Tornado Electro Dragon
Inferno Tower Zap Firecracker Fireball Tornado Electro Dragon
Inferno Tower Zap Fireball Electro Dragon
Fireball Zap Firecracker Tornado Electro Dragon
Inferno Tower
Inferno Tower Tornado Monk Zap Fireball
Firecracker Fireball Inferno Tower Tornado Electro Dragon
Fireball Zap Firecracker Tornado Electro Dragon
Zap Tornado Firecracker Fireball Electro Dragon
Inferno Tower Tornado
Firecracker Fireball Electro Dragon
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Inferno Tower
Fireball Zap Firecracker Electro Dragon Monk
Zap Inferno Tower Electro Dragon
Zap Fireball Inferno Tower Tornado Monk
Inferno Tower
Firecracker Fireball Zap Tornado Electro Dragon Monk
Fireball Inferno Tower
Inferno Tower
Zap Electro Dragon Firecracker Fireball Inferno Tower Tornado Monk
Inferno Tower
Inferno Tower Electro Dragon
Monk Zap Fireball Tornado
Fireball Inferno Tower
Firecracker Fireball Electro Dragon
Inferno Tower Electro Dragon Zap Firecracker Fireball Tornado Monk
Zap Firecracker Fireball Inferno Tower Electro Dragon
Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Electro Dragon Monk
Firecracker Fireball Monk Zap Tornado Electro Dragon
Fireball Electro Dragon
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Zap Tornado Electro Dragon Monk
Firecracker Tornado
Fireball Zap Firecracker Tornado Electro Dragon
Fireball Monk Zap Firecracker Tornado Electro Dragon
Fireball Tornado Electro Dragon
Firecracker Monk Zap Fireball Tornado Electro Dragon
Fireball Monk Zap Firecracker Tornado Electro Dragon
Firecracker Fireball
Firecracker Fireball Electro Dragon Monk
Zap Firecracker Fireball
Zap Firecracker Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Monk Fireball Tornado
Zap Firecracker Fireball Electro Dragon Monk
Zap Firecracker Fireball Tornado Electro Dragon Monk
Fireball Monk
Fireball Tornado
Tornado Monk
Zap Fireball Electro Dragon Monk
Zap Firecracker Tornado Fireball Electro Dragon
Firecracker Fireball Zap Tornado Electro Dragon Monk
Fireball Zap Tornado Electro Dragon Monk
Fireball Zap Firecracker Tornado
Zap Firecracker Fireball Tornado Electro Dragon
Zap Electro Dragon Firecracker Fireball
Fireball
Zap Fireball Electro Dragon
Zap Firecracker Fireball Electro Dragon Monk
Firecracker Fireball Monk
Zap Fireball Electro Dragon
Fireball Zap Firecracker Tornado Electro Dragon Monk
Fireball
Fireball Firecracker Electro Dragon
Zap Firecracker Fireball Electro Dragon
Monk Zap Fireball Tornado
Firecracker Electro Dragon
Zap Electro Dragon Firecracker Fireball Tornado
Firecracker Zap Fireball Tornado Electro Dragon
Electro Dragon Zap Firecracker Fireball Tornado Monk
Fireball Firecracker Electro Dragon Monk

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