My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Furnace Goblin Hut Baby Dragon Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Furnace Goblin Hut Baby Dragon Electro Dragon Electro Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Electro Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Furnace Goblin Hut Baby Dragon Electro Dragon Ram Rider
Zap
Furnace Goblin Hut Ram Rider
Barbarian Barrel
Tesla Furnace Goblin Hut
The Log
Furnace Goblin Hut Ram Rider
Earthquake
Tesla Furnace Goblin Hut
Arrows
Furnace Goblin Hut
Royal Delivery
Goblin Hut Baby Dragon Electro Dragon Ram Rider
Fireball
Tesla Furnace Goblin Hut Baby Dragon Electro Dragon Ram Rider
Poison
Furnace Goblin Hut Electro Dragon
Lightning
Tesla Furnace Goblin Hut Baby Dragon Electro Dragon Ram Rider
Rocket
Furnace Goblin Hut Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Baby Dragon Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tesla Fireball Furnace Baby Dragon Goblin Hut Electro Dragon Ram Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Tesla Fireball Furnace Baby Dragon

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Baby Dragon Ram Rider
Furnace
Goblin Hut Baby Dragon Electro Dragon Ram Rider
Goblin Hut
Furnace Baby Dragon Ram Rider
Baby Dragon
Fireball Furnace Goblin Hut Electro Dragon Electro Giant Ram Rider
Electro Dragon
Furnace Baby Dragon
Electro Giant
Baby Dragon
Ram Rider
Fireball Furnace Goblin Hut Baby Dragon

Defense Synergies 0 8

Tesla
Fireball Baby Dragon
Fireball
Tesla Goblin Hut Ram Rider
Furnace
Goblin Hut Baby Dragon
Goblin Hut
Fireball Furnace Baby Dragon
Baby Dragon
Tesla Furnace Goblin Hut Electro Dragon
Electro Dragon
Baby Dragon
Electro Giant
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Goblin Hut Baby Dragon Electro Dragon Ram Rider
Tesla Furnace Goblin Hut Electro Dragon Ram Rider
Tesla Furnace Goblin Hut Ram Rider Electro Dragon
Tesla Goblin Hut Furnace Electro Dragon Ram Rider
Fireball
Fireball Tesla Furnace Baby Dragon Electro Dragon
Tesla Furnace Ram Rider Fireball Goblin Hut Baby Dragon Electro Dragon
Tesla Fireball Baby Dragon Electro Dragon Electro Giant Ram Rider
Tesla Furnace Goblin Hut
Tesla
Tesla Fireball Furnace Goblin Hut Baby Dragon Electro Dragon Electro Giant Ram Rider
Tesla Fireball Furnace Goblin Hut Baby Dragon Electro Dragon Ram Rider
Tesla Furnace Goblin Hut Fireball Electro Dragon Ram Rider
Fireball Tesla Furnace Goblin Hut Baby Dragon Electro Dragon
Tesla Furnace Goblin Hut Ram Rider
Tesla Fireball Furnace Goblin Hut Electro Giant Ram Rider
Tesla Fireball Furnace Goblin Hut Electro Dragon
Tesla Fireball Furnace Goblin Hut Baby Dragon Electro Dragon Ram Rider
Furnace Baby Dragon Tesla Fireball Goblin Hut Electro Dragon Ram Rider
Tesla Goblin Hut Ram Rider
Tesla Fireball Furnace Baby Dragon Electro Dragon Electro Giant
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Furnace Goblin Hut Electro Giant
Fireball Tesla Baby Dragon Electro Dragon
Furnace Goblin Hut Electro Dragon Ram Rider
Tesla Fireball Ram Rider
Tesla Goblin Hut Ram Rider
Fireball Furnace Electro Giant Tesla Goblin Hut Baby Dragon Electro Dragon Ram Rider
Tesla Fireball Furnace Goblin Hut Ram Rider
Tesla
Electro Dragon Fireball Goblin Hut Baby Dragon
Tesla Goblin Hut
Tesla Goblin Hut Electro Dragon
Fireball Electro Giant
Tesla Fireball Ram Rider
Tesla Fireball Furnace Baby Dragon Electro Dragon Electro Giant
Tesla Goblin Hut Electro Dragon Electro Giant Fireball Furnace Baby Dragon
Tesla Fireball Goblin Hut Baby Dragon Electro Dragon Electro Giant
Fireball Furnace Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Electro Dragon
Fireball Baby Dragon Electro Dragon Ram Rider
Fireball Goblin Hut Baby Dragon Electro Dragon
Fireball
Fireball Furnace Baby Dragon
Fireball Electro Giant Furnace Baby Dragon Electro Dragon Ram Rider
Furnace Baby Dragon
Fireball Baby Dragon Electro Dragon Ram Rider
Fireball Electro Dragon Ram Rider
Fireball Electro Dragon
Fireball Electro Dragon Ram Rider
Fireball Baby Dragon Electro Dragon
Fireball Goblin Hut Baby Dragon
Fireball Baby Dragon Electro Dragon
Fireball Furnace Goblin Hut Baby Dragon
Fireball Furnace Goblin Hut Baby Dragon Electro Dragon
Fireball Furnace Goblin Hut Baby Dragon Electro Dragon
Fireball
Fireball Baby Dragon Electro Dragon
Fireball Baby Dragon Electro Dragon Electro Giant
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Electro Dragon
Electro Giant Fireball Furnace Baby Dragon Electro Dragon
Fireball Baby Dragon Electro Dragon Ram Rider
Fireball Baby Dragon Electro Dragon Ram Rider
Fireball Baby Dragon
Fireball Furnace Baby Dragon Electro Dragon Electro Giant
Electro Dragon Fireball Goblin Hut Electro Giant
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Goblin Hut Electro Dragon
Fireball Baby Dragon Electro Dragon Ram Rider
Fireball
Fireball Baby Dragon Electro Dragon
Fireball Baby Dragon Electro Dragon
Fireball Electro Giant
Electro Dragon
Electro Dragon Electro Giant Fireball Baby Dragon
Fireball Electro Dragon
Electro Dragon Fireball Baby Dragon Electro Giant
Fireball Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: