My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Rune Giant Electro Dragon Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Rune Giant Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Night Witch
Giant Snowball
Electro Dragon Lumberjack Night Witch
Zap
Firecracker Night Witch
Barbarian Barrel
Firecracker Elixir Golem Lumberjack Night Witch
The Log
Firecracker Elixir Golem Lumberjack
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Night Witch
Royal Delivery
Firecracker Elixir Golem Electro Dragon Lumberjack Night Witch
Fireball
Firecracker Elixir Golem Electro Dragon Lumberjack Night Witch
Poison
Firecracker Elixir Golem Electro Dragon Night Witch
Lightning
Electro Dragon Lumberjack Night Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Rune Giant Night Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Elixir Golem Rune Giant Lumberjack Night Witch Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Elixir Golem Rune Giant

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Lumberjack Mega Knight
Elixir Golem
Firecracker Rage Night Witch Electro Dragon Lumberjack
Rage
Elixir Golem Electro Dragon Night Witch
Rune Giant
Lumberjack
Electro Dragon
Elixir Golem Rage Mega Knight
Lumberjack
Rune Giant Firecracker Elixir Golem Night Witch Mega Knight
Night Witch
Elixir Golem Rage Lumberjack Mega Knight
Mega Knight
Firecracker Electro Dragon Lumberjack Night Witch

Defense Synergies 0 6

Firecracker
Electro Dragon Lumberjack Night Witch Mega Knight
Elixir Golem
Rage
Rune Giant
Electro Dragon
Firecracker Lumberjack
Lumberjack
Firecracker Electro Dragon
Night Witch
Firecracker Mega Knight
Mega Knight
Firecracker Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Lumberjack Firecracker Electro Dragon Night Witch Mega Knight
Lumberjack Mega Knight Electro Dragon Night Witch
Lumberjack Night Witch Firecracker Electro Dragon Mega Knight
Firecracker Lumberjack Mega Knight
Firecracker Electro Dragon Lumberjack Night Witch Mega Knight
Firecracker Electro Dragon Night Witch
Electro Dragon Mega Knight
Lumberjack Night Witch
Firecracker Lumberjack Night Witch Mega Knight
Firecracker Electro Dragon Lumberjack Night Witch Mega Knight
Firecracker Electro Dragon Night Witch
Lumberjack Night Witch Mega Knight Electro Dragon
Mega Knight Firecracker Electro Dragon Lumberjack Night Witch
Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Firecracker Electro Dragon Lumberjack Night Witch
Mega Knight Firecracker Electro Dragon Lumberjack Night Witch
Firecracker Electro Dragon Lumberjack Mega Knight
Lumberjack
Mega Knight Firecracker Electro Dragon Lumberjack Night Witch
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
Firecracker Electro Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Electro Dragon
Lumberjack Mega Knight Night Witch
Lumberjack Night Witch Mega Knight
Firecracker Electro Dragon
Lumberjack Night Witch
Mega Knight Lumberjack
Electro Dragon Mega Knight Firecracker
Mega Knight Electro Dragon Lumberjack
Mega Knight
Mega Knight Lumberjack Night Witch
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Lumberjack Night Witch
Mega Knight Firecracker Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon
Firecracker
Firecracker Mega Knight
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon Lumberjack Night Witch
Firecracker Electro Dragon
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon Mega Knight
Night Witch
Firecracker Electro Dragon Mega Knight
Firecracker Electro Dragon Mega Knight
Night Witch Mega Knight
Electro Dragon
Firecracker Electro Dragon Mega Knight
Firecracker Electro Dragon
Electro Dragon Mega Knight
Firecracker
Firecracker Electro Dragon Night Witch
Electro Dragon Firecracker
Night Witch
Electro Dragon Night Witch Mega Knight
Firecracker Electro Dragon
Mega Knight
Firecracker
Electro Dragon Night Witch
Firecracker Electro Dragon
Firecracker Electro Dragon Lumberjack Mega Knight
Firecracker Electro Dragon
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker Mega Knight
Firecracker Electro Dragon Mega Knight

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