My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Golem Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Elixir Golem
Giant Snowball
Goblin Gang Royal Recruits Electro Dragon
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Royal Recruits Elixir Golem
The Log
Goblin Gang Royal Recruits Elixir Golem
Earthquake
Goblin Gang Elixir Golem
Arrows
Goblin Gang Royal Recruits
Royal Delivery
Goblin Gang Royal Recruits Elixir Golem Electro Dragon
Fireball
Goblin Gang Elixir Golem Electro Dragon
Poison
Goblin Gang Royal Recruits Elixir Golem Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Tornado Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Elixir Golem Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Elixir Golem Tornado Fireball Electro Dragon Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Elixir Golem Tornado

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Elixir Golem Mega Knight
Goblin Gang
Royal Recruits Elixir Golem
Royal Recruits
Goblin Gang Electro Dragon
Elixir Golem
Arrows Goblin Gang Fireball Tornado Electro Dragon
Fireball
Arrows Tornado Elixir Golem Mega Knight
Tornado
Fireball Elixir Golem Electro Dragon Mega Knight
Electro Dragon
Royal Recruits Elixir Golem Tornado Mega Knight
Mega Knight
Arrows Fireball Tornado Electro Dragon

Defense Synergies 2 7

Arrows
Mega Knight Fireball Tornado
Goblin Gang
Royal Recruits
Royal Recruits
Goblin Gang Tornado
Elixir Golem
Fireball
Tornado Arrows Mega Knight
Tornado
Fireball Arrows Royal Recruits Electro Dragon Mega Knight
Electro Dragon
Tornado
Mega Knight
Arrows Fireball Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Electro Dragon
Goblin Gang Royal Recruits Electro Dragon Mega Knight
Goblin Gang Tornado Mega Knight Royal Recruits Electro Dragon
Royal Recruits Goblin Gang Electro Dragon Mega Knight
Arrows Royal Recruits Fireball Tornado Mega Knight
Arrows Goblin Gang Fireball Tornado Electro Dragon Mega Knight
Tornado Arrows Goblin Gang Fireball Electro Dragon
Arrows Royal Recruits Fireball Electro Dragon Mega Knight
Goblin Gang Royal Recruits Tornado
Goblin Gang Tornado Royal Recruits Mega Knight
Goblin Gang Arrows Royal Recruits Fireball Tornado Electro Dragon Mega Knight
Arrows Goblin Gang Fireball Tornado Electro Dragon
Royal Recruits Mega Knight Goblin Gang Fireball Electro Dragon
Fireball Mega Knight Arrows Goblin Gang Royal Recruits Tornado Electro Dragon
Royal Recruits Goblin Gang Mega Knight
Tornado Goblin Gang Royal Recruits Fireball Mega Knight
Mega Knight Arrows Goblin Gang Royal Recruits Fireball Tornado Electro Dragon
Arrows Fireball Mega Knight Goblin Gang Royal Recruits Tornado Electro Dragon
Arrows Tornado Royal Recruits Fireball Electro Dragon Mega Knight
Royal Recruits Tornado
Goblin Gang Royal Recruits Mega Knight Arrows Fireball Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Mega Knight Fireball
Fireball Arrows Goblin Gang Electro Dragon Mega Knight
Goblin Gang Royal Recruits Mega Knight Electro Dragon
Goblin Gang Royal Recruits Mega Knight Fireball Tornado
Royal Recruits Goblin Gang Mega Knight
Arrows Fireball Goblin Gang Tornado Electro Dragon
Goblin Gang Royal Recruits Fireball
Mega Knight Royal Recruits
Royal Recruits Electro Dragon Mega Knight Fireball Tornado
Royal Recruits Goblin Gang
Mega Knight Royal Recruits Electro Dragon
Royal Recruits Mega Knight Arrows Fireball Tornado
Royal Recruits Mega Knight Goblin Gang Fireball
Royal Recruits Fireball Electro Dragon Mega Knight
Goblin Gang Royal Recruits Electro Dragon Fireball Tornado
Arrows Mega Knight Royal Recruits Fireball Electro Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Recruits Electro Dragon
Arrows Fireball Tornado Electro Dragon
Arrows Fireball Electro Dragon
Arrows Royal Recruits Fireball
Fireball Arrows Mega Knight
Arrows Fireball Tornado Electro Dragon
Arrows Tornado
Arrows Fireball Tornado Electro Dragon
Arrows Fireball Tornado Electro Dragon
Goblin Gang Fireball Tornado Electro Dragon
Arrows Royal Recruits Fireball Tornado Electro Dragon
Fireball Arrows Tornado Electro Dragon
Fireball
Arrows Fireball Electro Dragon
Arrows Fireball
Arrows Fireball Electro Dragon
Arrows Royal Recruits Fireball Electro Dragon Mega Knight
Arrows Fireball Tornado
Arrows Fireball Electro Dragon Mega Knight
Arrows Fireball Tornado Electro Dragon Mega Knight
Fireball Mega Knight
Arrows Fireball Tornado
Tornado
Arrows Royal Recruits Fireball Electro Dragon
Arrows Tornado Fireball Electro Dragon Mega Knight
Arrows Fireball Tornado Electro Dragon
Fireball Arrows Tornado Electro Dragon Mega Knight
Fireball Arrows Tornado
Arrows Fireball Tornado Electro Dragon
Electro Dragon Fireball
Fireball
Arrows Fireball Electro Dragon Mega Knight
Arrows Fireball Electro Dragon
Mega Knight
Arrows Fireball
Goblin Gang Royal Recruits Fireball Electro Dragon
Fireball Arrows Tornado Electro Dragon
Arrows Fireball
Fireball Goblin Gang Electro Dragon Mega Knight
Arrows Fireball Electro Dragon
Arrows Fireball Tornado
Royal Recruits Electro Dragon Mega Knight
Electro Dragon Goblin Gang Royal Recruits Fireball Tornado
Fireball Tornado Electro Dragon
Electro Dragon Royal Recruits Fireball Tornado Mega Knight
Fireball Electro Dragon Mega Knight

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