My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Electro Dragon P.E.K.K.A Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Musketeer Electro Dragon
Zap
Goblin Gang
Barbarian Barrel
Ice Spirit Goblin Gang Musketeer Magic Archer
The Log
Ice Spirit Goblin Gang Musketeer
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang Musketeer Electro Dragon P.E.K.K.A Magic Archer
Fireball
Goblin Gang Musketeer Electro Dragon Magic Archer
Poison
Goblin Gang Musketeer Electro Dragon Magic Archer
Lightning
Musketeer Electro Dragon Magic Archer Goblinstein
Rocket
Musketeer Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Electro Dragon The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Goblin Gang Musketeer Magic Archer Electro Dragon Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Goblin Gang Musketeer

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Musketeer
Goblin Gang
P.E.K.K.A
Musketeer
Ice Spirit Electro Dragon P.E.K.K.A The Log
Electro Dragon
Musketeer P.E.K.K.A Magic Archer
P.E.K.K.A
Ice Spirit Magic Archer Goblin Gang Musketeer Electro Dragon The Log
The Log
Musketeer P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Electro Dragon The Log
Goblinstein

Defense Synergies 5 10

Ice Spirit
Goblin Gang Musketeer Electro Dragon P.E.K.K.A The Log Magic Archer
Goblin Gang
Ice Spirit Musketeer P.E.K.K.A The Log Magic Archer
Musketeer
Ice Spirit Goblin Gang The Log P.E.K.K.A
Electro Dragon
Ice Spirit The Log
P.E.K.K.A
The Log Ice Spirit Goblin Gang Musketeer
The Log
Musketeer P.E.K.K.A Ice Spirit Goblin Gang Electro Dragon Magic Archer
Magic Archer
Ice Spirit Goblin Gang The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Electro Dragon The Log Magic Archer
P.E.K.K.A Ice Spirit Goblin Gang Musketeer Electro Dragon The Log
Goblin Gang P.E.K.K.A Musketeer Electro Dragon
P.E.K.K.A Goblin Gang Musketeer Electro Dragon
P.E.K.K.A The Log
Goblin Gang The Log Musketeer Electro Dragon Magic Archer
Musketeer Ice Spirit Goblin Gang Electro Dragon Magic Archer
Musketeer Electro Dragon P.E.K.K.A The Log Magic Archer
P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Ice Spirit Musketeer
Goblin Gang Musketeer Electro Dragon The Log Magic Archer
Musketeer Goblin Gang Electro Dragon Magic Archer
P.E.K.K.A Ice Spirit Goblin Gang Musketeer Electro Dragon The Log
Ice Spirit Goblin Gang Electro Dragon P.E.K.K.A The Log Magic Archer
P.E.K.K.A Goblin Gang
Ice Spirit Goblin Gang P.E.K.K.A The Log
Goblin Gang Musketeer Electro Dragon P.E.K.K.A
Ice Spirit Goblin Gang Musketeer Electro Dragon The Log Magic Archer
The Log Ice Spirit Musketeer Electro Dragon Magic Archer
P.E.K.K.A Musketeer
Goblin Gang Musketeer Electro Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Goblin Gang Musketeer Electro Dragon The Log Magic Archer
Goblin Gang P.E.K.K.A Ice Spirit Musketeer Electro Dragon The Log
Goblin Gang P.E.K.K.A Musketeer The Log
P.E.K.K.A Goblin Gang Musketeer
Ice Spirit Goblin Gang Musketeer Electro Dragon Magic Archer
Goblin Gang P.E.K.K.A Musketeer
P.E.K.K.A
Electro Dragon P.E.K.K.A Ice Spirit The Log Magic Archer
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Musketeer Electro Dragon
P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Musketeer Electro Dragon Magic Archer
Goblin Gang Electro Dragon Ice Spirit Musketeer P.E.K.K.A The Log Magic Archer
Musketeer Electro Dragon P.E.K.K.A The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Electro Dragon The Log
Musketeer Electro Dragon The Log Magic Archer
Electro Dragon The Log Magic Archer
Musketeer The Log
The Log Magic Archer
Ice Spirit Musketeer Electro Dragon Magic Archer
Musketeer The Log Magic Archer
The Log Ice Spirit Electro Dragon Magic Archer
The Log Electro Dragon
Goblin Gang Musketeer Electro Dragon
Musketeer Electro Dragon The Log Magic Archer
Musketeer Electro Dragon Magic Archer
Musketeer The Log Magic Archer
Musketeer Electro Dragon Magic Archer
Musketeer The Log Magic Archer
Musketeer Electro Dragon The Log Magic Archer
Magic Archer Musketeer Electro Dragon The Log
Musketeer Electro Dragon The Log Magic Archer
Electro Dragon The Log Magic Archer
Musketeer The Log Magic Archer
Musketeer The Log
Musketeer Electro Dragon The Log
The Log Ice Spirit Electro Dragon Magic Archer
The Log Musketeer Electro Dragon Magic Archer
Musketeer Electro Dragon The Log Magic Archer
Musketeer The Log Magic Archer
Musketeer Electro Dragon Magic Archer
Electro Dragon Ice Spirit Musketeer
Musketeer Electro Dragon The Log Magic Archer
Ice Spirit Electro Dragon Magic Archer
P.E.K.K.A
The Log Magic Archer
Ice Spirit Goblin Gang Musketeer Electro Dragon Magic Archer
Musketeer Electro Dragon Magic Archer
The Log
Goblin Gang Musketeer Electro Dragon Magic Archer
The Log Musketeer Electro Dragon Magic Archer
Musketeer Electro Dragon P.E.K.K.A
Electro Dragon Ice Spirit Goblin Gang Musketeer The Log Magic Archer
Musketeer Electro Dragon Magic Archer
Electro Dragon Musketeer The Log Magic Archer
P.E.K.K.A
Electro Dragon

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