My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Electro Dragon P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army
Giant Snowball
Bomber Cannon Skeleton Army Electro Dragon
Zap
Bomber Cannon Skeleton Army
Barbarian Barrel
Bomber Knight Cannon Skeleton Army Magic Archer
The Log
Bomber Cannon Skeleton Army
Earthquake
Bomber Cannon Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Knight Skeleton Army Electro Dragon P.E.K.K.A Magic Archer
Fireball
Bomber Cannon Skeleton Army Electro Dragon Magic Archer
Poison
Bomber Cannon Skeleton Army Electro Dragon Magic Archer
Lightning
Knight Cannon Electro Dragon Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Electro Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Cannon Skeleton Army Tornado Magic Archer Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Cannon Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight P.E.K.K.A
Knight
Bomber Electro Dragon Magic Archer
Cannon
Skeleton Army
Tornado
P.E.K.K.A Magic Archer Electro Dragon
Electro Dragon
Knight Tornado P.E.K.K.A Magic Archer
P.E.K.K.A
Tornado Magic Archer Bomber Electro Dragon
Magic Archer
Tornado P.E.K.K.A Knight Electro Dragon

Defense Synergies 6 11

Bomber
Knight Cannon Tornado P.E.K.K.A
Knight
Bomber Cannon Electro Dragon Magic Archer Skeleton Army Tornado
Cannon
Knight Bomber Skeleton Army Electro Dragon Magic Archer
Skeleton Army
Knight Cannon Electro Dragon Magic Archer
Tornado
P.E.K.K.A Magic Archer Bomber Knight Electro Dragon
Electro Dragon
Knight Cannon Skeleton Army Tornado
P.E.K.K.A
Tornado Bomber
Magic Archer
Knight Tornado Cannon Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Electro Dragon Magic Archer
Skeleton Army P.E.K.K.A Knight Cannon Electro Dragon
Cannon Skeleton Army Tornado P.E.K.K.A Bomber Knight Electro Dragon
Cannon Skeleton Army P.E.K.K.A Knight Electro Dragon
Bomber Skeleton Army Tornado P.E.K.K.A
Skeleton Army Tornado Bomber Cannon Electro Dragon Magic Archer
Tornado Cannon Electro Dragon Magic Archer
Cannon Electro Dragon P.E.K.K.A Magic Archer
Cannon P.E.K.K.A Skeleton Army Tornado
Knight Skeleton Army Tornado Bomber Cannon
Skeleton Army Bomber Knight Cannon Tornado Electro Dragon Magic Archer
Tornado Electro Dragon Magic Archer
Cannon Skeleton Army P.E.K.K.A Bomber Knight Electro Dragon
Bomber Skeleton Army Cannon Tornado Electro Dragon P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A Knight Cannon
Skeleton Army Tornado Cannon P.E.K.K.A
Bomber Knight Cannon Skeleton Army Tornado Electro Dragon P.E.K.K.A
Cannon Bomber Knight Skeleton Army Tornado Electro Dragon Magic Archer
Tornado Bomber Knight Cannon Electro Dragon Magic Archer
P.E.K.K.A Cannon Tornado
Bomber Skeleton Army Knight Cannon Electro Dragon P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army P.E.K.K.A
Bomber Knight Electro Dragon Magic Archer
Skeleton Army P.E.K.K.A Knight Electro Dragon
Skeleton Army P.E.K.K.A Knight Tornado
P.E.K.K.A Knight Cannon Skeleton Army
Tornado Electro Dragon Magic Archer
Skeleton Army P.E.K.K.A Knight
P.E.K.K.A Knight Skeleton Army
Electro Dragon P.E.K.K.A Knight Skeleton Army Tornado Magic Archer
P.E.K.K.A Cannon Skeleton Army
P.E.K.K.A Knight Electro Dragon
Skeleton Army P.E.K.K.A Tornado
Skeleton Army P.E.K.K.A Knight Cannon
Bomber Cannon Skeleton Army Electro Dragon Magic Archer
Skeleton Army Electro Dragon Bomber Knight Tornado P.E.K.K.A Magic Archer
Bomber Cannon Electro Dragon P.E.K.K.A Magic Archer
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Electro Dragon
Tornado Electro Dragon Magic Archer
Electro Dragon Magic Archer
Knight
Bomber Magic Archer
Tornado Electro Dragon Magic Archer
Bomber Tornado Magic Archer
Tornado Electro Dragon Magic Archer
Tornado Electro Dragon
Tornado Electro Dragon
Knight Tornado Electro Dragon Magic Archer
Tornado Electro Dragon Magic Archer
Knight Magic Archer
Electro Dragon Magic Archer
Magic Archer
Bomber Electro Dragon Magic Archer
Magic Archer Electro Dragon
Tornado
Bomber
Bomber Electro Dragon Magic Archer
Bomber Tornado Electro Dragon Magic Archer
Magic Archer
Tornado
Tornado
Electro Dragon
Tornado Bomber Electro Dragon Magic Archer
Tornado Electro Dragon Magic Archer
Tornado Electro Dragon Magic Archer
Tornado Magic Archer
Tornado Electro Dragon Magic Archer
Electro Dragon
Bomber Electro Dragon Magic Archer
Electro Dragon Magic Archer
P.E.K.K.A
Magic Archer
Skeleton Army Electro Dragon Magic Archer
Tornado Electro Dragon Magic Archer
Knight Electro Dragon Magic Archer
Bomber Electro Dragon Magic Archer
Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Tornado Magic Archer
Tornado Electro Dragon Magic Archer
Electro Dragon Tornado Magic Archer
P.E.K.K.A
Electro Dragon

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