My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Golem Lumberjack Night Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Clone Night Witch
Giant Snowball
Minions Clone Electro Dragon Lumberjack Night Witch
Zap
Minions Clone Night Witch
Barbarian Barrel
Clone Lumberjack Night Witch
The Log
Clone Lumberjack
Earthquake
Clone
Arrows
Minions Clone Night Witch
Royal Delivery
Minions Clone Electro Dragon Lumberjack Night Witch
Fireball
Minions Clone Electro Dragon Lumberjack Night Witch
Poison
Minions Clone Electro Dragon Night Witch
Lightning
Electro Dragon Lumberjack Night Witch Goblinstein
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Clone Lumberjack Night Witch Electro Dragon Goblinstein Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Clone Lumberjack

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Electro Dragon Golem Lumberjack Night Witch
Minions
Zap Clone Golem Lumberjack
Clone
Golem Night Witch Minions Lumberjack
Electro Dragon
Golem Zap
Golem
Clone Electro Dragon Night Witch Zap Minions Lumberjack
Lumberjack
Zap Minions Clone Golem Night Witch
Night Witch
Clone Golem Zap Lumberjack
Goblinstein

Defense Synergies 0 6

Zap
Minions Electro Dragon Lumberjack Night Witch
Minions
Zap Lumberjack
Clone
Electro Dragon
Zap Lumberjack
Golem
Lumberjack
Zap Minions Electro Dragon
Night Witch
Zap
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Dragon
Lumberjack Zap Minions Electro Dragon Night Witch
Lumberjack Minions Electro Dragon Night Witch
Lumberjack Night Witch Minions Electro Dragon
Lumberjack
Zap Minions Electro Dragon Lumberjack Night Witch
Minions Zap Electro Dragon Night Witch
Zap Electro Dragon
Minions Lumberjack Night Witch
Lumberjack Night Witch
Minions Zap Electro Dragon Lumberjack Night Witch
Minions Zap Electro Dragon Night Witch
Lumberjack Night Witch Zap Minions Electro Dragon
Zap Minions Electro Dragon Lumberjack Night Witch
Lumberjack
Zap Lumberjack Goblinstein
Minions Electro Dragon Lumberjack Night Witch
Zap Minions Electro Dragon Lumberjack Night Witch
Zap Minions Electro Dragon Lumberjack
Lumberjack
Minions Electro Dragon Lumberjack Night Witch
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap
Zap Electro Dragon Lumberjack
Lumberjack Zap Minions Electro Dragon
Lumberjack Zap Night Witch
Lumberjack Night Witch
Goblinstein Zap Minions Electro Dragon
Minions Lumberjack Night Witch
Lumberjack
Zap Electro Dragon Goblinstein Minions
Minions Electro Dragon Lumberjack
Zap
Lumberjack Night Witch
Electro Dragon
Electro Dragon Zap Minions Lumberjack Night Witch Goblinstein
Minions Zap Electro Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Zap Electro Dragon
Electro Dragon
Zap Goblinstein
Goblinstein Zap Minions Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Minions Electro Dragon Lumberjack Night Witch
Zap Electro Dragon
Zap Electro Dragon
Minions Electro Dragon
Zap
Zap Electro Dragon
Electro Dragon
Minions Night Witch
Zap Electro Dragon
Zap Electro Dragon
Minions Night Witch
Zap Electro Dragon
Zap Electro Dragon Goblinstein
Zap Electro Dragon
Zap Electro Dragon
Zap
Zap Electro Dragon Night Witch
Zap Electro Dragon Minions Goblinstein
Night Witch
Zap Electro Dragon Night Witch
Zap Electro Dragon
Zap Minions Electro Dragon Night Witch Goblinstein
Zap Electro Dragon
Electro Dragon Lumberjack
Zap Electro Dragon
Zap
Electro Dragon
Zap Electro Dragon Minions
Zap Electro Dragon
Electro Dragon Zap
Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: