My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince X-Bow Electro Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Dark Prince X-Bow Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Night Witch
Giant Snowball
Skeleton Army Baby Dragon Night Witch
Zap
Skeleton Army Dark Prince X-Bow Night Witch
Barbarian Barrel
Skeleton Army Dark Prince X-Bow Electro Wizard Night Witch
The Log
Mini P.E.K.K.A Skeleton Army Dark Prince X-Bow
Earthquake
Skeleton Army X-Bow
Arrows
Skeleton Army Night Witch
Royal Delivery
Mini P.E.K.K.A Skeleton Army Baby Dragon Dark Prince Electro Wizard Night Witch
Fireball
Skeleton Army Baby Dragon X-Bow Electro Wizard Night Witch
Poison
Skeleton Army X-Bow Electro Wizard Night Witch
Lightning
Mini P.E.K.K.A Baby Dragon Dark Prince X-Bow Electro Wizard Night Witch
Rocket
X-Bow Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon Dark Prince Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Baby Dragon Dark Prince Electro Wizard Night Witch X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Mini P.E.K.K.A Baby Dragon Dark Prince

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Baby Dragon Dark Prince X-Bow Electro Wizard Mega Knight
Skeleton Army
X-Bow
Baby Dragon
Mini P.E.K.K.A Dark Prince Electro Wizard Mega Knight
Dark Prince
Mini P.E.K.K.A Baby Dragon X-Bow Electro Wizard
X-Bow
Mini P.E.K.K.A Skeleton Army Dark Prince
Electro Wizard
Mini P.E.K.K.A Baby Dragon Dark Prince Mega Knight
Night Witch
Mega Knight
Mega Knight
Mini P.E.K.K.A Baby Dragon Electro Wizard Night Witch

Defense Synergies 1 12

Mini P.E.K.K.A
Electro Wizard Skeleton Army Baby Dragon
Skeleton Army
Mini P.E.K.K.A X-Bow Electro Wizard
Baby Dragon
Mini P.E.K.K.A Dark Prince Mega Knight
Dark Prince
Baby Dragon Electro Wizard Night Witch
X-Bow
Skeleton Army Electro Wizard
Electro Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince X-Bow Night Witch Mega Knight
Night Witch
Dark Prince Electro Wizard Mega Knight
Mega Knight
Baby Dragon Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon X-Bow Electro Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince X-Bow Electro Wizard Night Witch Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Dark Prince Electro Wizard Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch Dark Prince Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Dark Prince X-Bow Mega Knight
Skeleton Army Baby Dragon Dark Prince X-Bow Electro Wizard Night Witch Mega Knight
Electro Wizard Baby Dragon X-Bow Night Witch
Baby Dragon X-Bow Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army X-Bow Night Witch
Skeleton Army Mini P.E.K.K.A Dark Prince Electro Wizard Night Witch Mega Knight
Skeleton Army Electro Wizard Baby Dragon Dark Prince X-Bow Night Witch Mega Knight
Baby Dragon Electro Wizard Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch Mega Knight Dark Prince X-Bow Electro Wizard
Skeleton Army Mega Knight Mini P.E.K.K.A Baby Dragon Dark Prince X-Bow Electro Wizard Night Witch
Mini P.E.K.K.A Skeleton Army X-Bow Electro Wizard Mega Knight
Skeleton Army Mini P.E.K.K.A X-Bow Electro Wizard Mega Knight
Mega Knight Mini P.E.K.K.A Skeleton Army Dark Prince X-Bow Electro Wizard Night Witch
Mega Knight Skeleton Army Baby Dragon Dark Prince X-Bow Electro Wizard Night Witch
Baby Dragon Dark Prince Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Skeleton Army Dark Prince Mega Knight Mini P.E.K.K.A Baby Dragon Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Dark Prince X-Bow Electro Wizard
Electro Wizard Mini P.E.K.K.A Baby Dragon X-Bow Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Dark Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight X-Bow Electro Wizard Night Witch
Mini P.E.K.K.A Skeleton Army Dark Prince Night Witch Mega Knight
Baby Dragon Electro Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince Electro Wizard Night Witch
Mini P.E.K.K.A Mega Knight Skeleton Army Dark Prince
Electro Wizard Mega Knight Mini P.E.K.K.A Skeleton Army Baby Dragon Dark Prince X-Bow
Skeleton Army
Mega Knight Mini P.E.K.K.A Dark Prince
Skeleton Army Mega Knight Dark Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight Night Witch
Skeleton Army Baby Dragon Mega Knight
Skeleton Army Electro Wizard Mini P.E.K.K.A Baby Dragon Dark Prince X-Bow Night Witch
Mega Knight Mini P.E.K.K.A Baby Dragon Dark Prince Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon X-Bow
Baby Dragon X-Bow Electro Wizard
Baby Dragon X-Bow
Dark Prince
Baby Dragon Dark Prince Mega Knight
Baby Dragon
Baby Dragon
X-Bow Baby Dragon
X-Bow
Mini P.E.K.K.A X-Bow Electro Wizard Night Witch
Dark Prince X-Bow Electro Wizard
Baby Dragon
Baby Dragon
Baby Dragon X-Bow
Baby Dragon X-Bow
X-Bow Baby Dragon
Baby Dragon X-Bow Mega Knight
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Baby Dragon Dark Prince X-Bow Electro Wizard Mega Knight
Baby Dragon X-Bow Mega Knight
Baby Dragon X-Bow Night Witch Mega Knight
X-Bow
Baby Dragon X-Bow
Baby Dragon Dark Prince Mega Knight
X-Bow Baby Dragon Electro Wizard
Baby Dragon X-Bow Mega Knight
Baby Dragon X-Bow
Baby Dragon X-Bow Electro Wizard Night Witch
Electro Wizard
Mini P.E.K.K.A Night Witch
X-Bow Night Witch Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Skeleton Army Dark Prince X-Bow Night Witch
Baby Dragon Electro Wizard
Mini P.E.K.K.A Baby Dragon Dark Prince Electro Wizard Mega Knight
Baby Dragon
Dark Prince Mega Knight
Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Dark Prince X-Bow Electro Wizard Mega Knight
Mega Knight

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