My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Baby Dragon Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Dark Prince
Giant Snowball
Hog Rider Baby Dragon
Zap
Firecracker Dark Prince
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Dark Prince Electro Wizard
The Log
Firecracker Elite Barbarians Hog Rider Dark Prince
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Valkyrie Hog Rider Baby Dragon Dark Prince Electro Wizard
Fireball
Firecracker Elite Barbarians Hog Rider Baby Dragon Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Elite Barbarians Valkyrie Baby Dragon Dark Prince Electro Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Valkyrie Hog Rider Baby Dragon Dark Prince Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Firecracker Valkyrie Hog Rider

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Elite Barbarians Valkyrie Baby Dragon Dark Prince
Elite Barbarians
Valkyrie Rage Firecracker Hog Rider
Valkyrie
Elite Barbarians Hog Rider Firecracker Baby Dragon Dark Prince Electro Wizard
Hog Rider
Firecracker Valkyrie Rage Elite Barbarians Baby Dragon Dark Prince Electro Wizard
Rage
Elite Barbarians Hog Rider Dark Prince Electro Wizard
Baby Dragon
Firecracker Valkyrie Hog Rider Dark Prince Electro Wizard
Dark Prince
Firecracker Valkyrie Hog Rider Rage Baby Dragon Electro Wizard
Electro Wizard
Valkyrie Hog Rider Rage Baby Dragon Dark Prince

Defense Synergies 3 7

Firecracker
Valkyrie Baby Dragon Dark Prince Electro Wizard
Elite Barbarians
Valkyrie Dark Prince
Valkyrie
Firecracker Elite Barbarians Baby Dragon Electro Wizard
Hog Rider
Rage
Baby Dragon
Firecracker Valkyrie Dark Prince
Dark Prince
Elite Barbarians Firecracker Baby Dragon Electro Wizard
Electro Wizard
Firecracker Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Baby Dragon Electro Wizard
Elite Barbarians Firecracker Valkyrie Dark Prince Electro Wizard
Elite Barbarians Valkyrie Dark Prince Electro Wizard
Elite Barbarians Firecracker Valkyrie Dark Prince Electro Wizard
Firecracker Elite Barbarians Valkyrie Dark Prince
Firecracker Valkyrie Baby Dragon Dark Prince Electro Wizard
Electro Wizard Firecracker Baby Dragon
Valkyrie Baby Dragon Electro Wizard
Elite Barbarians
Elite Barbarians Firecracker Valkyrie Dark Prince Electro Wizard
Valkyrie Electro Wizard Firecracker Baby Dragon Dark Prince
Firecracker Baby Dragon Electro Wizard
Elite Barbarians Valkyrie Dark Prince Electro Wizard
Valkyrie Firecracker Baby Dragon Dark Prince Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Electro Wizard
Firecracker Elite Barbarians Valkyrie Dark Prince Electro Wizard
Valkyrie Firecracker Elite Barbarians Baby Dragon Dark Prince Electro Wizard
Valkyrie Baby Dragon Firecracker Dark Prince Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Dark Prince Firecracker Elite Barbarians Baby Dragon Electro Wizard
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Dark Prince Electro Wizard
Electro Wizard Firecracker Elite Barbarians Valkyrie Baby Dragon
Elite Barbarians Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince Elite Barbarians Electro Wizard
Elite Barbarians Valkyrie Dark Prince
Firecracker Baby Dragon Electro Wizard
Dark Prince Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie Dark Prince
Electro Wizard Firecracker Elite Barbarians Valkyrie Baby Dragon Dark Prince
Elite Barbarians Valkyrie Dark Prince
Elite Barbarians Valkyrie Dark Prince Electro Wizard
Elite Barbarians Dark Prince Valkyrie
Firecracker Valkyrie Baby Dragon
Elite Barbarians Electro Wizard Firecracker Valkyrie Baby Dragon Dark Prince
Valkyrie Firecracker Elite Barbarians Baby Dragon Dark Prince Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon Electro Wizard
Baby Dragon
Firecracker Valkyrie Dark Prince
Firecracker Valkyrie Baby Dragon Dark Prince
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Elite Barbarians Electro Wizard
Firecracker Valkyrie Dark Prince Electro Wizard
Firecracker Baby Dragon
Firecracker Elite Barbarians Baby Dragon
Firecracker Baby Dragon
Firecracker Elite Barbarians Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Dark Prince Electro Wizard
Firecracker Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Firecracker Valkyrie Baby Dragon Dark Prince
Firecracker Baby Dragon Electro Wizard
Baby Dragon
Firecracker Baby Dragon
Elite Barbarians Firecracker Baby Dragon Electro Wizard
Electro Wizard Firecracker
Elite Barbarians
Firecracker Electro Wizard
Firecracker
Electro Wizard Dark Prince
Firecracker Baby Dragon Electro Wizard
Firecracker Valkyrie Baby Dragon Dark Prince Electro Wizard
Firecracker Baby Dragon
Firecracker Elite Barbarians Dark Prince
Firecracker Elite Barbarians Baby Dragon Electro Wizard
Firecracker Electro Wizard
Firecracker Baby Dragon Dark Prince Electro Wizard
Firecracker

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