My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Inferno Dragon
Giant Snowball
Minions Witch Inferno Dragon Lumberjack
Zap
Minions Witch Inferno Dragon
Barbarian Barrel
Witch Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Witch Lumberjack
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Minions Mini P.E.K.K.A Witch Electro Wizard Inferno Dragon Lumberjack
Fireball
Minions Witch Electro Wizard Inferno Dragon Lumberjack
Poison
Minions Witch Electro Wizard
Lightning
Mini P.E.K.K.A Witch Electro Wizard Inferno Dragon Lumberjack
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Mini P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Mini P.E.K.K.A Electro Wizard

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Lumberjack Mega Knight
Minions
Mega Knight Mini P.E.K.K.A Inferno Dragon Lumberjack
Mini P.E.K.K.A
Arrows Minions Electro Wizard Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Knight
Inferno Dragon
Mega Knight Minions
Lumberjack
Arrows Minions Mini P.E.K.K.A Witch Electro Wizard Mega Knight
Mega Knight
Minions Inferno Dragon Arrows Mini P.E.K.K.A Witch Electro Wizard Lumberjack

Defense Synergies 2 13

Arrows
Mega Knight Mini P.E.K.K.A Lumberjack
Minions
Electro Wizard Lumberjack Mega Knight
Mini P.E.K.K.A
Electro Wizard Arrows Witch
Witch
Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Electro Wizard
Mini P.E.K.K.A Minions Witch Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Lumberjack
Arrows Minions Witch Electro Wizard
Mega Knight
Arrows Minions Witch Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Electro Wizard
Mini P.E.K.K.A Inferno Dragon Lumberjack Minions Witch Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Lumberjack Mega Knight Minions Electro Wizard Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Lumberjack Minions Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A Lumberjack Mega Knight
Arrows Minions Electro Wizard Lumberjack Mega Knight
Minions Electro Wizard Inferno Dragon Arrows Witch
Arrows Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Inferno Dragon Minions Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Minions Witch Electro Wizard Arrows Lumberjack Mega Knight
Arrows Minions Inferno Dragon Witch Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Knight Minions Witch Electro Wizard
Mega Knight Arrows Minions Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Mini P.E.K.K.A Inferno Dragon Electro Wizard Lumberjack Mega Knight
Mini P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Arrows Minions Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Arrows Mega Knight Minions Witch Electro Wizard Lumberjack
Arrows Witch Minions Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mini P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Mega Knight Arrows Minions Mini P.E.K.K.A Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Witch Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Minions Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Knight Electro Wizard
Mini P.E.K.K.A Witch Inferno Dragon Lumberjack Mega Knight
Arrows Minions Witch Electro Wizard
Mini P.E.K.K.A Minions Witch Electro Wizard Lumberjack
Mini P.E.K.K.A Mega Knight Inferno Dragon Lumberjack
Electro Wizard Mega Knight Minions Mini P.E.K.K.A Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Minions Mini P.E.K.K.A Witch Lumberjack
Mega Knight Arrows Electro Wizard
Mini P.E.K.K.A Mega Knight Witch Lumberjack
Witch Mega Knight
Witch Electro Wizard Minions Mini P.E.K.K.A Inferno Dragon Lumberjack
Arrows Minions Mega Knight Mini P.E.K.K.A Witch Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Arrows Mega Knight
Arrows Minions Witch
Arrows Witch
Arrows
Arrows
Minions Mini P.E.K.K.A Electro Wizard Lumberjack
Arrows Electro Wizard
Arrows
Arrows Minions
Arrows
Arrows Witch
Arrows Mega Knight
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows Witch Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Witch Mega Knight
Witch Inferno Dragon
Arrows Witch Electro Wizard
Arrows Witch Mega Knight
Arrows
Arrows Witch Electro Wizard
Electro Wizard Minions Witch
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Minions Witch
Arrows Witch Electro Wizard
Arrows
Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Arrows
Arrows
Mega Knight
Minions Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: