My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Minions Goblin Barrel Skeleton Army Baby Dragon Inferno Dragon
Zap
Minions Royal Giant Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Barrel Skeleton Army Electro Wizard
The Log
Royal Giant Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army
Royal Delivery
Minions Goblin Barrel Skeleton Army Baby Dragon Electro Wizard Inferno Dragon
Fireball
Minions Goblin Barrel Skeleton Army Baby Dragon Electro Wizard Inferno Dragon
Poison
Minions Skeleton Army Electro Wizard
Lightning
Baby Dragon Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Barrel Skeleton Army Baby Dragon Electro Wizard Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Goblin Barrel Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Baby Dragon Inferno Dragon
Royal Giant
Minions Goblin Barrel Baby Dragon The Log Electro Wizard
Goblin Barrel
Royal Giant Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Minions Royal Giant Goblin Barrel Electro Wizard Inferno Dragon
The Log
Royal Giant
Electro Wizard
Royal Giant Baby Dragon
Inferno Dragon
Minions Baby Dragon

Defense Synergies 0 11

Minions
Baby Dragon The Log Electro Wizard
Royal Giant
Goblin Barrel
Skeleton Army
The Log Electro Wizard Inferno Dragon
Baby Dragon
Minions The Log Inferno Dragon
The Log
Minions Skeleton Army Baby Dragon Electro Wizard Inferno Dragon
Electro Wizard
Minions Skeleton Army The Log Inferno Dragon
Inferno Dragon
Skeleton Army Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon The Log Electro Wizard
Skeleton Army Inferno Dragon Minions The Log Electro Wizard
Skeleton Army Minions Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Minions Electro Wizard
Skeleton Army The Log
Skeleton Army The Log Minions Baby Dragon Electro Wizard
Minions Electro Wizard Inferno Dragon Baby Dragon
Baby Dragon The Log Electro Wizard
Inferno Dragon Minions Skeleton Army
Skeleton Army Electro Wizard
Minions Skeleton Army Electro Wizard Baby Dragon The Log
Minions Inferno Dragon Baby Dragon Electro Wizard
Skeleton Army Minions The Log Electro Wizard
Skeleton Army Minions Baby Dragon The Log Electro Wizard
Skeleton Army Inferno Dragon Electro Wizard
Skeleton Army The Log Electro Wizard Inferno Dragon
Minions Skeleton Army Electro Wizard
Minions Skeleton Army Baby Dragon The Log Electro Wizard
Baby Dragon The Log Minions Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Skeleton Army Minions Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Electro Wizard
Electro Wizard Baby Dragon The Log Inferno Dragon
Skeleton Army Minions The Log Electro Wizard
Skeleton Army The Log Electro Wizard
Skeleton Army Inferno Dragon
Minions Baby Dragon Electro Wizard
Skeleton Army Minions Electro Wizard
Skeleton Army Inferno Dragon
Electro Wizard Minions Skeleton Army Baby Dragon The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Minions
Skeleton Army The Log Electro Wizard
Skeleton Army
Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Minions Baby Dragon The Log Inferno Dragon
Minions Baby Dragon The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
The Log
Baby Dragon The Log
Minions Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log
Minions Electro Wizard
The Log Electro Wizard
Baby Dragon
Baby Dragon The Log
Minions Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Minions
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Minions Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Baby Dragon
Inferno Dragon
The Log Baby Dragon Electro Wizard
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon Electro Wizard
Electro Wizard Minions
The Log
Electro Wizard
The Log
Electro Wizard Minions Skeleton Army
Baby Dragon Electro Wizard
The Log
Baby Dragon Electro Wizard
The Log Baby Dragon
Minions Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Electro Wizard
Inferno Dragon

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