My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Balloon P.E.K.K.A Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Balloon P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon Bandit
Giant Snowball
Bomber Balloon
Zap
Bomber Balloon Bandit
Barbarian Barrel
Bomber Bandit Electro Wizard Magic Archer
The Log
Bomber Bandit
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Balloon P.E.K.K.A Bandit Electro Wizard Magic Archer
Fireball
Bomber Balloon Bandit Electro Wizard Magic Archer
Poison
Bomber Balloon Electro Wizard Magic Archer
Lightning
Balloon Bandit Electro Wizard Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Barbarian Barrel Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Barbarian Barrel Bandit Poison Electro Wizard Magic Archer Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Barbarian Barrel Bandit Poison

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Barbarian Barrel P.E.K.K.A Bandit
Barbarian Barrel
Balloon Bomber P.E.K.K.A Bandit
Poison
P.E.K.K.A Balloon
Balloon
Barbarian Barrel Poison Bandit Electro Wizard Magic Archer
P.E.K.K.A
Poison Electro Wizard Magic Archer Bomber Barbarian Barrel
Bandit
Bomber Barbarian Barrel Balloon Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Balloon Bandit Magic Archer
Magic Archer
P.E.K.K.A Balloon Bandit Electro Wizard

Defense Synergies 0 14

Bomber
Barbarian Barrel P.E.K.K.A Bandit Electro Wizard
Barbarian Barrel
Bomber Poison P.E.K.K.A Bandit Electro Wizard Magic Archer
Poison
Barbarian Barrel Electro Wizard
Balloon
P.E.K.K.A
Bomber Barbarian Barrel Electro Wizard
Bandit
Bomber Barbarian Barrel Electro Wizard Magic Archer
Electro Wizard
Bomber Barbarian Barrel Poison P.E.K.K.A Bandit Magic Archer
Magic Archer
Barbarian Barrel Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Barbarian Barrel Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bomber Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Bomber Barbarian Barrel Poison P.E.K.K.A
Barbarian Barrel Bomber Bandit Electro Wizard Magic Archer
Electro Wizard Poison Magic Archer
Barbarian Barrel Poison P.E.K.K.A Bandit Electro Wizard Magic Archer
P.E.K.K.A
Bomber Barbarian Barrel Bandit Electro Wizard
Poison Electro Wizard Bomber Barbarian Barrel Bandit Magic Archer
Poison Electro Wizard Magic Archer
P.E.K.K.A Bomber Bandit Electro Wizard
Bomber Barbarian Barrel Poison P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Bomber Poison P.E.K.K.A Electro Wizard
Bomber Barbarian Barrel Bandit Electro Wizard Magic Archer
Barbarian Barrel Poison Bomber Bandit Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Bomber Barbarian Barrel Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Bomber Barbarian Barrel Magic Archer
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Barbarian Barrel Bandit Electro Wizard
P.E.K.K.A Bandit
Poison Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Barbarian Barrel Poison Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Poison Electro Wizard
P.E.K.K.A Bandit
Bomber Magic Archer
Electro Wizard Bomber Barbarian Barrel Poison P.E.K.K.A Magic Archer
Poison Bomber Barbarian Barrel P.E.K.K.A Electro Wizard Magic Archer
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Barbarian Barrel Bandit
Poison Barbarian Barrel Bandit Electro Wizard Magic Archer
Barbarian Barrel Poison Bandit Magic Archer
Barbarian Barrel Poison
Bomber Poison Barbarian Barrel Magic Archer
Poison Magic Archer
Bomber Poison Magic Archer
Poison Barbarian Barrel Magic Archer
Poison Bandit
Poison Electro Wizard
Poison Barbarian Barrel Bandit Electro Wizard Magic Archer
Poison Magic Archer
Poison Barbarian Barrel Bandit Magic Archer
Barbarian Barrel Poison Bandit Magic Archer
Barbarian Barrel Poison Magic Archer
Bomber Barbarian Barrel Poison Bandit Magic Archer
Magic Archer Barbarian Barrel Poison Bandit
Barbarian Barrel Poison
Bomber
Bomber Barbarian Barrel Poison Bandit Electro Wizard Magic Archer
Bomber Barbarian Barrel Poison Magic Archer
Poison Magic Archer
Poison
Barbarian Barrel Poison
Poison Bomber Barbarian Barrel Magic Archer
Poison Barbarian Barrel Bandit Electro Wizard Magic Archer
Poison Bandit Magic Archer
Poison Barbarian Barrel Bandit Magic Archer
Poison Electro Wizard Magic Archer
Electro Wizard Poison
Poison Bomber Bandit Magic Archer
Poison Electro Wizard Magic Archer
P.E.K.K.A
Poison Magic Archer
Electro Wizard Barbarian Barrel Bandit Magic Archer
Poison Electro Wizard Magic Archer
Barbarian Barrel
Poison Electro Wizard Magic Archer
Bomber Poison Magic Archer
Poison
P.E.K.K.A
Poison Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer
Poison Barbarian Barrel Bandit Electro Wizard Magic Archer
P.E.K.K.A
Poison

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