My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Dark Prince Electro Giant Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Dark Prince Electro Giant Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Bandit
Giant Snowball
Skeletons
Zap
Skeletons Dark Prince Bandit
Barbarian Barrel
Skeletons Dark Prince Bandit Electro Wizard
The Log
Skeletons Dark Prince Bandit
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Dark Prince Bandit Electro Wizard
Fireball
Bandit Electro Wizard
Poison
Electro Wizard
Lightning
Dark Prince Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Barbarian Barrel Dark Prince Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Dark Prince Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Bandit Dark Prince Electro Wizard Rocket Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Barbarian Barrel Bandit Dark Prince

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Rocket
Electro Giant
Barbarian Barrel
Dark Prince Electro Giant Bandit Mega Knight
Dark Prince
Electro Giant Barbarian Barrel Bandit Electro Wizard
Electro Giant
Dark Prince Rocket Barbarian Barrel
Bandit
Barbarian Barrel Dark Prince Electro Wizard Mega Knight
Electro Wizard
Dark Prince Bandit Mega Knight
Mega Knight
Barbarian Barrel Bandit Electro Wizard

Defense Synergies 0 14

Skeletons
Barbarian Barrel Dark Prince Bandit Electro Wizard
Rocket
Barbarian Barrel
Skeletons Dark Prince Electro Giant Bandit Electro Wizard Mega Knight
Dark Prince
Skeletons Barbarian Barrel Bandit Electro Wizard
Electro Giant
Barbarian Barrel
Bandit
Skeletons Barbarian Barrel Dark Prince Electro Wizard Mega Knight
Electro Wizard
Skeletons Barbarian Barrel Dark Prince Bandit Mega Knight
Mega Knight
Barbarian Barrel Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Barrel Electro Wizard
Skeletons Dark Prince Bandit Electro Wizard Mega Knight
Rocket Mega Knight Skeletons Dark Prince Bandit Electro Wizard
Skeletons Dark Prince Bandit Electro Wizard Mega Knight
Rocket Barbarian Barrel Dark Prince Mega Knight
Barbarian Barrel Skeletons Dark Prince Bandit Electro Wizard Mega Knight
Rocket Electro Wizard
Rocket Barbarian Barrel Electro Giant Bandit Electro Wizard Mega Knight
Skeletons
Skeletons Barbarian Barrel Dark Prince Bandit Electro Wizard Mega Knight
Electro Wizard Skeletons Barbarian Barrel Dark Prince Electro Giant Bandit Mega Knight
Electro Wizard
Mega Knight Skeletons Rocket Dark Prince Bandit Electro Wizard
Rocket Mega Knight Barbarian Barrel Dark Prince Electro Wizard
Bandit Electro Wizard Mega Knight
Rocket Electro Giant Bandit Electro Wizard Mega Knight
Mega Knight Skeletons Dark Prince Electro Wizard
Mega Knight Barbarian Barrel Dark Prince Bandit Electro Wizard
Barbarian Barrel Dark Prince Bandit Electro Wizard Mega Knight
Electro Wizard
Dark Prince Mega Knight Barbarian Barrel Electro Giant Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Barbarian Barrel Dark Prince Electro Giant Bandit Electro Wizard
Bandit Electro Wizard Rocket Barbarian Barrel Mega Knight
Bandit Mega Knight Skeletons Rocket Dark Prince Electro Wizard
Rocket Dark Prince Mega Knight Barbarian Barrel Bandit Electro Wizard
Skeletons Dark Prince Bandit Mega Knight
Rocket Electro Giant Skeletons Electro Wizard
Rocket Dark Prince Skeletons Bandit Electro Wizard
Mega Knight Dark Prince
Rocket Electro Wizard Mega Knight Skeletons Barbarian Barrel Dark Prince Bandit
Skeletons
Mega Knight Dark Prince
Rocket Mega Knight Dark Prince Electro Giant Electro Wizard
Rocket Dark Prince Mega Knight Skeletons Bandit
Electro Giant Mega Knight
Electro Giant Electro Wizard Skeletons Rocket Barbarian Barrel Dark Prince
Mega Knight Barbarian Barrel Dark Prince Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Barbarian Barrel Bandit
Barbarian Barrel Bandit Electro Wizard
Rocket Barbarian Barrel Bandit
Rocket Barbarian Barrel Dark Prince
Rocket Barbarian Barrel Dark Prince Mega Knight
Electro Giant Rocket
Barbarian Barrel
Bandit
Rocket Electro Wizard
Rocket Barbarian Barrel Dark Prince Bandit Electro Wizard
Rocket
Rocket Barbarian Barrel Bandit
Rocket Barbarian Barrel Bandit
Barbarian Barrel
Rocket Barbarian Barrel Bandit
Rocket Barbarian Barrel Bandit Mega Knight
Rocket Barbarian Barrel
Rocket
Rocket Barbarian Barrel Dark Prince Bandit Electro Wizard Mega Knight
Rocket Barbarian Barrel Electro Giant Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket Barbarian Barrel
Electro Giant Barbarian Barrel Dark Prince Mega Knight
Barbarian Barrel Bandit Electro Wizard
Bandit Mega Knight
Rocket Barbarian Barrel Bandit
Electro Giant Electro Wizard
Rocket Electro Wizard Electro Giant
Rocket Bandit Mega Knight
Rocket Electro Wizard
Mega Knight
Rocket
Electro Wizard Rocket Barbarian Barrel Dark Prince Bandit
Rocket Electro Wizard
Barbarian Barrel
Rocket Dark Prince Electro Wizard Mega Knight
Rocket Electro Giant
Dark Prince Mega Knight
Electro Giant Rocket Electro Wizard
Rocket Electro Wizard
Rocket Barbarian Barrel Dark Prince Electro Giant Bandit Electro Wizard Mega Knight

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