My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Bandit Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Bandit
Giant Snowball
Minions Goblin Barrel Little Prince
Zap
Minions Goblin Barrel Bandit Little Prince
Barbarian Barrel
Knight Valkyrie Goblin Barrel Bandit Electro Wizard Little Prince
The Log
Goblin Barrel Bandit Little Prince
Earthquake
Goblin Barrel
Arrows
Minions Goblin Barrel Little Prince
Royal Delivery
Knight Minions Valkyrie Goblin Barrel Bandit Electro Wizard Little Prince
Fireball
Minions Goblin Barrel Bandit Electro Wizard Little Prince
Poison
Minions Electro Wizard Little Prince
Lightning
Knight Valkyrie Bandit Electro Wizard Little Prince
Rocket
Valkyrie Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Goblin Barrel Void Bandit Little Prince Valkyrie Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Goblin Barrel Void

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Barrel Electro Wizard Little Prince
Minions
Knight Valkyrie Bandit
Valkyrie
Goblin Barrel Minions Bandit Electro Wizard Little Prince
Goblin Barrel
Knight Valkyrie Bandit
Void
Bandit
Minions Valkyrie Goblin Barrel Electro Wizard Little Prince
Electro Wizard
Knight Valkyrie Bandit
Little Prince
Knight Valkyrie Bandit

Defense Synergies 4 8

Knight
Minions Electro Wizard Little Prince
Minions
Knight Valkyrie Bandit Electro Wizard
Valkyrie
Minions Bandit Electro Wizard Little Prince
Goblin Barrel
Void
Bandit
Minions Valkyrie Electro Wizard Little Prince
Electro Wizard
Knight Minions Valkyrie Bandit Little Prince
Little Prince
Knight Valkyrie Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Valkyrie Void Electro Wizard
Knight Minions Valkyrie Bandit Electro Wizard
Knight Minions Valkyrie Void Bandit Electro Wizard
Knight Minions Valkyrie Bandit Electro Wizard
Valkyrie
Minions Valkyrie Bandit Electro Wizard
Minions Electro Wizard Void Little Prince
Valkyrie Void Bandit Electro Wizard
Minions
Knight Valkyrie Bandit Electro Wizard Little Prince
Minions Valkyrie Electro Wizard Knight Bandit
Minions Electro Wizard
Knight Minions Valkyrie Bandit Electro Wizard
Valkyrie Minions Electro Wizard
Knight Bandit Electro Wizard
Bandit Electro Wizard
Knight Minions Valkyrie Electro Wizard
Valkyrie Knight Minions Bandit Electro Wizard Little Prince
Valkyrie Knight Minions Bandit Electro Wizard Little Prince
Electro Wizard
Valkyrie Knight Minions Bandit Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Void Bandit Electro Wizard
Void Bandit Electro Wizard Knight Valkyrie
Bandit Knight Minions Valkyrie Electro Wizard
Valkyrie Knight Bandit Electro Wizard
Knight Valkyrie Bandit
Minions Electro Wizard
Knight Minions Valkyrie Void Bandit Electro Wizard
Knight Valkyrie
Void Electro Wizard Knight Minions Valkyrie Bandit
Knight Minions Valkyrie
Valkyrie Void Electro Wizard
Knight Valkyrie Bandit
Valkyrie
Electro Wizard Knight Minions Valkyrie Little Prince
Minions Valkyrie Electro Wizard
Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Valkyrie Bandit
Void Bandit Electro Wizard
Void Bandit
Knight Valkyrie Void
Valkyrie
Minions
Void Bandit
Minions Void Electro Wizard
Void Knight Valkyrie Bandit Electro Wizard
Void
Knight Void Bandit
Minions Void Bandit
Bandit
Bandit
Minions
Void Bandit Electro Wizard
Valkyrie Void Little Prince
Minions Void
Void
Void
Void
Valkyrie Little Prince
Void Bandit Electro Wizard
Void Bandit
Void Bandit
Void Electro Wizard Little Prince
Electro Wizard Minions Void
Void
Void Bandit
Void Electro Wizard
Electro Wizard Minions Void Bandit
Electro Wizard
Void Knight Valkyrie Electro Wizard
Void
Minions Electro Wizard
Void Electro Wizard
Void Bandit Electro Wizard Little Prince
Void
Void

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