My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Skeleton King

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Royal Ghost Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Mortar Sparky
Barbarian Barrel
Mortar Wizard Royal Ghost Electro Wizard Sparky
The Log
Sparky
Earthquake
Mortar
Arrows
Royal Delivery
Wizard Royal Ghost Electro Wizard Sparky
Fireball
Mortar Wizard Electro Wizard Sparky
Poison
Mortar Wizard Electro Wizard Sparky
Lightning
Mortar Wizard Electro Wizard Sparky
Rocket
Mortar Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Wizard Royal Ghost Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Royal Ghost Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Royal Ghost Mortar Electro Wizard Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Royal Ghost Mortar

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Mortar Mega Knight
Mortar
Arrows
Wizard
Rage Royal Ghost Sparky Mega Knight
Rage
Sparky Wizard Electro Wizard
Royal Ghost
Wizard Electro Wizard Mega Knight
Electro Wizard
Rage Royal Ghost Sparky Mega Knight
Sparky
Arrows Rage Wizard Electro Wizard
Mega Knight
Arrows Wizard Royal Ghost Electro Wizard

Defense Synergies 1 10

Arrows
Mega Knight Mortar Sparky
Mortar
Arrows Wizard Electro Wizard
Wizard
Mortar Royal Ghost Electro Wizard Mega Knight
Rage
Royal Ghost
Wizard Electro Wizard Mega Knight
Electro Wizard
Mortar Wizard Royal Ghost Mega Knight
Sparky
Arrows
Mega Knight
Arrows Wizard Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Wizard Electro Wizard Sparky
Sparky Mortar Electro Wizard Mega Knight
Mortar Sparky Mega Knight Electro Wizard
Sparky Mortar Electro Wizard Mega Knight
Arrows Sparky Mega Knight
Arrows Royal Ghost Electro Wizard Mega Knight
Electro Wizard Arrows Mortar Wizard
Arrows Electro Wizard Sparky Mega Knight
Sparky Mortar
Royal Ghost Electro Wizard Sparky Mega Knight
Electro Wizard Arrows Wizard Royal Ghost Mega Knight
Arrows Wizard Electro Wizard
Mortar Sparky Mega Knight Wizard Electro Wizard
Wizard Sparky Mega Knight Arrows Mortar Royal Ghost Electro Wizard
Sparky Mortar Electro Wizard Mega Knight
Mortar Electro Wizard Sparky Mega Knight
Wizard Sparky Mega Knight Arrows Mortar Electro Wizard
Arrows Mortar Mega Knight Wizard Royal Ghost Electro Wizard
Arrows Mortar Wizard Royal Ghost Electro Wizard Mega Knight
Sparky Mortar Electro Wizard
Wizard Royal Ghost Mega Knight Arrows Electro Wizard Sparky
Mortar Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost Electro Wizard Sparky
Electro Wizard Arrows Mortar Wizard Royal Ghost Mega Knight
Mega Knight Electro Wizard Sparky
Mega Knight Electro Wizard Sparky
Sparky Mega Knight
Arrows Wizard Electro Wizard
Sparky Electro Wizard
Mega Knight Sparky
Electro Wizard Mega Knight Mortar Sparky
Sparky
Mega Knight Sparky
Mega Knight Arrows Electro Wizard
Mega Knight Wizard Sparky
Wizard Sparky Mega Knight
Electro Wizard Sparky Mortar
Arrows Mega Knight Wizard Royal Ghost Electro Wizard Sparky
Arrows Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Royal Ghost Sparky
Arrows Mortar Royal Ghost Electro Wizard
Arrows Sparky
Arrows Sparky
Wizard Arrows Mortar Sparky Mega Knight
Arrows Wizard
Arrows Mortar Wizard Sparky
Arrows Wizard
Arrows Mortar Wizard
Electro Wizard Sparky
Arrows Mortar Wizard Electro Wizard Sparky
Arrows Wizard
Mortar Sparky
Arrows Mortar
Arrows Mortar Sparky
Arrows Mortar Wizard Sparky
Arrows Mortar Wizard Sparky Mega Knight
Arrows Mortar Sparky
Sparky
Arrows Mortar Wizard Electro Wizard Sparky Mega Knight
Arrows Mortar Wizard Mega Knight
Sparky Mega Knight
Arrows Wizard
Sparky
Arrows Mortar
Arrows Mortar Wizard Sparky Mega Knight
Arrows Mortar Wizard Royal Ghost Electro Wizard Sparky
Arrows Mortar Wizard Sparky Mega Knight
Arrows Mortar Sparky
Arrows Wizard Electro Wizard Sparky
Electro Wizard Wizard
Sparky
Arrows Mortar Wizard Sparky Mega Knight
Arrows Electro Wizard Sparky
Sparky Mega Knight
Arrows Wizard Sparky
Electro Wizard
Arrows Wizard Electro Wizard
Arrows
Wizard Electro Wizard Sparky Mega Knight
Arrows Mortar Wizard
Arrows Sparky
Sparky Mega Knight
Electro Wizard Sparky
Electro Wizard
Mortar Royal Ghost Electro Wizard Sparky Mega Knight
Sparky
Mortar Wizard Sparky Mega Knight

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