My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Ghost Electro Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Goblin Curse Night Witch
Giant Snowball
Bomber Wall Breakers Goblin Curse Night Witch
Zap
Bomber Wall Breakers Goblin Curse Night Witch
Barbarian Barrel
Bomber Wall Breakers Goblin Curse Royal Ghost Electro Wizard Night Witch
The Log
Bomber Wall Breakers Goblin Curse
Earthquake
Bomber
Arrows
Bomber Wall Breakers Goblin Curse Night Witch
Royal Delivery
Bomber Wall Breakers Royal Ghost Electro Wizard Night Witch
Fireball
Bomber Wall Breakers Electro Wizard Night Witch
Poison
Bomber Goblin Curse Electro Wizard Night Witch
Lightning
Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Royal Ghost Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Goblin Curse Royal Ghost Electro Wizard Night Witch Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Wall Breakers Goblin Curse Royal Ghost

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Curse Mega Knight
Wall Breakers
Royal Ghost Electro Wizard Mega Knight
Goblin Curse
Bomber
Lightning
Royal Ghost
Wall Breakers Electro Wizard Mega Knight
Electro Wizard
Wall Breakers Royal Ghost Mega Knight
Night Witch
Mega Knight
Mega Knight
Bomber Wall Breakers Royal Ghost Electro Wizard Night Witch

Defense Synergies 0 7

Bomber
Royal Ghost Electro Wizard
Wall Breakers
Goblin Curse
Lightning
Royal Ghost
Bomber Electro Wizard Mega Knight
Electro Wizard
Bomber Royal Ghost Night Witch Mega Knight
Night Witch
Electro Wizard Mega Knight
Mega Knight
Royal Ghost Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Electro Wizard
Goblin Curse Electro Wizard Night Witch Mega Knight
Mega Knight Bomber Goblin Curse Lightning Electro Wizard Night Witch
Night Witch Goblin Curse Electro Wizard Mega Knight
Lightning Bomber Mega Knight
Bomber Royal Ghost Electro Wizard Night Witch Mega Knight
Lightning Electro Wizard Goblin Curse Night Witch
Lightning Electro Wizard Mega Knight
Goblin Curse Night Witch
Bomber Royal Ghost Electro Wizard Night Witch Mega Knight
Goblin Curse Electro Wizard Bomber Royal Ghost Night Witch Mega Knight
Goblin Curse Electro Wizard Night Witch
Night Witch Mega Knight Bomber Goblin Curse Lightning Electro Wizard
Bomber Mega Knight Goblin Curse Royal Ghost Electro Wizard Night Witch
Goblin Curse Electro Wizard Mega Knight
Goblin Curse Lightning Electro Wizard Mega Knight
Mega Knight Bomber Electro Wizard Night Witch
Mega Knight Bomber Royal Ghost Electro Wizard Night Witch
Bomber Goblin Curse Royal Ghost Electro Wizard Mega Knight
Goblin Curse Electro Wizard
Bomber Royal Ghost Mega Knight Goblin Curse Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost Electro Wizard
Electro Wizard Bomber Lightning Royal Ghost Mega Knight
Mega Knight Lightning Electro Wizard
Lightning Mega Knight Electro Wizard Night Witch
Goblin Curse Night Witch Mega Knight
Goblin Curse Electro Wizard
Lightning Electro Wizard Night Witch
Mega Knight Goblin Curse
Lightning Electro Wizard Mega Knight
Goblin Curse
Mega Knight
Lightning Mega Knight Electro Wizard
Lightning Mega Knight Goblin Curse Night Witch
Bomber Goblin Curse Mega Knight
Electro Wizard Bomber Lightning Night Witch
Mega Knight Bomber Goblin Curse Royal Ghost Electro Wizard
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Ghost
Goblin Curse Royal Ghost Electro Wizard
Lightning
Lightning
Bomber Goblin Curse Mega Knight
Goblin Curse
Bomber
Goblin Curse Lightning
Lightning
Lightning Electro Wizard Night Witch
Lightning Electro Wizard
Lightning Goblin Curse
Lightning
Lightning
Lightning
Lightning Bomber
Lightning Mega Knight
Lightning
Bomber Lightning Night Witch
Lightning Bomber Electro Wizard Mega Knight
Lightning Bomber Goblin Curse Mega Knight
Lightning Night Witch Mega Knight
Lightning
Lightning
Lightning
Goblin Curse Bomber Mega Knight
Lightning Royal Ghost Electro Wizard
Lightning Mega Knight
Lightning Goblin Curse
Lightning Goblin Curse Electro Wizard Night Witch
Lightning Electro Wizard
Lightning Night Witch
Lightning Bomber Night Witch Mega Knight
Lightning Electro Wizard
Mega Knight
Goblin Curse Lightning
Lightning Electro Wizard Night Witch
Lightning Goblin Curse Electro Wizard
Lightning Electro Wizard Mega Knight
Bomber Lightning
Lightning
Mega Knight
Lightning Electro Wizard
Lightning Electro Wizard
Lightning Royal Ghost Electro Wizard Mega Knight
Lightning Mega Knight

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