My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Baby Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Battle Ram Flying Machine Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram
Giant Snowball
Goblins Battle Ram Flying Machine Baby Dragon
Zap
Goblins Battle Ram Flying Machine
Barbarian Barrel
Goblins Elite Barbarians Battle Ram Royal Ghost
The Log
Goblins Elite Barbarians Battle Ram
Earthquake
Arrows
Goblins Flying Machine
Royal Delivery
Goblins Elite Barbarians Battle Ram Flying Machine Baby Dragon Royal Ghost
Fireball
Elite Barbarians Battle Ram Flying Machine Baby Dragon
Poison
Flying Machine
Lightning
Elite Barbarians Battle Ram Baby Dragon
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Royal Ghost Fireball Battle Ram Flying Machine Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Royal Ghost Fireball

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Battle Ram Baby Dragon
Zap
Elite Barbarians Fireball Battle Ram Goblins Flying Machine Baby Dragon Royal Ghost
Elite Barbarians
Zap Fireball Battle Ram Royal Ghost
Fireball
Zap Elite Barbarians Battle Ram Baby Dragon
Battle Ram
Zap Goblins Elite Barbarians Fireball Flying Machine Baby Dragon Royal Ghost
Flying Machine
Zap Battle Ram Baby Dragon Royal Ghost
Baby Dragon
Goblins Zap Fireball Battle Ram Flying Machine
Royal Ghost
Zap Elite Barbarians Battle Ram Flying Machine

Defense Synergies 1 8

Goblins
Zap Flying Machine
Zap
Fireball Goblins Elite Barbarians Flying Machine Baby Dragon Royal Ghost
Elite Barbarians
Zap
Fireball
Zap
Battle Ram
Flying Machine
Goblins Zap Baby Dragon Royal Ghost
Baby Dragon
Zap Flying Machine
Royal Ghost
Zap Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine Baby Dragon
Elite Barbarians Goblins Zap Flying Machine
Goblins Elite Barbarians
Elite Barbarians Goblins
Elite Barbarians Fireball
Fireball Goblins Zap Flying Machine Baby Dragon Royal Ghost
Zap Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine Baby Dragon
Goblins Elite Barbarians
Elite Barbarians Goblins Royal Ghost
Goblins Zap Fireball Flying Machine Baby Dragon Royal Ghost
Zap Fireball Flying Machine Baby Dragon
Zap Elite Barbarians Fireball Flying Machine
Fireball Goblins Zap Baby Dragon Royal Ghost
Elite Barbarians
Zap Elite Barbarians Fireball
Goblins Elite Barbarians Fireball
Fireball Goblins Zap Elite Barbarians Flying Machine Baby Dragon Royal Ghost
Zap Baby Dragon Fireball Flying Machine Royal Ghost
Elite Barbarians
Royal Ghost Goblins Elite Barbarians Fireball Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Elite Barbarians Fireball Royal Ghost
Fireball Zap Elite Barbarians Flying Machine Baby Dragon Royal Ghost
Goblins Zap Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians
Fireball Zap Flying Machine Baby Dragon
Goblins Elite Barbarians Fireball Flying Machine
Elite Barbarians
Zap Goblins Elite Barbarians Fireball Flying Machine Baby Dragon
Elite Barbarians Flying Machine
Zap Elite Barbarians Fireball
Elite Barbarians Fireball
Fireball Flying Machine Baby Dragon
Elite Barbarians Goblins Zap Fireball Flying Machine Baby Dragon
Zap Elite Barbarians Fireball Flying Machine Baby Dragon Royal Ghost
Zap Fireball
Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Baby Dragon Royal Ghost
Fireball Zap Flying Machine Baby Dragon Royal Ghost
Fireball Flying Machine Baby Dragon
Fireball Flying Machine
Fireball Zap Baby Dragon
Fireball Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon
Fireball Zap Flying Machine Baby Dragon
Fireball Zap Flying Machine
Goblins Elite Barbarians Fireball
Zap Fireball Flying Machine
Fireball Zap Flying Machine Baby Dragon
Flying Machine Elite Barbarians Fireball Baby Dragon
Fireball Flying Machine Baby Dragon
Zap Elite Barbarians Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball
Zap Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Flying Machine Baby Dragon
Zap Fireball Baby Dragon
Fireball Zap Flying Machine Baby Dragon Royal Ghost
Fireball Zap Flying Machine Baby Dragon
Fireball Zap Baby Dragon
Elite Barbarians Zap Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Flying Machine
Fireball Zap Flying Machine Baby Dragon
Fireball
Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine Baby Dragon
Zap Fireball
Elite Barbarians Flying Machine
Zap Elite Barbarians Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine
Zap Fireball Flying Machine Baby Dragon Royal Ghost
Fireball

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