My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Witch X-Bow Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Flying Machine Guards Witch
Zap
Flying Machine Guards Witch X-Bow
Barbarian Barrel
Guards Witch X-Bow
The Log
Mini P.E.K.K.A Guards Witch X-Bow
Earthquake
Guards Witch X-Bow
Arrows
Flying Machine Guards Witch
Royal Delivery
Mini P.E.K.K.A Flying Machine Guards Witch Mother Witch
Fireball
Flying Machine Witch X-Bow Mother Witch
Poison
Flying Machine Guards Witch X-Bow Mother Witch
Lightning
Mini P.E.K.K.A Witch X-Bow Mother Witch
Rocket
Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Void Fireball Mini P.E.K.K.A Flying Machine Mother Witch Witch X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Void Fireball Mini P.E.K.K.A

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
X-Bow
Mini P.E.K.K.A
X-Bow
Flying Machine
X-Bow
Guards
X-Bow
Void
Witch
X-Bow
Fireball Mini P.E.K.K.A Flying Machine Guards
Mother Witch

Defense Synergies 1 8

Fireball
X-Bow Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Guards Witch Mother Witch
Flying Machine
Guards
Guards
Mini P.E.K.K.A Flying Machine Witch X-Bow Mother Witch
Void
Witch
Mini P.E.K.K.A Guards
X-Bow
Fireball Guards
Mother Witch
Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Void X-Bow
Mini P.E.K.K.A Flying Machine Witch X-Bow
Mini P.E.K.K.A Witch Void
Mini P.E.K.K.A Witch Guards
Fireball Mini P.E.K.K.A X-Bow
Fireball Flying Machine Guards X-Bow Mother Witch
Fireball Flying Machine Void Witch X-Bow
Fireball Flying Machine Void X-Bow
Mini P.E.K.K.A Witch X-Bow
Guards Mini P.E.K.K.A
Guards Witch Mother Witch Fireball Flying Machine X-Bow
Fireball Flying Machine Witch
Mini P.E.K.K.A Fireball Flying Machine Guards Witch X-Bow
Fireball Mini P.E.K.K.A Guards Witch X-Bow
Mini P.E.K.K.A X-Bow
Fireball Mini P.E.K.K.A X-Bow
Fireball Mini P.E.K.K.A Witch X-Bow
Fireball Flying Machine Guards Witch X-Bow
Witch Fireball Flying Machine Guards Mother Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Flying Machine Guards Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fireball Void Witch X-Bow
Fireball Void Mini P.E.K.K.A Flying Machine X-Bow
Guards Mini P.E.K.K.A Witch
Mini P.E.K.K.A Guards Fireball X-Bow
Mini P.E.K.K.A Guards Witch
Fireball Mother Witch Flying Machine Witch
Mini P.E.K.K.A Guards Fireball Flying Machine Void Witch
Mini P.E.K.K.A
Void Fireball Mini P.E.K.K.A Flying Machine Witch X-Bow
Witch Guards
Mini P.E.K.K.A Flying Machine Guards Witch
Fireball Guards Void
Mini P.E.K.K.A Fireball Guards Witch
Fireball Flying Machine Witch
Guards Witch Fireball Mini P.E.K.K.A Flying Machine X-Bow
Fireball Mini P.E.K.K.A Flying Machine Witch Mother Witch
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Flying Machine Guards X-Bow
Fireball Void Flying Machine X-Bow
Fireball Flying Machine Void X-Bow
Fireball Flying Machine Guards Void
Fireball
Fireball Mother Witch Flying Machine Witch
Flying Machine Witch
Fireball X-Bow Flying Machine
Fireball Void Flying Machine X-Bow
Fireball Mini P.E.K.K.A Guards Void X-Bow
Void Fireball Flying Machine X-Bow
Fireball Void Flying Machine
Flying Machine Fireball Void
Fireball Flying Machine Void X-Bow
Fireball Flying Machine X-Bow
X-Bow Fireball Flying Machine Witch
Fireball Flying Machine X-Bow
Fireball
Mini P.E.K.K.A
Void Fireball Mini P.E.K.K.A Flying Machine X-Bow
Fireball Flying Machine Void Witch X-Bow Mother Witch
Fireball Void X-Bow
Fireball Void
Void X-Bow
Fireball Flying Machine Void X-Bow
Mother Witch Fireball Witch
Witch
Fireball Void X-Bow Flying Machine Witch
Fireball Void Flying Machine Witch X-Bow
Fireball Void X-Bow
Fireball Flying Machine Void Witch X-Bow Mother Witch
Fireball Flying Machine Guards Void Witch
Fireball Mini P.E.K.K.A Void
Void Fireball X-Bow
Void Fireball
Fireball
Fireball Flying Machine Guards Void Witch X-Bow
Fireball Flying Machine Witch
Fireball
Fireball Void Mini P.E.K.K.A Flying Machine
Fireball Flying Machine
Void Fireball
Flying Machine
Fireball Flying Machine Guards Witch
Fireball Flying Machine Void Witch
Void Fireball Flying Machine Witch X-Bow
Fireball Void
Void

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