My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Goblin Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Recruits Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Recruits Hog Rider
Giant Snowball
Archers Minions Royal Recruits Hog Rider
Zap
Archers Minions Mortar Goblin Giant
Barbarian Barrel
Archers Mortar Royal Recruits
The Log
Archers Royal Recruits Hog Rider
Earthquake
Archers Mortar Hog Rider
Arrows
Archers Minions Royal Recruits
Royal Delivery
Archers Minions Royal Recruits Hog Rider
Fireball
Archers Minions Mortar Hog Rider
Poison
Archers Minions Mortar Royal Recruits
Lightning
Mortar Goblinstein
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Royal Delivery Mortar Hog Rider Goblinstein Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Minions Royal Delivery Mortar

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mortar Royal Recruits Hog Rider Goblin Giant
Minions
Hog Rider Mortar Royal Recruits Goblin Giant
Royal Delivery
Mortar
Archers Minions Hog Rider Goblin Giant
Royal Recruits
Archers Minions Hog Rider
Hog Rider
Minions Archers Mortar Royal Recruits
Goblin Giant
Archers Minions Mortar
Goblinstein

Defense Synergies 0 11

Archers
Minions Royal Delivery Mortar Royal Recruits Goblin Giant
Minions
Archers Royal Delivery Mortar Royal Recruits Goblin Giant
Royal Delivery
Archers Minions Mortar Royal Recruits
Mortar
Archers Minions Royal Delivery
Royal Recruits
Archers Minions Royal Delivery
Hog Rider
Goblin Giant
Archers Minions
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Royal Recruits Goblin Giant
Minions Royal Delivery Mortar Royal Recruits
Mortar Archers Minions Royal Delivery Royal Recruits
Royal Recruits Minions Mortar
Royal Delivery Royal Recruits
Royal Delivery Archers Minions
Minions Archers Royal Delivery Mortar
Royal Recruits Goblin Giant
Minions Mortar Royal Recruits
Archers Royal Delivery Royal Recruits
Archers Minions Royal Delivery Royal Recruits Goblin Giant
Minions Archers Royal Delivery
Mortar Royal Recruits Minions Royal Delivery
Minions Royal Delivery Mortar Royal Recruits
Royal Recruits Mortar
Royal Delivery Mortar Royal Recruits
Minions Royal Delivery Mortar Royal Recruits
Royal Delivery Mortar Archers Minions Royal Recruits
Royal Delivery Mortar Archers Minions Royal Recruits
Mortar Royal Recruits
Royal Recruits Archers Minions Royal Delivery Goblin Giant
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers Royal Delivery
Royal Delivery Archers Mortar
Royal Delivery Royal Recruits Minions Goblin Giant
Royal Recruits Royal Delivery Goblin Giant
Royal Recruits Royal Delivery Goblin Giant
Royal Delivery Archers Minions Goblin Giant
Royal Delivery Royal Recruits Archers Minions Goblin Giant
Royal Delivery Royal Recruits Goblin Giant
Royal Delivery Royal Recruits Minions Mortar
Royal Recruits Royal Delivery Goblin Giant
Minions Royal Recruits
Royal Recruits Royal Delivery Goblin Giant
Royal Delivery Royal Recruits Goblin Giant
Royal Recruits Archers
Royal Recruits Archers Minions Royal Delivery Mortar Goblin Giant
Minions Archers Royal Delivery Royal Recruits
Royal Delivery Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Royal Recruits
Mortar
Goblin Giant
Royal Recruits
Mortar
Minions Goblin Giant
Archers Mortar
Mortar
Minions
Mortar Royal Recruits
Archers
Mortar
Minions Mortar
Mortar
Mortar
Mortar Royal Recruits
Mortar
Minions
Archers Mortar
Mortar
Minions
Mortar Royal Recruits
Mortar
Mortar
Mortar
Mortar
Archers
Minions
Mortar
Archers Minions Royal Recruits
Archers
Mortar
Royal Recruits
Minions Royal Recruits
Mortar Royal Recruits Goblin Giant
Mortar

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