My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Goblin Cage Valkyrie Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Goblin Hut
Zap
Bomber Goblin Hut
Barbarian Barrel
Bomber Knight Goblin Cage Valkyrie Goblin Hut
The Log
Bomber Mini P.E.K.K.A Goblin Cage Goblin Hut
Earthquake
Bomber Goblin Cage Goblin Hut
Arrows
Bomber Goblin Hut
Royal Delivery
Bomber Knight Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Hut
Fireball
Bomber Goblin Cage Goblin Hut
Poison
Bomber Goblin Cage Goblin Hut
Lightning
Knight Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Hut
Rocket
Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Fireball Mini P.E.K.K.A Goblin Cage Valkyrie Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Knight Fireball Mini P.E.K.K.A

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Mini P.E.K.K.A Goblin Cage Valkyrie
Knight
Bomber Fireball Goblin Hut
Fireball
Knight Giant
Mini P.E.K.K.A
Giant Bomber Valkyrie Goblin Hut
Goblin Cage
Bomber Giant Goblin Hut
Valkyrie
Bomber Mini P.E.K.K.A Giant Goblin Hut
Giant
Bomber Mini P.E.K.K.A Fireball Goblin Cage Valkyrie Goblin Hut
Goblin Hut
Knight Mini P.E.K.K.A Goblin Cage Valkyrie Giant

Defense Synergies 1 14

Bomber
Knight Mini P.E.K.K.A Goblin Cage Valkyrie
Knight
Bomber Fireball Mini P.E.K.K.A Goblin Cage Goblin Hut
Fireball
Knight Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Hut
Mini P.E.K.K.A
Bomber Knight Fireball Valkyrie Goblin Hut
Goblin Cage
Bomber Knight Fireball
Valkyrie
Bomber Fireball Mini P.E.K.K.A Goblin Hut
Giant
Goblin Hut
Knight Fireball Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Goblin Cage Valkyrie Goblin Hut
Mini P.E.K.K.A Knight Goblin Cage Valkyrie Goblin Hut
Mini P.E.K.K.A Goblin Cage Goblin Hut Bomber Knight Valkyrie
Mini P.E.K.K.A Goblin Cage Goblin Hut Knight Valkyrie
Bomber Fireball Mini P.E.K.K.A Goblin Cage Valkyrie
Fireball Bomber Valkyrie
Fireball Goblin Cage Goblin Hut
Fireball Goblin Cage Valkyrie
Mini P.E.K.K.A Goblin Cage Goblin Hut
Knight Bomber Mini P.E.K.K.A Valkyrie
Valkyrie Bomber Knight Fireball Goblin Hut
Fireball Goblin Hut
Mini P.E.K.K.A Goblin Cage Goblin Hut Bomber Knight Fireball Valkyrie
Bomber Fireball Valkyrie Mini P.E.K.K.A Goblin Cage Goblin Hut
Mini P.E.K.K.A Knight Goblin Cage Goblin Hut
Fireball Mini P.E.K.K.A Goblin Cage Goblin Hut
Bomber Knight Fireball Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Hut
Fireball Goblin Cage Valkyrie Bomber Knight Goblin Hut
Goblin Cage Valkyrie Bomber Knight Fireball Goblin Hut
Mini P.E.K.K.A Goblin Cage Goblin Hut
Bomber Valkyrie Knight Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Fireball Goblin Cage Goblin Hut
Fireball Bomber Knight Mini P.E.K.K.A Valkyrie
Knight Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Hut
Mini P.E.K.K.A Valkyrie Knight Fireball Goblin Cage
Knight Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Hut
Fireball Goblin Hut
Mini P.E.K.K.A Knight Fireball Goblin Cage Valkyrie Goblin Hut
Mini P.E.K.K.A Knight Goblin Cage Valkyrie
Goblin Cage Knight Fireball Mini P.E.K.K.A Valkyrie Goblin Hut
Goblin Cage Goblin Hut
Knight Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Hut
Fireball Goblin Cage Valkyrie
Mini P.E.K.K.A Knight Fireball Goblin Cage Valkyrie
Bomber Fireball Goblin Cage Valkyrie
Goblin Hut Bomber Knight Fireball Mini P.E.K.K.A Goblin Cage Valkyrie
Valkyrie Bomber Fireball Mini P.E.K.K.A Goblin Cage Goblin Hut
Bomber Fireball Goblin Cage Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball
Fireball Goblin Hut
Knight Fireball Valkyrie
Bomber Fireball Valkyrie
Fireball
Bomber
Fireball
Fireball
Fireball Mini P.E.K.K.A
Knight Fireball Valkyrie
Fireball
Knight Fireball Goblin Hut
Fireball
Fireball Goblin Hut
Bomber Fireball Goblin Hut
Fireball Goblin Hut
Fireball
Bomber Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A
Bomber Fireball Valkyrie
Fireball
Fireball
Fireball
Bomber Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball Goblin Hut
Fireball Mini P.E.K.K.A
Bomber Fireball
Fireball
Fireball
Fireball Goblin Hut
Fireball
Fireball
Fireball Knight Mini P.E.K.K.A Valkyrie
Bomber Fireball
Fireball
Fireball
Fireball
Fireball
Fireball

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