My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Goblin Cage Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram
Giant Snowball
Bomber Battle Ram
Zap
Bomber Battle Ram
Barbarian Barrel
Bomber Knight Goblin Cage Battle Ram Wizard
The Log
Bomber Mini P.E.K.K.A Goblin Cage Battle Ram
Earthquake
Bomber Goblin Cage
Arrows
Bomber
Royal Delivery
Bomber Knight Mini P.E.K.K.A Goblin Cage Battle Ram Wizard
Fireball
Bomber Goblin Cage Battle Ram Wizard
Poison
Bomber Goblin Cage Wizard
Lightning
Knight Mini P.E.K.K.A Goblin Cage Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Fireball Mini P.E.K.K.A Goblin Cage Battle Ram Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Knight Fireball

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Mini P.E.K.K.A Goblin Cage Battle Ram
Zap
Fireball Battle Ram Bomber Knight Mini P.E.K.K.A Goblin Cage
Knight
Battle Ram Bomber Zap Fireball Wizard
Fireball
Zap Knight Battle Ram
Mini P.E.K.K.A
Bomber Zap Wizard
Goblin Cage
Bomber Zap Battle Ram
Battle Ram
Zap Knight Bomber Fireball Goblin Cage
Wizard
Knight Mini P.E.K.K.A

Defense Synergies 3 13

Bomber
Knight Zap Mini P.E.K.K.A Goblin Cage
Zap
Fireball Mini P.E.K.K.A Bomber Knight Goblin Cage
Knight
Bomber Zap Fireball Mini P.E.K.K.A Goblin Cage Wizard
Fireball
Zap Knight Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A
Zap Bomber Knight Fireball Wizard
Goblin Cage
Bomber Zap Knight Fireball Wizard
Battle Ram
Wizard
Knight Mini P.E.K.K.A Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Fireball Goblin Cage Wizard
Mini P.E.K.K.A Zap Knight Goblin Cage
Mini P.E.K.K.A Goblin Cage Bomber Knight
Mini P.E.K.K.A Goblin Cage Knight
Bomber Fireball Mini P.E.K.K.A Goblin Cage
Fireball Bomber Zap
Zap Fireball Goblin Cage Wizard
Zap Fireball Goblin Cage
Mini P.E.K.K.A Goblin Cage
Knight Bomber Mini P.E.K.K.A
Bomber Zap Knight Fireball Wizard
Zap Fireball Wizard
Mini P.E.K.K.A Goblin Cage Bomber Zap Knight Fireball Wizard
Bomber Fireball Wizard Zap Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Knight Goblin Cage
Zap Fireball Mini P.E.K.K.A Goblin Cage
Wizard Bomber Knight Fireball Mini P.E.K.K.A Goblin Cage
Fireball Goblin Cage Bomber Zap Knight Wizard
Zap Goblin Cage Wizard Bomber Knight Fireball
Mini P.E.K.K.A Goblin Cage
Bomber Wizard Knight Fireball Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Fireball Goblin Cage
Fireball Bomber Zap Knight Mini P.E.K.K.A Wizard
Zap Knight Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Zap Knight Fireball Goblin Cage
Knight Mini P.E.K.K.A Goblin Cage
Fireball Wizard Zap
Mini P.E.K.K.A Knight Fireball Goblin Cage
Mini P.E.K.K.A Knight Goblin Cage
Zap Goblin Cage Knight Fireball Mini P.E.K.K.A
Goblin Cage
Knight Mini P.E.K.K.A Goblin Cage
Zap Fireball Goblin Cage
Mini P.E.K.K.A Knight Fireball Goblin Cage Wizard
Wizard Bomber Fireball Goblin Cage
Bomber Zap Knight Fireball Mini P.E.K.K.A Goblin Cage
Bomber Zap Fireball Mini P.E.K.K.A Goblin Cage Wizard
Bomber Zap Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Bomber Fireball Wizard Zap
Fireball Wizard Zap
Bomber Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Mini P.E.K.K.A
Zap Knight Fireball Wizard
Fireball Zap Wizard
Knight Fireball
Fireball
Zap Fireball
Bomber Zap Fireball Wizard
Fireball Wizard
Fireball
Bomber Mini P.E.K.K.A
Bomber Zap Fireball Mini P.E.K.K.A Wizard
Bomber Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Bomber Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball Mini P.E.K.K.A
Bomber Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fireball
Fireball Zap Wizard
Fireball
Fireball Knight Mini P.E.K.K.A Wizard
Bomber Zap Fireball Wizard
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball
Fireball Wizard

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