My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Executioner P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers
Barbarian Barrel
Ice Spirit Archers Executioner
The Log
Ice Spirit Archers
Earthquake
Archers
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Executioner P.E.K.K.A
Fireball
Archers Executioner
Poison
Archers Executioner
Lightning
Executioner Goblinstein
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Rage Archers Tornado Executioner Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Rage Archers

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Archers Executioner
Zap
Ice Spirit Tornado P.E.K.K.A Archers Executioner
Archers
Ice Spirit Zap P.E.K.K.A
Rage
Tornado
Zap Executioner P.E.K.K.A
Executioner
Tornado Ice Spirit Zap P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Tornado Archers Executioner
Goblinstein

Defense Synergies 3 10

Ice Spirit
Zap Archers Tornado Executioner P.E.K.K.A
Zap
Ice Spirit Archers Tornado Executioner P.E.K.K.A
Archers
Ice Spirit Zap Tornado P.E.K.K.A
Rage
Tornado
Executioner P.E.K.K.A Ice Spirit Zap Archers
Executioner
Tornado Ice Spirit Zap
P.E.K.K.A
Tornado Ice Spirit Zap Archers
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
P.E.K.K.A Ice Spirit Zap Executioner
Tornado P.E.K.K.A Archers Executioner
P.E.K.K.A
Tornado P.E.K.K.A
Tornado Zap Archers Executioner
Tornado Ice Spirit Zap Archers Executioner
Zap P.E.K.K.A
P.E.K.K.A Tornado
Tornado Ice Spirit Archers
Archers Executioner Zap Tornado
Executioner Zap Archers Tornado
P.E.K.K.A Ice Spirit Zap
Executioner Ice Spirit Zap Tornado P.E.K.K.A
P.E.K.K.A
Tornado Ice Spirit Zap P.E.K.K.A
Tornado Executioner P.E.K.K.A
Ice Spirit Zap Archers Tornado Executioner
Zap Tornado Executioner Ice Spirit Archers
P.E.K.K.A Tornado
Archers Executioner P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers P.E.K.K.A
Zap Archers Executioner
P.E.K.K.A Ice Spirit Zap
P.E.K.K.A Zap Tornado
P.E.K.K.A Executioner
Executioner Ice Spirit Zap Archers Tornado
P.E.K.K.A Archers
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Tornado
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Tornado
P.E.K.K.A Executioner
Archers Executioner
Ice Spirit Zap Archers Tornado Executioner P.E.K.K.A
Executioner Zap Archers P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner
Executioner Zap
Executioner Ice Spirit Zap Tornado
Archers Tornado Executioner
Ice Spirit Zap Tornado Executioner
Zap Tornado
Tornado
Zap Tornado
Zap Archers Tornado Executioner
Executioner
Zap
Zap Executioner
Executioner
Tornado
Zap Archers Executioner
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Ice Spirit Executioner
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Zap Archers Tornado Executioner
Zap Ice Spirit
Zap
Zap Ice Spirit
P.E.K.K.A
Zap Ice Spirit Archers
Zap Archers Tornado Executioner
Executioner
Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Ice Spirit Tornado
Zap Tornado Executioner
Zap Tornado Executioner
P.E.K.K.A

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