My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Royal Giant Flying Machine Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Flying Machine Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Giant Prince Giant Skeleton
Giant Snowball
Bomber Bats Flying Machine
Zap
Bomber Bats Royal Giant Flying Machine Prince
Barbarian Barrel
Bomber Giant Skeleton
The Log
Bomber Royal Giant Prince Giant Skeleton
Earthquake
Bomber
Arrows
Bomber Bats Flying Machine
Royal Delivery
Bomber Bats Flying Machine Prince Giant Skeleton
Fireball
Bomber Flying Machine
Poison
Bomber Bats Flying Machine
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Royal Delivery The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Royal Delivery Flying Machine Prince Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Royal Delivery

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Prince Giant Skeleton
Bats
Royal Giant Giant Skeleton Bomber Flying Machine Prince
Royal Delivery
Royal Giant
Bomber Bats Flying Machine Giant Skeleton The Log
Flying Machine
Bats Royal Giant Prince Giant Skeleton
Prince
Bomber Bats Flying Machine The Log
Giant Skeleton
Bats Bomber Royal Giant Flying Machine The Log
The Log
Royal Giant Prince Giant Skeleton

Defense Synergies 1 14

Bomber
Bats The Log
Bats
Bomber Royal Delivery Prince Giant Skeleton The Log
Royal Delivery
Bats Flying Machine Prince Giant Skeleton The Log
Royal Giant
Flying Machine
Royal Delivery Prince Giant Skeleton The Log
Prince
The Log Bats Royal Delivery Flying Machine
Giant Skeleton
Bats Royal Delivery Flying Machine The Log
The Log
Prince Bomber Bats Royal Delivery Flying Machine Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Flying Machine The Log
Bats Royal Delivery Flying Machine Prince The Log
Prince Bomber Bats Royal Delivery Giant Skeleton
Prince Bats
Bomber Royal Delivery Prince Giant Skeleton The Log
Royal Delivery The Log Bomber Bats Flying Machine
Bats Royal Delivery Flying Machine
Flying Machine Giant Skeleton The Log
Prince
Bomber Royal Delivery Prince Giant Skeleton
Bats Bomber Royal Delivery Flying Machine Giant Skeleton The Log
Bats Royal Delivery Flying Machine
Prince Bomber Bats Royal Delivery Flying Machine Giant Skeleton The Log
Bomber Bats Royal Delivery Prince The Log
Prince
Royal Delivery Prince The Log
Bomber Bats Royal Delivery Prince
Royal Delivery Bomber Bats Flying Machine Prince The Log
Royal Delivery The Log Bomber Bats Flying Machine Giant Skeleton
Prince
Bomber Bats Royal Delivery Flying Machine Prince Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Prince Giant Skeleton
Royal Delivery Bomber Flying Machine Prince The Log
Royal Delivery Giant Skeleton Bats Prince The Log
Prince Giant Skeleton Bats Royal Delivery The Log
Giant Skeleton Royal Delivery Prince
Royal Delivery Bats Flying Machine
Royal Delivery Prince Bats Flying Machine Giant Skeleton
Giant Skeleton Royal Delivery Prince
Royal Delivery Giant Skeleton Bats Flying Machine Prince The Log
Royal Delivery
Bats Flying Machine Prince Giant Skeleton
Royal Delivery Prince Giant Skeleton The Log
Royal Delivery Prince Giant Skeleton
Bomber Flying Machine
Bomber Bats Royal Delivery Flying Machine Prince Giant Skeleton The Log
Bats Bomber Royal Delivery Flying Machine Giant Skeleton The Log
Bomber Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Giant Skeleton The Log
Flying Machine The Log
Flying Machine Giant Skeleton The Log
Flying Machine Prince Giant Skeleton The Log
Bomber The Log
Bats Flying Machine
Bomber Flying Machine The Log
The Log Flying Machine
The Log Flying Machine
Bats Prince
Flying Machine Prince The Log
Flying Machine
Flying Machine The Log
Flying Machine
Flying Machine Prince The Log
Bomber Flying Machine The Log
Flying Machine The Log
Bomber Bats
Bomber Flying Machine Prince The Log
Bomber Flying Machine The Log
Prince Giant Skeleton The Log
Prince The Log
Flying Machine The Log
The Log Bomber
The Log Flying Machine
Flying Machine Prince The Log
The Log
Bats Flying Machine
Bats Flying Machine
Bomber The Log
Prince Giant Skeleton
The Log
Bats Flying Machine Prince
Flying Machine
The Log
Flying Machine Prince
The Log Bomber Flying Machine
Giant Skeleton
Flying Machine Prince
Bats Flying Machine Giant Skeleton The Log
Bats Flying Machine
Flying Machine Prince Giant Skeleton The Log
Prince

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