My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Royal Recruits Hog Rider
Giant Snowball
Archers Minions Goblin Gang Royal Recruits Hog Rider Furnace
Zap
Archers Minions Goblin Gang Furnace
Barbarian Barrel
Archers Goblin Gang Royal Recruits Furnace
The Log
Archers Goblin Gang Royal Recruits Hog Rider Furnace
Earthquake
Archers Goblin Gang Hog Rider Furnace
Arrows
Archers Minions Goblin Gang Royal Recruits Furnace
Royal Delivery
Archers Minions Goblin Gang Royal Recruits Hog Rider
Fireball
Archers Minions Goblin Gang Hog Rider Furnace
Poison
Archers Minions Goblin Gang Royal Recruits Furnace
Lightning
Furnace
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Goblin Gang Fireball Hog Rider Furnace Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Goblin Gang

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Archers Minions Royal Recruits Furnace
Archers
Zap Royal Recruits Hog Rider
Minions
Hog Rider Zap Royal Recruits
Goblin Gang
Hog Rider Royal Recruits
Royal Recruits
Zap Archers Minions Goblin Gang Hog Rider Furnace
Fireball
Zap Hog Rider
Hog Rider
Zap Minions Goblin Gang Fireball Archers Royal Recruits Furnace
Furnace
Zap Royal Recruits Hog Rider

Defense Synergies 1 11

Zap
Fireball Archers Minions Goblin Gang Furnace
Archers
Zap Minions Goblin Gang Royal Recruits Furnace
Minions
Zap Archers Royal Recruits
Goblin Gang
Zap Archers Royal Recruits Furnace
Royal Recruits
Archers Minions Goblin Gang
Fireball
Zap
Hog Rider
Furnace
Zap Archers Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Royal Recruits Fireball
Zap Minions Goblin Gang Royal Recruits Furnace
Goblin Gang Furnace Archers Minions Royal Recruits
Royal Recruits Minions Goblin Gang Furnace
Royal Recruits Fireball
Goblin Gang Fireball Zap Archers Minions Furnace
Minions Furnace Zap Archers Goblin Gang Fireball
Zap Royal Recruits Fireball
Minions Goblin Gang Royal Recruits Furnace
Goblin Gang Archers Royal Recruits
Archers Minions Goblin Gang Zap Royal Recruits Fireball Furnace
Minions Zap Archers Goblin Gang Fireball Furnace
Royal Recruits Furnace Zap Minions Goblin Gang Fireball
Fireball Zap Minions Goblin Gang Royal Recruits Furnace
Royal Recruits Goblin Gang Furnace
Zap Goblin Gang Royal Recruits Fireball Furnace
Minions Goblin Gang Royal Recruits Fireball Furnace
Fireball Zap Archers Minions Goblin Gang Royal Recruits Furnace
Zap Furnace Archers Minions Royal Recruits Fireball
Royal Recruits
Goblin Gang Royal Recruits Archers Minions Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Zap Archers Fireball Furnace
Fireball Zap Archers Goblin Gang
Goblin Gang Royal Recruits Zap Minions Furnace
Goblin Gang Royal Recruits Zap Fireball
Royal Recruits Goblin Gang
Fireball Furnace Zap Archers Minions Goblin Gang
Goblin Gang Royal Recruits Archers Minions Fireball Furnace
Royal Recruits
Zap Royal Recruits Minions Fireball
Royal Recruits Goblin Gang
Minions Royal Recruits
Royal Recruits Zap Fireball
Royal Recruits Goblin Gang Fireball
Royal Recruits Archers Fireball Furnace
Goblin Gang Royal Recruits Zap Archers Minions Fireball Furnace
Minions Zap Archers Royal Recruits Fireball
Zap Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits
Fireball Zap
Fireball
Royal Recruits Fireball
Fireball Zap Furnace
Fireball Zap Minions Furnace
Archers Furnace
Fireball Zap
Fireball Zap
Minions Goblin Gang Fireball
Zap Royal Recruits Fireball
Fireball Zap Archers
Fireball
Minions Fireball
Zap Fireball Furnace
Zap Fireball Furnace
Royal Recruits Fireball Furnace
Fireball
Minions
Zap Archers Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Royal Recruits Fireball
Zap Fireball Furnace
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Fireball Furnace
Zap Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Minions Goblin Gang Royal Recruits Fireball
Fireball Zap Archers
Fireball
Fireball Goblin Gang
Zap Fireball
Zap Fireball
Royal Recruits
Zap Minions Goblin Gang Royal Recruits Fireball
Zap Fireball
Zap Royal Recruits Fireball
Fireball

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