My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Balloon
Giant Snowball
Minion Horde Skeleton Army Balloon
Zap
Minion Horde Skeleton Army Balloon
Barbarian Barrel
Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Skeleton Army Balloon P.E.K.K.A
Fireball
Minion Horde Skeleton Army Balloon
Poison
Minion Horde Skeleton Army Balloon
Lightning
Balloon
Rocket
Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Freeze Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Freeze P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Fireball Freeze Minion Horde Balloon P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Fireball Freeze

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon P.E.K.K.A Freeze
Minion Horde
Freeze
Fireball
Arrows Freeze
Skeleton Army
Freeze
Balloon Arrows Minion Horde Fireball
Balloon
Arrows Freeze
P.E.K.K.A
Arrows
Electro Giant

Defense Synergies 0 5

Arrows
Fireball P.E.K.K.A
Minion Horde
Freeze
Fireball
Arrows Freeze
Skeleton Army
Freeze
Freeze
Minion Horde Fireball Skeleton Army
Balloon
P.E.K.K.A
Arrows
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball
Minion Horde Skeleton Army P.E.K.K.A
Minion Horde Skeleton Army P.E.K.K.A Freeze
Minion Horde Skeleton Army P.E.K.K.A
Arrows Fireball Skeleton Army P.E.K.K.A
Arrows Fireball Skeleton Army Freeze
Minion Horde Arrows Fireball Freeze
Arrows Fireball P.E.K.K.A Electro Giant
Minion Horde P.E.K.K.A Skeleton Army
Skeleton Army Minion Horde
Minion Horde Skeleton Army Arrows Fireball Freeze Electro Giant
Arrows Minion Horde Fireball
Minion Horde Skeleton Army P.E.K.K.A Fireball Freeze
Fireball Skeleton Army Arrows Minion Horde Freeze P.E.K.K.A
Skeleton Army P.E.K.K.A Minion Horde
Minion Horde Skeleton Army Fireball Freeze P.E.K.K.A Electro Giant
Minion Horde Arrows Fireball Skeleton Army P.E.K.K.A
Arrows Fireball Minion Horde Skeleton Army
Arrows Freeze Fireball
P.E.K.K.A
Skeleton Army Arrows Minion Horde Fireball P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball P.E.K.K.A Electro Giant
Fireball Arrows
Skeleton Army P.E.K.K.A Minion Horde
Skeleton Army P.E.K.K.A Minion Horde Fireball
P.E.K.K.A Minion Horde Skeleton Army
Arrows Fireball Electro Giant Minion Horde Freeze
Skeleton Army P.E.K.K.A Minion Horde Fireball
P.E.K.K.A Minion Horde Skeleton Army
Minion Horde Freeze P.E.K.K.A Fireball Skeleton Army
P.E.K.K.A Minion Horde Skeleton Army
P.E.K.K.A Minion Horde
Skeleton Army P.E.K.K.A Arrows Fireball Electro Giant
Skeleton Army P.E.K.K.A Minion Horde Fireball
Minion Horde Fireball Skeleton Army Electro Giant
Skeleton Army Electro Giant Minion Horde Fireball Freeze P.E.K.K.A
Arrows Minion Horde Fireball Freeze P.E.K.K.A Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Freeze
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Fireball Freeze
Fireball Arrows Minion Horde
Arrows Fireball Electro Giant Minion Horde Freeze
Arrows Minion Horde
Arrows Fireball Freeze
Arrows Fireball
Minion Horde Fireball
Arrows Minion Horde Fireball
Fireball Arrows
Fireball
Arrows Minion Horde Fireball Freeze
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Fireball Freeze
Minion Horde
Arrows Fireball
Arrows Fireball Electro Giant
Minion Horde Fireball
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Freeze Electro Giant Fireball
Minion Horde
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Minion Horde Fireball Electro Giant
Minion Horde Fireball Freeze Electro Giant
Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball Freeze
P.E.K.K.A Minion Horde
Arrows Fireball
Minion Horde Fireball Skeleton Army Freeze
Fireball Arrows
Freeze
Arrows Fireball
Fireball Minion Horde
Arrows Fireball
Arrows Fireball Electro Giant
Minion Horde P.E.K.K.A
Electro Giant Minion Horde Fireball Freeze
Fireball
Fireball Freeze Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: