My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Balloon Executioner Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Curse Guards Balloon
Giant Snowball
Bomber Goblin Curse Guards Balloon
Zap
Bomber Goblin Curse Guards Balloon
Barbarian Barrel
Bomber Heal Spirit Goblin Curse Guards Executioner
The Log
Bomber Heal Spirit Goblin Curse Guards
Earthquake
Bomber Guards
Arrows
Bomber Heal Spirit Goblin Curse Guards
Royal Delivery
Bomber Heal Spirit Guards Balloon Executioner Mother Witch
Fireball
Bomber Balloon Executioner Mother Witch
Poison
Bomber Goblin Curse Guards Balloon Executioner Mother Witch
Lightning
Balloon Executioner Mother Witch
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Goblin Curse Guards Executioner Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bomber Goblin Curse Arrows Guards Mother Witch Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Bomber Goblin Curse Arrows

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Heal Spirit Goblin Curse
Arrows
Goblin Curse Balloon Mother Witch
Heal Spirit
Balloon Bomber Guards
Goblin Curse
Arrows Bomber Executioner
Guards
Heal Spirit
Balloon
Arrows Heal Spirit Executioner
Executioner
Goblin Curse Balloon
Mother Witch
Arrows

Defense Synergies 0 4

Bomber
Guards
Arrows
Mother Witch
Heal Spirit
Goblin Curse
Guards
Bomber Executioner Mother Witch
Balloon
Executioner
Guards
Mother Witch
Arrows Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Executioner
Goblin Curse Executioner
Bomber Goblin Curse Executioner
Goblin Curse Guards
Bomber Arrows
Arrows Bomber Guards Executioner Mother Witch
Arrows Goblin Curse Executioner
Arrows
Goblin Curse
Guards Bomber
Goblin Curse Guards Executioner Mother Witch Bomber Arrows
Arrows Executioner Goblin Curse
Bomber Goblin Curse Guards
Bomber Executioner Arrows Goblin Curse Guards
Goblin Curse
Goblin Curse
Bomber Arrows Executioner
Arrows Bomber Guards Executioner
Arrows Executioner Bomber Goblin Curse Guards Mother Witch
Goblin Curse
Bomber Arrows Goblin Curse Guards Executioner Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Bomber Arrows Executioner
Guards
Guards
Goblin Curse Guards Executioner
Arrows Executioner Mother Witch Goblin Curse
Guards
Goblin Curse
Goblin Curse Guards
Guards
Arrows Guards
Goblin Curse Guards Executioner
Bomber Goblin Curse Executioner
Guards Bomber Executioner
Arrows Executioner Bomber Goblin Curse Mother Witch
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Goblin Curse Executioner
Arrows
Arrows Guards
Bomber Executioner Arrows Goblin Curse
Arrows Executioner Mother Witch Goblin Curse
Bomber Arrows Executioner
Arrows Goblin Curse Executioner
Arrows
Guards
Arrows
Arrows Goblin Curse Executioner
Executioner
Arrows
Arrows
Bomber Arrows Executioner
Arrows Executioner
Arrows
Bomber
Bomber Arrows Executioner
Bomber Arrows Goblin Curse Mother Witch
Arrows
Arrows
Arrows Goblin Curse Mother Witch Bomber Executioner
Arrows Executioner
Arrows
Arrows Goblin Curse
Arrows Goblin Curse Executioner Mother Witch
Guards
Bomber Arrows
Arrows
Arrows Goblin Curse
Guards
Arrows Goblin Curse Executioner
Arrows
Executioner
Arrows Bomber Executioner
Arrows
Executioner
Guards
Executioner
Executioner

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