My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Flying Machine Witch Executioner Giant Skeleton Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Giant Skeleton
Giant Snowball
Bomber Barbarians Flying Machine Goblin Barrel Witch
Zap
Bomber Flying Machine Goblin Barrel Witch
Barbarian Barrel
Bomber Barbarians Goblin Barrel Witch Executioner Giant Skeleton Royal Ghost
The Log
Bomber Barbarians Goblin Barrel Witch Giant Skeleton
Earthquake
Bomber Barbarians Goblin Barrel Witch
Arrows
Bomber Flying Machine Goblin Barrel Witch
Royal Delivery
Bomber Barbarians Flying Machine Goblin Barrel Witch Executioner Giant Skeleton Royal Ghost
Fireball
Bomber Barbarians Flying Machine Goblin Barrel Witch Executioner
Poison
Bomber Barbarians Flying Machine Witch Executioner
Lightning
Witch Executioner
Rocket
Barbarians Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Giant Skeleton Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Barrel Royal Ghost Flying Machine Barbarians Witch Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Goblin Barrel Royal Ghost Flying Machine

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Skeleton
Barbarians
Flying Machine
Giant Skeleton Royal Ghost
Goblin Barrel
Giant Skeleton Royal Ghost
Witch
Giant Skeleton Royal Ghost
Executioner
Giant Skeleton
Bomber Flying Machine Goblin Barrel Witch
Royal Ghost
Flying Machine Goblin Barrel Witch

Defense Synergies 0 6

Bomber
Royal Ghost
Barbarians
Flying Machine
Giant Skeleton Royal Ghost
Goblin Barrel
Witch
Giant Skeleton Royal Ghost
Executioner
Giant Skeleton
Giant Skeleton
Flying Machine Witch Executioner
Royal Ghost
Bomber Flying Machine Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Flying Machine Executioner
Barbarians Flying Machine Witch Executioner
Barbarians Witch Bomber Executioner Giant Skeleton
Barbarians Witch
Bomber Barbarians Giant Skeleton
Bomber Flying Machine Executioner Royal Ghost
Flying Machine Witch Executioner
Barbarians Flying Machine Giant Skeleton
Barbarians Witch
Bomber Barbarians Giant Skeleton Royal Ghost
Barbarians Witch Executioner Bomber Flying Machine Giant Skeleton Royal Ghost
Executioner Flying Machine Witch
Barbarians Bomber Flying Machine Witch Giant Skeleton
Bomber Executioner Barbarians Witch Royal Ghost
Barbarians
Barbarians
Barbarians Bomber Witch Executioner
Bomber Barbarians Flying Machine Witch Executioner Royal Ghost
Witch Executioner Bomber Barbarians Flying Machine Giant Skeleton Royal Ghost
Barbarians
Bomber Royal Ghost Barbarians Flying Machine Witch Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Giant Skeleton Royal Ghost
Bomber Flying Machine Executioner Royal Ghost
Barbarians Giant Skeleton Witch
Giant Skeleton Barbarians
Barbarians Giant Skeleton Witch Executioner
Executioner Flying Machine Witch
Barbarians Flying Machine Witch Giant Skeleton
Giant Skeleton Barbarians
Giant Skeleton Barbarians Flying Machine Witch
Witch Barbarians
Barbarians Flying Machine Witch Giant Skeleton
Barbarians Giant Skeleton
Barbarians Giant Skeleton Witch Executioner
Bomber Barbarians Flying Machine Witch Executioner
Barbarians Witch Bomber Flying Machine Executioner Giant Skeleton
Executioner Bomber Barbarians Flying Machine Witch Giant Skeleton Royal Ghost
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Giant Skeleton Royal Ghost
Flying Machine Executioner Royal Ghost
Flying Machine Giant Skeleton
Barbarians Flying Machine Giant Skeleton
Bomber Executioner
Executioner Flying Machine Witch
Bomber Flying Machine Witch Executioner
Flying Machine Executioner
Flying Machine
Flying Machine
Flying Machine Executioner
Flying Machine Executioner
Flying Machine
Flying Machine
Bomber Flying Machine Witch Executioner
Flying Machine Executioner
Bomber
Bomber Flying Machine Executioner
Bomber Flying Machine Witch
Giant Skeleton
Barbarians Flying Machine
Bomber Witch Executioner
Witch
Flying Machine Witch Executioner Royal Ghost
Flying Machine Witch
Flying Machine Witch Executioner
Flying Machine Witch
Bomber
Giant Skeleton
Barbarians Flying Machine Witch
Flying Machine Witch Executioner
Flying Machine Executioner
Bomber Flying Machine Executioner
Giant Skeleton
Flying Machine Executioner
Flying Machine Witch Giant Skeleton
Flying Machine Witch Executioner
Flying Machine Witch Executioner Giant Skeleton Royal Ghost

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