My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Furnace Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang Royal Hogs
Giant Snowball
Bomber Archers Goblin Gang Barbarians Furnace Royal Hogs
Zap
Bomber Archers Goblin Gang Furnace Royal Hogs
Barbarian Barrel
Bomber Archers Goblin Gang Barbarians Furnace Royal Hogs Magic Archer
The Log
Bomber Archers Goblin Gang Barbarians Furnace Royal Hogs
Earthquake
Bomber Archers Goblin Gang Barbarians Furnace Royal Hogs
Arrows
Bomber Archers Goblin Gang Furnace Royal Hogs
Royal Delivery
Bomber Archers Goblin Gang Barbarians Royal Hogs Magic Archer
Fireball
Bomber Archers Goblin Gang Barbarians Furnace Royal Hogs Magic Archer
Poison
Bomber Archers Goblin Gang Barbarians Furnace Royal Hogs Magic Archer
Lightning
Furnace Magic Archer
Rocket
Barbarians Furnace Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Furnace Magic Archer

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Goblin Gang Fireball Furnace Magic Archer Barbarians Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Goblin Gang Fireball

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Hogs
Archers
Royal Hogs
Goblin Gang
Royal Hogs
Barbarians
Fireball
Royal Hogs Magic Archer
Furnace
Royal Hogs
Royal Hogs
Bomber Archers Goblin Gang Fireball Furnace Magic Archer
Magic Archer
Fireball Royal Hogs

Defense Synergies 0 7

Bomber
Archers
Goblin Gang Furnace
Goblin Gang
Archers Barbarians Furnace Magic Archer
Barbarians
Goblin Gang Furnace
Fireball
Furnace
Archers Goblin Gang Barbarians Magic Archer
Royal Hogs
Magic Archer
Goblin Gang Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Magic Archer
Barbarians Bomber Goblin Gang Furnace
Goblin Gang Barbarians Furnace Bomber Archers
Barbarians Bomber Goblin Gang Furnace
Bomber Barbarians Fireball
Goblin Gang Fireball Bomber Archers Furnace Magic Archer
Furnace Archers Goblin Gang Fireball Magic Archer
Barbarians Fireball Magic Archer
Barbarians Goblin Gang Furnace
Goblin Gang Bomber Archers Barbarians
Archers Goblin Gang Barbarians Bomber Fireball Furnace Magic Archer
Archers Goblin Gang Fireball Furnace Magic Archer
Barbarians Furnace Bomber Goblin Gang Fireball
Bomber Fireball Goblin Gang Barbarians Furnace Magic Archer
Barbarians Goblin Gang Furnace
Barbarians Goblin Gang Fireball Furnace
Barbarians Bomber Goblin Gang Fireball Furnace
Fireball Bomber Archers Goblin Gang Barbarians Furnace Magic Archer
Furnace Bomber Archers Barbarians Fireball Magic Archer
Barbarians
Bomber Goblin Gang Archers Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Archers Fireball Furnace
Fireball Bomber Archers Goblin Gang Magic Archer
Goblin Gang Barbarians Furnace
Goblin Gang Barbarians Fireball
Barbarians Goblin Gang
Fireball Furnace Archers Goblin Gang Magic Archer
Goblin Gang Archers Barbarians Fireball Furnace
Barbarians
Barbarians Fireball Magic Archer
Goblin Gang Barbarians
Barbarians
Barbarians Fireball
Barbarians Goblin Gang Fireball
Bomber Archers Barbarians Fireball Furnace Magic Archer
Goblin Gang Barbarians Bomber Archers Fireball Furnace Magic Archer
Bomber Archers Barbarians Fireball Magic Archer
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Barbarians Fireball
Bomber Fireball Furnace Magic Archer
Fireball Furnace Magic Archer
Bomber Archers Furnace Magic Archer
Fireball Magic Archer
Fireball
Goblin Gang Fireball
Fireball Magic Archer
Fireball Archers Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Furnace Magic Archer
Bomber Fireball Furnace Magic Archer
Magic Archer Fireball Furnace
Fireball
Bomber
Bomber Archers Fireball Magic Archer
Bomber Fireball Magic Archer
Fireball Magic Archer
Fireball
Barbarians Fireball
Bomber Fireball Furnace Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Archers Fireball Furnace Magic Archer
Fireball
Fireball
Bomber Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Archers Goblin Gang Barbarians Fireball Magic Archer
Fireball Archers Magic Archer
Fireball
Fireball Goblin Gang Magic Archer
Bomber Fireball Magic Archer
Fireball
Goblin Gang Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer

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